debug: Add detailed logging for SSE connection debugging
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- Add timing logs for fetch requests to game server
- Track SSE connection count and lifecycle
- Add client-side logging for received messages
- Log fetch response times and errors
- Monitor connection establishment and closure
This commit is contained in:
2025-07-05 16:55:30 -06:00
parent 5b6b05f840
commit 7de915166f
2 changed files with 24 additions and 5 deletions

View File

@@ -12,6 +12,9 @@ const PORT = process.env.PORT || 3002;
// Parse JSON bodies
app.use(express.json());
// Track SSE connections
let sseConnections = 0;
// Health check endpoint
app.get('/health', (req, res) => {
console.log('que pedos');
@@ -34,6 +37,10 @@ app.get('/api/config', (req, res) => {
// SSE endpoint for real-time updates
app.get('/api/sse', (req, res) => {
sseConnections++;
const connectionId = sseConnections;
console.log(`[SSE] New connection #${connectionId} established. Total: ${sseConnections}`);
res.writeHead(200, {
'Content-Type': 'text/event-stream',
'Cache-Control': 'no-cache',
@@ -47,38 +54,48 @@ app.get('/api/sse', (req, res) => {
// Set up polling interval for game state updates
const pollInterval = setInterval(async () => {
const startTime = Date.now();
try {
// Fetch game state from Colyseus server
const gameServerUrl = process.env.SERVER_URL || 'http://localhost:2567';
console.log(`[SSE] Fetching stats from: ${gameServerUrl}/api/admin/stats`);
const response = await fetch(`${gameServerUrl}/api/admin/stats`);
const fetchTime = Date.now() - startTime;
if (response.ok) {
const gameStats = await response.json();
console.log(`[SSE] Stats fetched successfully in ${fetchTime}ms`);
res.write(`data: ${JSON.stringify({
type: 'gameStats',
timestamp: new Date().toISOString(),
data: gameStats
})}\n\n`);
} else {
console.log(`[SSE] Stats fetch failed with status ${response.status} in ${fetchTime}ms`);
// Send error status if server is not reachable
res.write(`data: ${JSON.stringify({
type: 'error',
timestamp: new Date().toISOString(),
message: 'Cannot connect to game server'
message: `Cannot connect to game server (${response.status})`
})}\n\n`);
}
} catch (error) {
console.error('Error fetching game stats:', error);
const fetchTime = Date.now() - startTime;
console.error(`[SSE] Error fetching game stats in ${fetchTime}ms:`, error.message);
res.write(`data: ${JSON.stringify({
type: 'error',
timestamp: new Date().toISOString(),
message: 'Error fetching game stats'
message: `Error fetching game stats: ${error.message}`
})}\n\n`);
}
}, 500); // Poll every 500ms
// Clean up on client disconnect
req.on('close', () => {
sseConnections--;
console.log(`[SSE] Connection #${connectionId} closed. Total: ${sseConnections}`);
clearInterval(pollInterval);
});
});

View File

@@ -50,6 +50,7 @@ class AdminService {
this.eventSource = new EventSource('/api/sse')
this.eventSource.onopen = () => {
console.log('[AdminService] SSE connection opened')
this.isConnected = true
this.connectionCallback?.(true)
}
@@ -57,14 +58,15 @@ class AdminService {
this.eventSource.onmessage = (event) => {
try {
const data = JSON.parse(event.data)
console.log('[AdminService] SSE message received:', data.type, data.timestamp)
this.callback?.(data)
} catch (error) {
console.error('Error parsing SSE message:', error)
console.error('[AdminService] Error parsing SSE message:', error)
}
}
this.eventSource.onerror = (error) => {
console.error('SSE connection error:', error)
console.error('[AdminService] SSE connection error:', error)
this.isConnected = false
this.connectionCallback?.(false)
}