feat: implement competitive clicker MVP with Colyseus.js
- Add real-time multiplayer game server with Colyseus - Implement unique player naming system with auto-increment - Create lobby system with automatic matchmaking - Build 10-minute competitive clicking game rooms (max 2 players) - Add admin dashboard for game management (pause/resume/restart/kick) - Implement Vue 3 client with professional UI - Add WebSocket communication with state synchronization - Include TypeScript throughout with proper typing - Create REST API for admin operations - Add reconnection support and error handling
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# Dependencies
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node_modules/
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*/node_modules/
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# Build outputs
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dist/
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build/
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*/dist/
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*/build/
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# Logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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lerna-debug.log*
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# Environment variables
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.env
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.env.local
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.env.development.local
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.env.test.local
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.env.production.local
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# Cache directories
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.cache/
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.parcel-cache/
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*.tsbuildinfo
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# Editor directories and files
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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# OS generated files
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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# Temporary files
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*.tmp
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*.temp
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