reconexion establecida
This commit is contained in:
@@ -25,11 +25,7 @@ class ColyseusService {
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private client: Client;
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private currentRoom: Room | null = null;
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private apiBase: string;
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private desiredName: string | null = null;
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private nameRetryCount: number = 0;
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private nameRetryTimer: any = null;
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private readonly LS_KEY_NAME = "snatch.player.name";
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private readonly LS_KEY_COLOR = "snatch.player.color";
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private readonly LS_KEY_RECONNECT = "snatch.game.rtoken";
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public lobbyRoom: Ref<Room | null> = ref(null);
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public gameRoom: Ref<Room | null> = ref(null);
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@@ -49,13 +45,6 @@ class ColyseusService {
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const httpProtocol = typeof window !== "undefined" && window.location.protocol === "https:" ? "https" : "http";
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const apiFallback = `${httpProtocol}://${defaultHost}:${defaultPort}/api`;
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this.apiBase = (import.meta.env as any).VITE_API_URL || apiFallback;
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// Hydrate from localStorage for immediate UI
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try {
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const savedName = typeof window !== 'undefined' ? (window.localStorage.getItem(this.LS_KEY_NAME) || "") : "";
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const savedColor = typeof window !== 'undefined' ? (window.localStorage.getItem(this.LS_KEY_COLOR) || "") : "";
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if (savedName) this.playerName.value = savedName;
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if (savedColor) this.playerColor.value = savedColor;
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} catch {}
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}
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async joinLobby(): Promise<Room> {
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@@ -63,12 +52,8 @@ class ColyseusService {
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const room = await this.client.joinOrCreate("lobby");
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this.lobbyRoom.value = room;
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this.currentRoom = room;
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// Require explicit confirmation each time we join the lobby
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// Require explicit confirmation each time we join the lobby (auto-confirm if saved name exists)
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this.nameConfirmed.value = false;
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// Clear any pending name retry from previous sessions
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this.desiredName = null;
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this.nameRetryCount = 0;
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if (this.nameRetryTimer) { clearTimeout(this.nameRetryTimer); this.nameRetryTimer = null; }
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room.onMessage("welcome", async (data) => {
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this.sessionId.value = data.sessionId;
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@@ -81,52 +66,21 @@ class ColyseusService {
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if (profile?.color && profile.color !== this.playerColor.value) {
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this.setPlayerColor(profile.color);
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}
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let candidateName = profile?.name || "";
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if (!candidateName) {
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try { candidateName = typeof window !== 'undefined' ? (window.localStorage.getItem(this.LS_KEY_NAME) || "") : ""; } catch {}
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}
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if (candidateName) {
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this.playerName.value = candidateName;
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try { localDB.setName(candidateName); } catch {}
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this.claimSavedName(candidateName);
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if (profile?.name) {
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this.playerName.value = profile.name;
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try { localDB.setName(profile.name); } catch {}
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this.setPlayerName(profile.name);
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this.nameConfirmed.value = true;
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}
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} catch (e) {
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console.warn("Local DB init failed", e);
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// Fallback purely to localStorage
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try {
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const candidateName = typeof window !== 'undefined' ? (window.localStorage.getItem(this.LS_KEY_NAME) || "") : "";
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if (candidateName) {
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this.playerName.value = candidateName;
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this.claimSavedName(candidateName);
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}
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} catch {}
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}
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});
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room.onMessage("nameUpdated", (data) => {
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this.playerName.value = data.name;
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try { localDB.setName(data.name); } catch {}
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try { if (typeof window !== 'undefined') window.localStorage.setItem(this.LS_KEY_NAME, data.name || ""); } catch {}
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this.nameConfirmed.value = true;
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// If we are trying to reclaim a saved name and got a suffixed one, retry briefly.
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if (this.desiredName) {
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const desired = (this.desiredName || "").trim().toLowerCase();
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const got = (data.name || "").trim().toLowerCase();
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if (desired && desired !== got && this.nameRetryCount < 2) {
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const attempt = ++this.nameRetryCount;
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if (this.nameRetryTimer) clearTimeout(this.nameRetryTimer);
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this.nameRetryTimer = setTimeout(() => {
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// Attempt again; if the previous session has now left, exact name may be free
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this.setPlayerName(this.desiredName || "");
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}, attempt * 400);
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return;
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}
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// Either matched desired or exceeded retries; stop retrying
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this.desiredName = null;
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this.nameRetryCount = 0;
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if (this.nameRetryTimer) { clearTimeout(this.nameRetryTimer); this.nameRetryTimer = null; }
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}
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});
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room.onMessage("colorUpdated", (data) => {
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@@ -143,29 +97,35 @@ class ColyseusService {
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}
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}
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async setPlayerName(name: string): Promise<void> {
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if (this.lobbyRoom.value) {
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this.lobbyRoom.value.send("setName", name);
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try { if (typeof window !== 'undefined') window.localStorage.setItem(this.LS_KEY_NAME, name || ""); } catch {}
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async tryReconnectToOngoingGame(): Promise<Room | null> {
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try {
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const token = typeof window !== 'undefined' ? (window.localStorage.getItem(this.LS_KEY_RECONNECT) || "") : "";
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if (!token) return null;
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const room = await this.client.reconnect(token);
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this.gameRoom.value = room;
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this.currentRoom = room;
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// Ensure local session id reflects the active room session
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try { this.sessionId.value = (room as any).sessionId || this.sessionId.value; } catch {}
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try { if (typeof window !== 'undefined') window.localStorage.setItem(this.LS_KEY_RECONNECT, (room as any).reconnectionToken || token); } catch {}
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return room;
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} catch (e) {
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console.warn('Reconnection failed, clearing tokens');
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try {
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if (typeof window !== 'undefined') { window.localStorage.removeItem(this.LS_KEY_RECONNECT); }
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} catch {}
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return null;
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}
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}
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// Attempt to reclaim the saved name with a short retry window to avoid race
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private claimSavedName(name: string): void {
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this.desiredName = name;
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this.nameRetryCount = 0;
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if (this.nameRetryTimer) { clearTimeout(this.nameRetryTimer); this.nameRetryTimer = null; }
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// Small delay to let any previous session fully leave the lobby
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this.nameRetryTimer = setTimeout(() => {
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this.setPlayerName(name);
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this.nameConfirmed.value = true;
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}, 150);
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async setPlayerName(name: string): Promise<void> {
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if (this.lobbyRoom.value) {
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this.lobbyRoom.value.send("setName", name);
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}
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}
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async setPlayerColor(color: string): Promise<void> {
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if (this.lobbyRoom.value) {
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this.lobbyRoom.value.send("setColor", color);
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try { if (typeof window !== 'undefined') window.localStorage.setItem(this.LS_KEY_COLOR, color || ""); } catch {}
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}
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}
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@@ -197,6 +157,9 @@ class ColyseusService {
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console.log('Setting gameRoom.value...');
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this.gameRoom.value = gameRoom;
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this.currentRoom = gameRoom;
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// Update current session id for correct role mapping
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try { this.sessionId.value = (gameRoom as any).sessionId || this.sessionId.value; } catch {}
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try { if (typeof window !== 'undefined') window.localStorage.setItem(this.LS_KEY_RECONNECT, (gameRoom as any).reconnectionToken || ""); } catch {}
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console.log('gameRoom.value is now:', this.gameRoom.value);
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// Don't register message handlers here - let the Game component handle them
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@@ -226,7 +189,8 @@ class ColyseusService {
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playerName: this.playerName.value,
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playerColor: this.playerColor.value
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});
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try { this.sessionId.value = (gameRoom as any).sessionId || this.sessionId.value; } catch {}
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try { if (typeof window !== 'undefined') window.localStorage.setItem(this.LS_KEY_RECONNECT, (gameRoom as any).reconnectionToken || ""); } catch {}
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this.gameRoom.value = gameRoom;
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this.currentRoom = gameRoom;
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@@ -314,6 +278,7 @@ class ColyseusService {
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this.currentRoom = null;
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}
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}
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try { if (typeof window !== 'undefined') { window.localStorage.removeItem(this.LS_KEY_RECONNECT); } } catch {}
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}
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leaveCurrentRoom(): void {
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@@ -115,12 +115,22 @@ const componentMap: Record<string, any> = { G1, G2, G3, G4, G5 };
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const currentComponent = computed(() => componentMap[currentVariant.value]);
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onMounted(() => {
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const room = colyseusService.gameRoom.value;
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let room = colyseusService.gameRoom.value;
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if (!room) {
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// Try reconnection first
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colyseusService.tryReconnectToOngoingGame().then(r => {
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if (!r) {
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router.push('/');
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return;
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}
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setupRoom(r);
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});
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return;
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}
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setupRoom(room);
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function setupRoom(room: any) {
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const $ = getStateCallbacks(room);
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room.onStateChange.once((state: any) => {
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@@ -171,6 +181,11 @@ onMounted(() => {
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colyseusService.sessionId.value = info.sessionId;
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colyseusService.playerName.value = info.name;
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});
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room.onMessage("gameEnd", () => {
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try { if (typeof window !== 'undefined') { window.localStorage.removeItem('snatch.game.rtoken'); } } catch {}
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});
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}
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});
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function roomOffer<K extends string>(key: K): any {
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@@ -189,8 +204,11 @@ function onP2Action(action: 'accept'|'reject'|'snatch') { colyseusService.p2Acti
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function onReport(val: boolean) { colyseusService.report(val); }
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function onAssignShame(val: boolean) { colyseusService.assignShame(val); }
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function leaveGame() { colyseusService.leaveGame();
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router.push('/'); }
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function leaveGame() {
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colyseusService.leaveGame();
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try { if (typeof window !== 'undefined') { window.localStorage.removeItem('snatch.game.roomId'); window.localStorage.removeItem('snatch.game.sessionId'); } } catch {}
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router.push('/');
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}
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</script>
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<style scoped>
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@@ -95,17 +95,28 @@ onMounted(() => {
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console.log('Game component mounted');
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console.log('colyseusService.gameRoom:', colyseusService.gameRoom);
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console.log('colyseusService.gameRoom.value:', colyseusService.gameRoom.value);
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const room = colyseusService.gameRoom.value;
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let room = colyseusService.gameRoom.value;
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console.log('Current game room:', room);
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if (!room) {
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console.error('No game room found, redirecting to lobby...');
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console.warn('No game room found, trying reconnection...');
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// Attempt reconnection if tokens are available
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colyseusService.tryReconnectToOngoingGame().then((r) => {
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if (!r) {
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console.error('Reconnection failed, redirecting to lobby...');
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router.push('/');
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return;
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}
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setupRoom(r);
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});
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return;
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}
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setupRoom(room);
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console.log('Setting up game room listeners...');
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function setupRoom(room: any) {
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const $ = getStateCallbacks(room);
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// Wait for the initial state sync (do not manually push players here to avoid duplicates)
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@@ -174,6 +185,7 @@ onMounted(() => {
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room.onMessage("gameEnd", (data) => {
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console.log("Game ended!", data);
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gameStatus.value = 'finished';
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try { if (typeof window !== 'undefined') { window.localStorage.removeItem('snatch.game.rtoken'); } } catch {}
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});
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room.onMessage("gamePaused", () => {
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@@ -186,6 +198,7 @@ onMounted(() => {
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players.value.forEach(p => p.clicks = 0);
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gameStatus.value = 'waiting';
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});
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}
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});
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onUnmounted(() => {
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@@ -111,6 +111,12 @@ const previewPlayer = computed(() => ({
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onMounted(async () => {
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try {
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// Try reconnect to an ongoing game first
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const reconnected = await colyseusService.tryReconnectToOngoingGame();
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if (reconnected) {
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router.push('/demo');
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return;
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}
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const room = await colyseusService.joinLobby();
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colorInput.value = colyseusService.playerColor.value || '#667eea';
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@@ -228,7 +234,7 @@ async function joinRoom(roomId: string) {
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colyseusService.lobbyRoom.value.leave();
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colyseusService.lobbyRoom.value = null;
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}
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router.push('/game');
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router.push('/demo');
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} catch (error) {
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console.error('Failed to join room:', error);
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isJoining.value = false;
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@@ -21,6 +21,8 @@ export class GameRoom extends Room<GameState> {
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onCreate(options: any) {
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this.setState(new GameState());
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this.state.roomId = this.roomId;
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// Expose status via metadata for lobby listing
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this.setMetadata({ gameStatus: 'waiting' });
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// Variant selection (both players can change)
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this.onMessage("setVariant", (client, variant: string) => {
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@@ -207,6 +209,11 @@ export class GameRoom extends Room<GameState> {
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onJoin(client: Client, options: any) {
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console.log(`[GameRoom] ${client.sessionId} joined room ${this.roomId} with name: ${options.playerName}`);
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// Prevent new joins if game already started or two players are registered
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if (this.state.gameStatus !== GameStatus.WAITING || this.state.players.size >= 2) {
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try { client.leave(1000); } catch {}
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return;
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}
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// Use the playerName passed from the lobby - don't generate a new one!
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const playerName = options.playerName || "player";
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@@ -256,6 +263,13 @@ export class GameRoom extends Room<GameState> {
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player.connected = true;
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}
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// Send player info so client can rehydrate local session state
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client.send("playerInfo", {
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sessionId: client.sessionId,
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name: player?.name || "player",
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roomId: this.roomId
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});
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if (this.state.gameStatus === GameStatus.PAUSED && this.getConnectedPlayersCount() === 2) {
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this.state.resumeGame();
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}
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@@ -274,6 +288,7 @@ export class GameRoom extends Room<GameState> {
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private startGame() {
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console.log(`[GameRoom] Starting demo game in room ${this.roomId}`);
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this.state.startGame();
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this.setMetadata({ gameStatus: 'playing' });
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// G2: Force offer by default when starting game
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if (this.state.currentVariant === 'G2') {
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this.state.forcedByP2 = true;
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@@ -287,11 +302,13 @@ export class GameRoom extends Room<GameState> {
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console.log(`[GameRoom] Pausing game in room ${this.roomId}`);
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this.state.pauseGame();
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this.broadcast("gamePaused");
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this.setMetadata({ gameStatus: 'paused' });
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}
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private endGame() {
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console.log(`[GameRoom] Demo game ended in room ${this.roomId}`);
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this.broadcast("gameEnd", {});
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this.setMetadata({ gameStatus: 'finished' });
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}
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private resolveP2Action() {
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@@ -352,6 +369,7 @@ export class GameRoom extends Room<GameState> {
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this.state.restartGame();
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this.broadcast("gameRestart");
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this.setMetadata({ gameStatus: 'waiting' });
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if (this.state.players.size === 2) {
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setTimeout(() => this.startGame(), 500);
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@@ -148,7 +148,8 @@ export class LobbyRoom extends Room<LobbyState> {
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// Verify the room exists and is available
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const rooms = await matchMaker.query({ roomId });
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if (rooms.length === 0 || rooms[0].clients >= 2) {
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const status = rooms[0]?.metadata?.gameStatus || "waiting";
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if (rooms.length === 0 || rooms[0].clients >= 2 || status !== "waiting") {
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throw new Error("Room not available");
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}
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@@ -175,7 +176,7 @@ export class LobbyRoom extends Room<LobbyState> {
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const rooms = await matchMaker.query({ name: "game" });
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const availableRooms = rooms
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.filter(room => !room.locked && room.clients < 2)
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.filter(room => (room.metadata?.gameStatus || "waiting") === "waiting" && room.clients < 2)
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.map(room => new AvailableRoom(
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room.roomId,
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room.clients,
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