mejoras de UI PlayerStats

This commit is contained in:
2025-08-10 18:14:53 -06:00
parent e6733cf5e4
commit 3c3b19b2ce
8 changed files with 155 additions and 16 deletions

View File

@@ -29,6 +29,7 @@ class ColyseusService {
public gameRoom: Ref<Room | null> = ref(null);
public playerName: Ref<string> = ref("");
public sessionId: Ref<string> = ref("");
public playerColor: Ref<string> = ref("#667eea");
constructor() {
const defaultHost = typeof window !== "undefined" ? window.location.hostname : "localhost";
@@ -52,12 +53,17 @@ class ColyseusService {
room.onMessage("welcome", (data) => {
this.sessionId.value = data.sessionId;
this.playerName.value = data.assignedName;
if (data.color) this.playerColor.value = data.color;
});
room.onMessage("nameUpdated", (data) => {
this.playerName.value = data.name;
});
room.onMessage("colorUpdated", (data) => {
if (data?.color) this.playerColor.value = data.color;
});
return room;
} catch (error) {
console.error("Failed to join lobby:", error);
@@ -71,6 +77,12 @@ class ColyseusService {
}
}
async setPlayerColor(color: string): Promise<void> {
if (this.lobbyRoom.value) {
this.lobbyRoom.value.send("setColor", color);
}
}
async quickPlay(): Promise<Room> {
if (!this.lobbyRoom.value) {
throw new Error("Not in lobby");
@@ -86,7 +98,8 @@ class ColyseusService {
// Join the game room directly using the roomId
console.log('Joining game room with name:', this.playerName.value);
const gameRoom = await this.client.joinById(data.roomId, {
playerName: this.playerName.value
playerName: this.playerName.value,
playerColor: this.playerColor.value
});
// Ensure the room id is set
@@ -124,7 +137,8 @@ class ColyseusService {
async joinGameRoom(roomId: string): Promise<Room> {
try {
const gameRoom = await this.client.joinById(roomId, {
playerName: this.playerName.value
playerName: this.playerName.value,
playerColor: this.playerColor.value
});
this.gameRoom.value = gameRoom;

View File

@@ -16,15 +16,7 @@
</div>
<div class="players-section">
<div v-for="p in players" :key="p.sessionId" class="player-card" :class="{ 'current-player': p.sessionId === sessionId }">
<div class="player-name">{{ p.name }}</div>
<div class="player-role">Role: {{ p.role || '—' }}</div>
<div class="player-tokens">
<span>🦃 {{ p.pavoTokens }}</span>
<span>🌽 {{ p.eloteTokens }}</span>
<span v-if="p.shameTokens">😶 {{ p.shameTokens }}</span>
</div>
</div>
<PlayerStats v-for="p in players" :key="p.sessionId" :player="p" :highlight="p.sessionId === sessionId" />
</div>
<div v-if="gameStatus === 'waiting'" class="waiting-area">
@@ -75,6 +67,7 @@ import G2 from './games/G2.vue';
import G3 from './games/G3.vue';
import G4 from './games/G4.vue';
import G5 from './games/G5.vue';
import PlayerStats from './games/PlayerStats.vue';
import ChatWidget from './games/ChatWidget.vue';
const router = useRouter();
@@ -159,12 +152,14 @@ onMounted(() => {
pavoTokens: player.pavoTokens,
eloteTokens: player.eloteTokens,
shameTokens: player.shameTokens,
color: player.color,
});
}
$(player).listen("role", (v: string) => { const p = players.value.find(x => x.sessionId === key); if (p) p.role = v; });
$(player).listen("pavoTokens", (v: number) => { const p = players.value.find(x => x.sessionId === key); if (p) p.pavoTokens = v; });
$(player).listen("eloteTokens", (v: number) => { const p = players.value.find(x => x.sessionId === key); if (p) p.eloteTokens = v; });
$(player).listen("shameTokens", (v: number) => { const p = players.value.find(x => x.sessionId === key); if (p) p.shameTokens = v; });
$(player).listen("color", (v: string) => { const p = players.value.find(x => x.sessionId === key); if (p) p.color = v; });
});
$(room.state).players.onRemove((player: any, key: string) => {
const i = players.value.findIndex(p => p.sessionId === key);
@@ -212,7 +207,6 @@ function leaveGame() { colyseusService.leaveGame();
.btn-leave { background:#f44336; color:white; }
.players-section { display:grid; grid-template-columns: repeat(auto-fit, minmax(220px, 1fr)); gap: 12px; margin: 12px 0; }
.player-card { padding: 12px; background:#f8f9fa; border-radius: 10px; }
.player-card.current-player { outline: 2px solid #667eea; }
.player-role { color:#666; margin-top: 4px; }
.player-tokens { display:flex; gap: 12px; margin-top: 8px; }
.waiting-area { text-align:center; padding: 24px 0; }

View File

@@ -19,6 +19,13 @@
<div class="current-name">
Playing as: <span class="player-name">{{ playerName || 'guest' }}</span>
</div>
<div class="color-picker">
<label class="color-label">Color:</label>
<input type="color" v-model="colorInput" @change="updateColor" class="color-input" />
</div>
<div class="preview">
<PlayerStats :player="previewPlayer" :highlight="true" />
</div>
</div>
<div class="main-actions">
@@ -72,6 +79,7 @@
<script setup lang="ts">
import { ref, onMounted, onUnmounted, computed } from 'vue';
import PlayerStats from './games/PlayerStats.vue';
import { useRouter } from 'vue-router';
import { colyseusService } from '../services/colyseus';
import { getStateCallbacks } from 'colyseus.js';
@@ -79,15 +87,27 @@ import { getStateCallbacks } from 'colyseus.js';
const router = useRouter();
const inputName = ref('');
const isJoining = ref(false);
const colorInput = ref('#667eea');
const availableRooms = ref<any[]>([]);
const onlinePlayers = ref<any[]>([]);
const totalPlayers = ref(0);
const playerName = computed(() => colyseusService.playerName.value);
const playerColor = computed(() => colyseusService.playerColor.value);
const previewPlayer = computed(() => ({
sessionId: 'preview',
name: playerName.value || 'guest',
role: 'P1',
pavoTokens: 10,
eloteTokens: 0,
shameTokens: 0,
color: colorInput.value || playerColor.value
}));
onMounted(async () => {
try {
const room = await colyseusService.joinLobby();
colorInput.value = colyseusService.playerColor.value || '#667eea';
const $ = getStateCallbacks(room);
$(room.state).listen("availableRooms", (value: any) => {
@@ -104,7 +124,8 @@ onMounted(async () => {
onlinePlayers.value.push({
sessionId: player.sessionId,
name: player.name,
inGame: player.inGame
inGame: player.inGame,
color: player.color
});
}
@@ -117,6 +138,11 @@ onMounted(async () => {
const p = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (p) p.inGame = value;
});
$(player).listen("color", (value: string) => {
const p = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (p) p.color = value;
});
});
$(room.state).players.onRemove((player: any) => {
@@ -142,6 +168,11 @@ async function updateName() {
}
}
async function updateColor() {
const c = colorInput.value;
await colyseusService.setPlayerColor(c);
}
async function handleQuickPlay() {
isJoining.value = true;
console.log('Starting quickPlay...');
@@ -257,6 +288,14 @@ async function joinRoom(roomId: string) {
font-weight: bold;
}
.color-picker { display:flex; align-items:center; gap: 10px; margin: 12px 0 16px; }
.color-label { font-weight: 600; color:#444; margin-right: 6px; }
.color-input { width: 44px; height: 32px; padding: 0; border:1px solid #000; border-radius:8px; background: transparent; cursor: pointer; box-shadow: 0 6px 16px rgba(0,0,0,0.25); }
.color-input::-webkit-color-swatch-wrapper { padding:2px; border-radius:8px; }
.color-input::-webkit-color-swatch { border: none; border-radius:6px; }
.color-input::-moz-color-swatch { border: none; border-radius:6px; }
.preview { margin-top: 8px; }
.btn {
padding: 12px 24px;
border: none;

View File

@@ -0,0 +1,65 @@
<template>
<div class="player-card" :class="{ 'current-player': highlight }" :style="{ '--primary': primary } as any">
<div class="header">
<div class="name">{{ player.name || '—' }}</div>
<div class="role" :class="player.role">{{ player.role || '—' }}</div>
</div>
<div class="tokens">
<div class="token pill">
<span class="icon">🦃</span>
<span class="val">{{ player.pavoTokens ?? 0 }}</span>
</div>
<div class="token pill">
<span class="icon">🌽</span>
<span class="val">{{ player.eloteTokens ?? 0 }}</span>
</div>
<div v-if="(player.shameTokens ?? 0) > 0" class="token pill subtle">
<span class="icon">😶</span>
<span class="val">{{ player.shameTokens }}</span>
</div>
</div>
<div class="score">
<span class="label">Puntuación</span>
<span class="value">{{ displayScore }}</span>
</div>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue';
interface PlayerView {
sessionId?: string;
name: string;
role: 'P1' | 'P2' | '';
pavoTokens: number;
eloteTokens: number;
shameTokens?: number;
}
const props = defineProps<{ player: PlayerView & { color?: string }; highlight?: boolean }>();
const highlight = computed(() => !!props.highlight);
const scoreAsP1 = computed(() => (props.player.pavoTokens || 0) * 1 + (props.player.eloteTokens || 0) * 2);
const scoreAsP2 = computed(() => (props.player.eloteTokens || 0) * 1 + (props.player.pavoTokens || 0) * 2);
const displayScore = computed(() => props.player.role === 'P2' ? scoreAsP2.value : scoreAsP1.value);
const primary = computed(() => props.player.color || '#667eea');
</script>
<style scoped>
.player-card { background:#fff; border-radius:12px; padding:12px; border:1px solid #eee; box-shadow:0 10px 24px rgba(0,0,0,0.08); }
.player-card.current-player { outline: 0.5px solid b; box-shadow:0 1px 7px var(--primary); }
.header { display:flex; align-items:center; justify-content:space-between; margin-bottom:8px; }
.name { font-weight: 700; color:#333; }
.role { font-size:12px; padding:2px 8px; border-radius:10px; background:#f0f0f0; color:#555; }
.role.P1 { background: color-mix(in srgb, var(--primary) 15%, white); color: var(--primary); }
.role.P2 { background: color-mix(in srgb, var(--primary) 15%, white); color: var(--primary); }
.tokens { display:flex; gap:10px; margin:8px 0; }
.pill { display:inline-flex; align-items:center; gap:6px; padding:6px 10px; border-radius:999px; background:#f7f7f7; border:1px solid #eee; }
.pill.subtle { background:#fafafa; color:#666; }
.icon { font-size: 16px; }
.val { font-weight: 600; color:#333; }
.score { display:flex; align-items:center; justify-content:space-between; margin-top:6px; padding:8px; border-radius:10px; background:linear-gradient(135deg, color-mix(in srgb, var(--primary) 10%, white) 0%, #ffffff 100%); border:1px solid color-mix(in srgb, var(--primary) 30%, #e6e9ff); }
.score .label { font-size:12px; color: var(--primary); font-weight:700; }
.score .value { font-size:18px; font-weight:800; color: var(--primary); }
</style>

View File

@@ -180,8 +180,14 @@ export class GameRoom extends Room<GameState> {
// Use the playerName passed from the lobby - don't generate a new one!
const playerName = options.playerName || "player";
const playerColor = (options.playerColor && typeof options.playerColor === 'string') ? options.playerColor : "#667eea";
const player = this.state.addPlayer(client.sessionId, playerName);
// Persist selected color
const p = this.state.players.get(client.sessionId);
if (p) {
p.color = playerColor;
}
client.send("playerInfo", {
sessionId: client.sessionId,

View File

@@ -13,6 +13,10 @@ export class LobbyRoom extends Room<LobbyState> {
this.handleSetName(client, playerName);
});
this.onMessage("setColor", (client, color: string) => {
this.handleSetColor(client, color);
});
this.onMessage("quickPlay", (client) => {
this.handleQuickPlay(client);
});
@@ -36,7 +40,8 @@ export class LobbyRoom extends Room<LobbyState> {
client.send("welcome", {
sessionId: client.sessionId,
assignedName: uniqueName
assignedName: uniqueName,
color: this.state.players.get(client.sessionId)?.color || "#667eea"
});
this.updateAvailableRooms();
@@ -80,6 +85,18 @@ export class LobbyRoom extends Room<LobbyState> {
});
}
private handleSetColor(client: Client, color: string) {
const currentPlayer = this.state.players.get(client.sessionId);
if (!currentPlayer) return;
const sanitized = (color || '').toString().trim();
// Basic validation for hex color (#rgb or #rrggbb)
if (!/^#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$/.test(sanitized)) {
return;
}
currentPlayer.color = sanitized;
client.send("colorUpdated", { color: sanitized });
}
private async handleQuickPlay(client: Client) {
const player = this.state.players.get(client.sessionId);
if (!player || player.inGame) return;
@@ -166,4 +183,4 @@ export class LobbyRoom extends Room<LobbyState> {
console.error("[LobbyRoom] Error updating available rooms:", error);
}
}
}
}

View File

@@ -4,12 +4,14 @@ export class LobbyPlayer extends Schema {
@type("string") sessionId: string = "";
@type("string") name: string = "";
@type("boolean") inGame: boolean = false;
@type("string") color: string = "#667eea";
constructor(sessionId: string, name: string) {
super();
this.sessionId = sessionId;
this.name = name;
this.inGame = false;
this.color = "#667eea";
}
}
@@ -58,4 +60,4 @@ export class LobbyState extends Schema {
player.inGame = inGame;
}
}
}
}

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@@ -9,6 +9,7 @@ export class Player extends Schema {
@type("number") pavoTokens: number = 0;
@type("number") eloteTokens: number = 0;
@type("number") shameTokens: number = 0;
@type("string") color: string = "#667eea";
constructor(sessionId: string, name: string) {
super();
@@ -20,6 +21,7 @@ export class Player extends Schema {
this.pavoTokens = 0;
this.eloteTokens = 0;
this.shameTokens = 0;
this.color = "#667eea";
}
incrementClicks(): void {