feat: implement competitive clicker MVP with Colyseus.js

- Add real-time multiplayer game server with Colyseus
- Implement unique player naming system with auto-increment
- Create lobby system with automatic matchmaking
- Build 10-minute competitive clicking game rooms (max 2 players)
- Add admin dashboard for game management (pause/resume/restart/kick)
- Implement Vue 3 client with professional UI
- Add WebSocket communication with state synchronization
- Include TypeScript throughout with proper typing
- Create REST API for admin operations
- Add reconnection support and error handling
This commit is contained in:
2025-08-06 02:32:18 -06:00
commit a28bc286a1
30 changed files with 7053 additions and 0 deletions

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client/src/App.vue Normal file
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<template>
<router-view />
</template>
<script setup lang="ts">
</script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
#app {
min-height: 100vh;
}
</style>

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client/src/main.ts Normal file
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import { createApp } from 'vue';
import App from './App.vue';
import router from './router';
const app = createApp(App);
app.use(router);
app.mount('#app');

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import { createRouter, createWebHistory } from 'vue-router';
import Lobby from '../views/Lobby.vue';
import Game from '../views/Game.vue';
import Dashboard from '../views/Dashboard.vue';
const router = createRouter({
history: createWebHistory(),
routes: [
{
path: '/',
name: 'Lobby',
component: Lobby
},
{
path: '/game',
name: 'Game',
component: Game
},
{
path: '/dashboard',
name: 'Dashboard',
component: Dashboard
}
]
});
export default router;

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import { Client, Room } from "colyseus.js";
import { ref, Ref } from "vue";
export interface PlayerData {
sessionId: string;
name: string;
clicks: number;
connected?: boolean;
}
export interface LobbyPlayer {
sessionId: string;
name: string;
inGame: boolean;
}
export interface AvailableRoom {
roomId: string;
playerCount: number;
status: string;
}
class ColyseusService {
private client: Client;
private currentRoom: Room | null = null;
public lobbyRoom: Ref<Room | null> = ref(null);
public gameRoom: Ref<Room | null> = ref(null);
public playerName: Ref<string> = ref("");
public sessionId: Ref<string> = ref("");
constructor() {
this.client = new Client("ws://localhost:3000");
}
async joinLobby(): Promise<Room> {
try {
const room = await this.client.joinOrCreate("lobby");
this.lobbyRoom.value = room;
this.currentRoom = room;
room.onMessage("welcome", (data) => {
this.sessionId.value = data.sessionId;
this.playerName.value = data.assignedName;
});
room.onMessage("nameUpdated", (data) => {
this.playerName.value = data.name;
});
return room;
} catch (error) {
console.error("Failed to join lobby:", error);
throw error;
}
}
async setPlayerName(name: string): Promise<void> {
if (this.lobbyRoom.value) {
this.lobbyRoom.value.send("setName", name);
}
}
async quickPlay(): Promise<void> {
if (this.lobbyRoom.value) {
return new Promise((resolve, reject) => {
const room = this.lobbyRoom.value!;
room.onMessage("roomReservation", async (reservation) => {
try {
await this.joinGameByReservation(reservation);
resolve();
} catch (error) {
reject(error);
}
});
room.onMessage("error", (error) => {
reject(new Error(error.message));
});
room.send("quickPlay");
});
}
}
async joinGameRoom(roomId: string): Promise<void> {
if (this.lobbyRoom.value) {
return new Promise((resolve, reject) => {
const room = this.lobbyRoom.value!;
room.onMessage("roomReservation", async (reservation) => {
try {
await this.joinGameByReservation(reservation);
resolve();
} catch (error) {
reject(error);
}
});
room.onMessage("error", (error) => {
reject(new Error(error.message));
});
room.send("joinRoom", roomId);
});
}
}
private async joinGameByReservation(reservation: any): Promise<void> {
try {
const room = await this.client.consumeSeatReservation(reservation);
this.gameRoom.value = room;
this.currentRoom = room;
room.onMessage("playerInfo", (data) => {
this.sessionId.value = data.sessionId;
this.playerName.value = data.name;
});
if (this.lobbyRoom.value) {
this.lobbyRoom.value.leave();
this.lobbyRoom.value = null;
}
} catch (error) {
console.error("Failed to join game room:", error);
throw error;
}
}
sendClick(): void {
if (this.gameRoom.value) {
this.gameRoom.value.send("click");
}
}
leaveCurrentRoom(): void {
if (this.currentRoom) {
this.currentRoom.leave();
this.currentRoom = null;
this.gameRoom.value = null;
this.lobbyRoom.value = null;
}
}
async fetchRooms(): Promise<any[]> {
try {
const response = await fetch("http://localhost:3000/api/rooms");
return await response.json();
} catch (error) {
console.error("Failed to fetch rooms:", error);
return [];
}
}
async fetchRoomStats(roomId: string): Promise<any> {
try {
const response = await fetch(`http://localhost:3000/api/rooms/${roomId}/stats`);
return await response.json();
} catch (error) {
console.error("Failed to fetch room stats:", error);
return null;
}
}
async pauseRoom(roomId: string): Promise<void> {
await fetch(`http://localhost:3000/api/rooms/${roomId}/pause`, { method: "POST" });
}
async resumeRoom(roomId: string): Promise<void> {
await fetch(`http://localhost:3000/api/rooms/${roomId}/resume`, { method: "POST" });
}
async restartRoom(roomId: string): Promise<void> {
await fetch(`http://localhost:3000/api/rooms/${roomId}/restart`, { method: "POST" });
}
async kickPlayer(roomId: string, playerId: string): Promise<void> {
await fetch(`http://localhost:3000/api/rooms/${roomId}/kick/${playerId}`, { method: "POST" });
}
async fetchGlobalStats(): Promise<any> {
try {
const response = await fetch("http://localhost:3000/api/stats");
return await response.json();
} catch (error) {
console.error("Failed to fetch global stats:", error);
return null;
}
}
}
export const colyseusService = new ColyseusService();

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<template>
<div class="dashboard">
<div class="dashboard-header">
<h1>🎛 Admin Dashboard</h1>
<div class="stats-summary">
<div class="stat-card">
<span class="stat-label">Total CCU</span>
<span class="stat-value">{{ globalStats?.globalCCU || 0 }}</span>
</div>
<div class="stat-card">
<span class="stat-label">Active Rooms</span>
<span class="stat-value">{{ rooms.length }}</span>
</div>
<div class="stat-card">
<span class="stat-label">Total Players</span>
<span class="stat-value">{{ totalPlayers }}</span>
</div>
</div>
</div>
<div class="dashboard-content">
<div class="rooms-section">
<h2>Active Game Rooms</h2>
<div v-if="rooms.length === 0" class="no-rooms">
No active game rooms
</div>
<div v-else class="rooms-grid">
<div v-for="room in gameRooms" :key="room.roomId" class="room-card">
<div class="room-header">
<span class="room-id">Room {{ room.roomId.slice(0, 8) }}</span>
<span class="room-status" :class="`status-${room.metadata?.gameStatus || 'waiting'}`">
{{ room.metadata?.gameStatus || 'waiting' }}
</span>
</div>
<div class="room-details">
<div class="detail-row">
<span class="detail-label">Players:</span>
<span class="detail-value">{{ room.clients }}/{{ room.maxClients }}</span>
</div>
<div class="detail-row">
<span class="detail-label">Created:</span>
<span class="detail-value">{{ formatTime(room.createdAt) }}</span>
</div>
</div>
<div class="room-actions">
<button
v-if="room.metadata?.gameStatus === 'playing'"
@click="pauseRoom(room.roomId)"
class="btn btn-action btn-pause"
>
Pause
</button>
<button
v-if="room.metadata?.gameStatus === 'paused'"
@click="resumeRoom(room.roomId)"
class="btn btn-action btn-resume"
>
Resume
</button>
<button
@click="restartRoom(room.roomId)"
class="btn btn-action btn-restart"
>
🔄 Restart
</button>
<button
@click="viewRoomDetails(room.roomId)"
class="btn btn-action btn-view"
>
📊 Details
</button>
</div>
<div v-if="roomDetails[room.roomId]" class="room-stats">
<h4>Room Statistics</h4>
<div v-if="roomDetails[room.roomId].players" class="players-list">
<div v-for="player in roomDetails[room.roomId].players"
:key="player.sessionId"
class="player-row">
<span class="player-name">{{ player.name }}</span>
<span class="player-clicks">{{ player.clicks }} clicks</span>
<button
@click="kickPlayer(room.roomId, player.sessionId)"
class="btn btn-kick"
>
Kick
</button>
</div>
</div>
<div class="stats-info">
<div class="stat-item">
<span>Time Remaining:</span>
<span>{{ formatSeconds(roomDetails[room.roomId].timeRemaining) }}</span>
</div>
<div v-if="roomDetails[room.roomId].winner" class="stat-item">
<span>Winner:</span>
<span class="winner-name">{{ roomDetails[room.roomId].winner }}</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="lobby-section">
<h2>Lobby Rooms</h2>
<div v-if="lobbyRooms.length === 0" class="no-rooms">
No active lobby rooms
</div>
<div v-else class="lobby-grid">
<div v-for="room in lobbyRooms" :key="room.roomId" class="lobby-card">
<div class="lobby-header">
<span class="room-type">🏠 Lobby</span>
<span class="room-clients">{{ room.clients }} players</span>
</div>
<div class="room-id-small">{{ room.roomId.slice(0, 8) }}</div>
</div>
</div>
</div>
</div>
<div class="dashboard-footer">
<button @click="refreshData" class="btn btn-refresh">
🔄 Refresh Data
</button>
<button @click="goToLobby" class="btn btn-lobby">
🎮 Go to Lobby
</button>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, computed } from 'vue';
import { useRouter } from 'vue-router';
import { colyseusService } from '../services/colyseus';
const router = useRouter();
const rooms = ref<any[]>([]);
const roomDetails = ref<{ [key: string]: any }>({});
const globalStats = ref<any>(null);
const refreshInterval = ref<NodeJS.Timeout>();
const gameRooms = computed(() => rooms.value.filter(r => r.name === 'game'));
const lobbyRooms = computed(() => rooms.value.filter(r => r.name === 'lobby'));
const totalPlayers = computed(() => rooms.value.reduce((sum, room) => sum + room.clients, 0));
onMounted(() => {
fetchData();
refreshInterval.value = setInterval(fetchData, 3000);
});
onUnmounted(() => {
if (refreshInterval.value) {
clearInterval(refreshInterval.value);
}
});
async function fetchData() {
try {
const [roomsData, statsData] = await Promise.all([
colyseusService.fetchRooms(),
colyseusService.fetchGlobalStats()
]);
rooms.value = roomsData;
globalStats.value = statsData;
} catch (error) {
console.error('Failed to fetch dashboard data:', error);
}
}
async function viewRoomDetails(roomId: string) {
try {
const stats = await colyseusService.fetchRoomStats(roomId);
roomDetails.value[roomId] = stats;
} catch (error) {
console.error('Failed to fetch room details:', error);
}
}
async function pauseRoom(roomId: string) {
try {
await colyseusService.pauseRoom(roomId);
await fetchData();
} catch (error) {
console.error('Failed to pause room:', error);
}
}
async function resumeRoom(roomId: string) {
try {
await colyseusService.resumeRoom(roomId);
await fetchData();
} catch (error) {
console.error('Failed to resume room:', error);
}
}
async function restartRoom(roomId: string) {
try {
await colyseusService.restartRoom(roomId);
await fetchData();
} catch (error) {
console.error('Failed to restart room:', error);
}
}
async function kickPlayer(roomId: string, playerId: string) {
try {
await colyseusService.kickPlayer(roomId, playerId);
await viewRoomDetails(roomId);
} catch (error) {
console.error('Failed to kick player:', error);
}
}
function formatTime(timestamp: number): string {
const date = new Date(timestamp);
return date.toLocaleTimeString();
}
function formatSeconds(seconds: number): string {
const mins = Math.floor(seconds / 60);
const secs = Math.floor(seconds % 60);
return `${mins}:${secs.toString().padStart(2, '0')}`;
}
function refreshData() {
fetchData();
}
function goToLobby() {
router.push('/');
}
</script>
<style scoped>
.dashboard {
min-height: 100vh;
background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%);
color: white;
padding: 20px;
}
.dashboard-header {
max-width: 1400px;
margin: 0 auto 40px;
}
.dashboard-header h1 {
font-size: 2.5rem;
margin-bottom: 30px;
}
.stats-summary {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));
gap: 20px;
}
.stat-card {
background: rgba(255, 255, 255, 0.1);
padding: 20px;
border-radius: 15px;
backdrop-filter: blur(10px);
display: flex;
flex-direction: column;
align-items: center;
}
.stat-label {
font-size: 14px;
opacity: 0.8;
margin-bottom: 10px;
}
.stat-value {
font-size: 36px;
font-weight: bold;
}
.dashboard-content {
max-width: 1400px;
margin: 0 auto;
}
.rooms-section,
.lobby-section {
margin-bottom: 40px;
}
.rooms-section h2,
.lobby-section h2 {
font-size: 1.8rem;
margin-bottom: 20px;
}
.no-rooms {
background: rgba(255, 255, 255, 0.1);
padding: 40px;
border-radius: 15px;
text-align: center;
opacity: 0.7;
}
.rooms-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(400px, 1fr));
gap: 20px;
}
.room-card {
background: white;
color: #333;
border-radius: 15px;
padding: 20px;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
}
.room-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 15px;
padding-bottom: 15px;
border-bottom: 2px solid #f0f0f0;
}
.room-id {
font-weight: bold;
font-family: monospace;
}
.room-status {
padding: 5px 15px;
border-radius: 20px;
font-size: 12px;
font-weight: 600;
text-transform: uppercase;
}
.status-waiting {
background: #e8f5e9;
color: #4caf50;
}
.status-playing {
background: #e3f2fd;
color: #2196f3;
}
.status-paused {
background: #fff3e0;
color: #ff9800;
}
.status-finished {
background: #f3e5f5;
color: #9c27b0;
}
.room-details {
margin-bottom: 20px;
}
.detail-row {
display: flex;
justify-content: space-between;
padding: 5px 0;
}
.detail-label {
color: #666;
}
.detail-value {
font-weight: 600;
}
.room-actions {
display: flex;
gap: 10px;
flex-wrap: wrap;
}
.btn {
padding: 8px 16px;
border: none;
border-radius: 8px;
font-size: 14px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s;
}
.btn-action {
flex: 1;
min-width: 80px;
}
.btn-pause {
background: #ff9800;
color: white;
}
.btn-resume {
background: #4caf50;
color: white;
}
.btn-restart {
background: #2196f3;
color: white;
}
.btn-view {
background: #9c27b0;
color: white;
}
.btn-kick {
background: #f44336;
color: white;
padding: 4px 12px;
}
.btn:hover {
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.2);
}
.room-stats {
margin-top: 20px;
padding-top: 20px;
border-top: 2px solid #f0f0f0;
}
.room-stats h4 {
margin-bottom: 15px;
color: #666;
}
.players-list {
margin-bottom: 15px;
}
.player-row {
display: flex;
align-items: center;
padding: 8px;
background: #f8f9fa;
border-radius: 8px;
margin-bottom: 8px;
}
.player-name {
flex: 1;
font-weight: 600;
}
.player-clicks {
margin-right: 15px;
color: #666;
}
.stats-info {
background: #f8f9fa;
padding: 15px;
border-radius: 8px;
}
.stat-item {
display: flex;
justify-content: space-between;
padding: 5px 0;
}
.winner-name {
color: #4caf50;
font-weight: bold;
}
.lobby-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(250px, 1fr));
gap: 15px;
}
.lobby-card {
background: rgba(255, 255, 255, 0.1);
padding: 20px;
border-radius: 15px;
backdrop-filter: blur(10px);
}
.lobby-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 10px;
}
.room-type {
font-size: 18px;
}
.room-clients {
opacity: 0.8;
}
.room-id-small {
font-family: monospace;
opacity: 0.6;
font-size: 12px;
}
.dashboard-footer {
max-width: 1400px;
margin: 40px auto 0;
display: flex;
gap: 20px;
justify-content: center;
}
.btn-refresh,
.btn-lobby {
background: rgba(255, 255, 255, 0.2);
color: white;
padding: 12px 30px;
backdrop-filter: blur(10px);
}
.btn-refresh:hover,
.btn-lobby:hover {
background: rgba(255, 255, 255, 0.3);
}
</style>

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<template>
<div class="game">
<div class="game-container">
<div class="game-header">
<div class="timer-section">
<div class="timer" :class="{ 'timer-warning': timeRemaining < 60 }">
<span class="timer-icon"></span>
<span class="timer-text">{{ formatTime(timeRemaining) }}</span>
</div>
<div class="game-status" :class="`status-${gameStatus}`">
{{ gameStatus }}
</div>
</div>
</div>
<div class="players-section">
<div v-for="player in players" :key="player.sessionId" class="player-card"
:class="{ 'current-player': player.sessionId === sessionId }">
<div class="player-name">{{ player.name }}</div>
<div class="player-clicks">
<span class="clicks-number">{{ player.clicks }}</span>
<span class="clicks-label">clicks</span>
</div>
<div v-if="!player.connected" class="disconnected-badge">Disconnected</div>
</div>
</div>
<div v-if="gameStatus === 'playing'" class="click-area" @click="handleClick">
<div class="click-button" :class="{ 'clicked': isClicking }">
<span class="click-icon">👆</span>
<span class="click-text">CLICK!</span>
</div>
<div class="click-hint">Click as fast as you can!</div>
</div>
<div v-else-if="gameStatus === 'waiting'" class="waiting-area">
<div class="waiting-message">
<div class="spinner"></div>
<h2>Waiting for opponent...</h2>
<p>Game will start when another player joins</p>
</div>
</div>
<div v-else-if="gameStatus === 'paused'" class="paused-area">
<div class="paused-message">
<span class="pause-icon"></span>
<h2>Game Paused</h2>
<p>Waiting for players to reconnect...</p>
</div>
</div>
<div v-else-if="gameStatus === 'finished'" class="finished-area">
<div class="finished-message">
<h2 class="winner-title">🏆 Game Over!</h2>
<div v-if="winner" class="winner-name">
Winner: <span>{{ winner }}</span>
</div>
<div class="final-scores">
<div v-for="player in players" :key="player.sessionId" class="final-score">
<span class="score-name">{{ player.name }}:</span>
<span class="score-clicks">{{ player.clicks }} clicks</span>
</div>
</div>
<p class="restart-hint">New game starting soon...</p>
</div>
</div>
<div class="game-footer">
<button @click="leaveGame" class="btn btn-leave">Leave Game</button>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, computed } from 'vue';
import { useRouter } from 'vue-router';
import { colyseusService } from '../services/colyseus';
import { getStateCallbacks } from 'colyseus.js';
const router = useRouter();
const players = ref<any[]>([]);
const gameStatus = ref('waiting');
const timeRemaining = ref(600);
const winner = ref('');
const isClicking = ref(false);
const sessionId = computed(() => colyseusService.sessionId.value);
let clickTimeout: NodeJS.Timeout;
onMounted(() => {
const room = colyseusService.gameRoom.value;
if (!room) {
router.push('/');
return;
}
const $ = getStateCallbacks(room);
$(room.state).listen("gameStatus", (value: string) => {
gameStatus.value = value;
});
$(room.state).listen("timeRemaining", (value: number) => {
timeRemaining.value = value;
});
$(room.state).listen("winner", (value: string) => {
winner.value = value;
});
$(room.state).players.onAdd((player: any) => {
players.value.push({
sessionId: player.sessionId,
name: player.name,
clicks: player.clicks,
connected: player.connected
});
$(player).listen("clicks", (value: number) => {
const p = players.value.find(p => p.sessionId === player.sessionId);
if (p) p.clicks = value;
});
$(player).listen("connected", (value: boolean) => {
const p = players.value.find(p => p.sessionId === player.sessionId);
if (p) p.connected = value;
});
});
$(room.state).players.onRemove((player: any) => {
const index = players.value.findIndex(p => p.sessionId === player.sessionId);
if (index !== -1) {
players.value.splice(index, 1);
}
});
room.onMessage("gameStart", () => {
console.log("Game started!");
});
room.onMessage("gameEnd", (data) => {
console.log("Game ended!", data);
});
room.onMessage("gamePaused", () => {
console.log("Game paused");
});
room.onMessage("gameRestart", () => {
console.log("Game restarting");
players.value.forEach(p => p.clicks = 0);
});
});
onUnmounted(() => {
if (clickTimeout) {
clearTimeout(clickTimeout);
}
});
function handleClick() {
if (gameStatus.value !== 'playing') return;
colyseusService.sendClick();
isClicking.value = true;
clearTimeout(clickTimeout);
clickTimeout = setTimeout(() => {
isClicking.value = false;
}, 100);
}
function formatTime(seconds: number): string {
const mins = Math.floor(seconds / 60);
const secs = seconds % 60;
return `${mins}:${secs.toString().padStart(2, '0')}`;
}
function leaveGame() {
colyseusService.leaveCurrentRoom();
router.push('/');
}
</script>
<style scoped>
.game {
min-height: 100vh;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
}
.game-container {
background: white;
border-radius: 20px;
padding: 40px;
max-width: 900px;
width: 100%;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
}
.game-header {
margin-bottom: 30px;
}
.timer-section {
display: flex;
justify-content: center;
align-items: center;
gap: 20px;
}
.timer {
display: flex;
align-items: center;
gap: 10px;
padding: 15px 30px;
background: #f8f9fa;
border-radius: 50px;
font-size: 24px;
font-weight: bold;
}
.timer-warning {
background: #ffebee;
color: #c62828;
animation: pulse 1s infinite;
}
@keyframes pulse {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.05); }
}
.timer-icon {
font-size: 28px;
}
.game-status {
padding: 8px 20px;
border-radius: 20px;
font-weight: 600;
text-transform: uppercase;
font-size: 14px;
}
.status-waiting {
background: #e8f5e9;
color: #4caf50;
}
.status-playing {
background: #e3f2fd;
color: #2196f3;
}
.status-paused {
background: #fff3e0;
color: #ff9800;
}
.status-finished {
background: #f3e5f5;
color: #9c27b0;
}
.players-section {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
gap: 20px;
margin-bottom: 40px;
}
.player-card {
padding: 20px;
background: #f8f9fa;
border-radius: 15px;
text-align: center;
position: relative;
border: 3px solid transparent;
transition: all 0.3s;
}
.player-card.current-player {
border-color: #667eea;
background: linear-gradient(145deg, #f5f7ff, #fff);
}
.player-name {
font-size: 18px;
font-weight: bold;
color: #333;
margin-bottom: 10px;
}
.player-clicks {
display: flex;
flex-direction: column;
align-items: center;
}
.clicks-number {
font-size: 36px;
font-weight: bold;
color: #667eea;
}
.clicks-label {
color: #666;
font-size: 14px;
}
.disconnected-badge {
position: absolute;
top: 10px;
right: 10px;
background: #ff5252;
color: white;
padding: 4px 8px;
border-radius: 10px;
font-size: 12px;
}
.click-area {
display: flex;
flex-direction: column;
align-items: center;
margin: 60px 0;
}
.click-button {
width: 200px;
height: 200px;
border-radius: 50%;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
cursor: pointer;
transition: all 0.1s;
box-shadow: 0 10px 30px rgba(102, 126, 234, 0.3);
user-select: none;
}
.click-button:hover {
transform: scale(1.05);
}
.click-button:active,
.click-button.clicked {
transform: scale(0.95);
box-shadow: 0 5px 15px rgba(102, 126, 234, 0.3);
}
.click-icon {
font-size: 60px;
margin-bottom: 10px;
}
.click-text {
color: white;
font-size: 24px;
font-weight: bold;
}
.click-hint {
margin-top: 20px;
color: #666;
font-size: 16px;
}
.waiting-area,
.paused-area,
.finished-area {
padding: 60px 20px;
text-align: center;
}
.waiting-message,
.paused-message,
.finished-message {
max-width: 400px;
margin: 0 auto;
}
.spinner {
width: 60px;
height: 60px;
border: 4px solid #f3f3f3;
border-top: 4px solid #667eea;
border-radius: 50%;
animation: spin 1s linear infinite;
margin: 0 auto 20px;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.pause-icon {
font-size: 60px;
display: block;
margin-bottom: 20px;
}
.winner-title {
font-size: 36px;
color: #333;
margin-bottom: 20px;
}
.winner-name {
font-size: 24px;
margin-bottom: 30px;
}
.winner-name span {
color: #667eea;
font-weight: bold;
}
.final-scores {
background: #f8f9fa;
padding: 20px;
border-radius: 10px;
margin-bottom: 20px;
}
.final-score {
display: flex;
justify-content: space-between;
padding: 10px 0;
border-bottom: 1px solid #e0e0e0;
}
.final-score:last-child {
border-bottom: none;
}
.score-name {
font-weight: 600;
color: #333;
}
.score-clicks {
color: #667eea;
font-weight: bold;
}
.restart-hint {
color: #666;
font-style: italic;
}
.game-footer {
margin-top: 40px;
text-align: center;
}
.btn-leave {
background: #ef5350;
color: white;
padding: 12px 30px;
border: none;
border-radius: 8px;
font-size: 16px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s;
}
.btn-leave:hover {
background: #e53935;
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(239, 83, 80, 0.3);
}
h2 {
color: #333;
margin-bottom: 10px;
}
p {
color: #666;
font-size: 16px;
}
</style>

405
client/src/views/Lobby.vue Normal file
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<template>
<div class="lobby">
<div class="lobby-container">
<h1 class="title">🎮 Snatch Game</h1>
<div class="subtitle">Competitive Clicker Battle</div>
<div class="player-section">
<div class="name-input-group">
<input
v-model="inputName"
@keyup.enter="updateName"
type="text"
placeholder="Enter your name"
class="name-input"
maxlength="20"
/>
<button @click="updateName" class="btn btn-secondary">Set Name</button>
</div>
<div class="current-name">
Playing as: <span class="player-name">{{ playerName || 'guest' }}</span>
</div>
</div>
<div class="main-actions">
<button @click="handleQuickPlay" class="btn btn-primary btn-large" :disabled="isJoining">
<span v-if="!isJoining"> Quick Play</span>
<span v-else>Finding match...</span>
</button>
</div>
<div class="rooms-section">
<h2>Available Rooms</h2>
<div v-if="availableRooms.length === 0" class="no-rooms">
No rooms available. Click Quick Play to start a new game!
</div>
<div v-else class="rooms-list">
<div
v-for="room in availableRooms"
:key="room.roomId"
class="room-card"
@click="joinRoom(room.roomId)"
>
<div class="room-info">
<span class="room-id">Room #{{ room.roomId.slice(0, 6) }}</span>
<span class="room-players">{{ room.playerCount }}/2 players</span>
</div>
<span class="room-status" :class="`status-${room.status}`">
{{ room.status }}
</span>
</div>
</div>
</div>
<div class="online-players">
<h3>Online Players</h3>
<div class="players-grid">
<div
v-for="player in onlinePlayers"
:key="player.sessionId"
class="player-tag"
:class="{ 'in-game': player.inGame }"
>
{{ player.name }}
<span v-if="player.inGame" class="status-dot">🎮</span>
</div>
</div>
<div class="player-count">Total: {{ totalPlayers }} players online</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, computed } from 'vue';
import { useRouter } from 'vue-router';
import { colyseusService } from '../services/colyseus';
import { getStateCallbacks } from 'colyseus.js';
const router = useRouter();
const inputName = ref('');
const isJoining = ref(false);
const availableRooms = ref<any[]>([]);
const onlinePlayers = ref<any[]>([]);
const totalPlayers = ref(0);
const playerName = computed(() => colyseusService.playerName.value);
onMounted(async () => {
try {
const room = await colyseusService.joinLobby();
const $ = getStateCallbacks(room);
$(room.state).listen("availableRooms", (value: any) => {
availableRooms.value = value || [];
});
$(room.state).listen("totalPlayers", (value: number) => {
totalPlayers.value = value;
});
$(room.state).players.onAdd((player: any) => {
const exists = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (!exists) {
onlinePlayers.value.push({
sessionId: player.sessionId,
name: player.name,
inGame: player.inGame
});
}
$(player).listen("name", (value: string) => {
const p = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (p) p.name = value;
});
$(player).listen("inGame", (value: boolean) => {
const p = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (p) p.inGame = value;
});
});
$(room.state).players.onRemove((player: any) => {
const index = onlinePlayers.value.findIndex(p => p.sessionId === player.sessionId);
if (index !== -1) {
onlinePlayers.value.splice(index, 1);
}
});
} catch (error) {
console.error('Failed to join lobby:', error);
}
});
onUnmounted(() => {
colyseusService.leaveCurrentRoom();
});
async function updateName() {
if (inputName.value.trim()) {
await colyseusService.setPlayerName(inputName.value.trim());
inputName.value = '';
}
}
async function handleQuickPlay() {
isJoining.value = true;
try {
await colyseusService.quickPlay();
router.push('/game');
} catch (error) {
console.error('Failed to join game:', error);
isJoining.value = false;
}
}
async function joinRoom(roomId: string) {
isJoining.value = true;
try {
await colyseusService.joinGameRoom(roomId);
router.push('/game');
} catch (error) {
console.error('Failed to join room:', error);
isJoining.value = false;
}
}
</script>
<style scoped>
.lobby {
min-height: 100vh;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
}
.lobby-container {
background: white;
border-radius: 20px;
padding: 40px;
max-width: 800px;
width: 100%;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
}
.title {
font-size: 3rem;
text-align: center;
margin: 0;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.subtitle {
text-align: center;
color: #666;
margin-top: 10px;
font-size: 1.2rem;
}
.player-section {
margin: 30px 0;
padding: 20px;
background: #f8f9fa;
border-radius: 10px;
}
.name-input-group {
display: flex;
gap: 10px;
margin-bottom: 15px;
}
.name-input {
flex: 1;
padding: 12px;
border: 2px solid #e0e0e0;
border-radius: 8px;
font-size: 16px;
transition: border-color 0.3s;
}
.name-input:focus {
outline: none;
border-color: #667eea;
}
.current-name {
text-align: center;
color: #666;
font-size: 1.1rem;
}
.player-name {
color: #667eea;
font-weight: bold;
}
.btn {
padding: 12px 24px;
border: none;
border-radius: 8px;
font-size: 16px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s;
}
.btn-primary {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
}
.btn-primary:hover:not(:disabled) {
transform: translateY(-2px);
box-shadow: 0 10px 20px rgba(102, 126, 234, 0.4);
}
.btn-secondary {
background: #667eea;
color: white;
}
.btn-secondary:hover {
background: #5a67d8;
}
.btn-large {
padding: 18px 36px;
font-size: 20px;
}
.btn:disabled {
opacity: 0.6;
cursor: not-allowed;
}
.main-actions {
text-align: center;
margin: 40px 0;
}
.rooms-section {
margin: 40px 0;
}
.rooms-section h2 {
color: #333;
margin-bottom: 20px;
}
.no-rooms {
text-align: center;
padding: 30px;
background: #f8f9fa;
border-radius: 10px;
color: #666;
}
.rooms-list {
display: grid;
gap: 15px;
}
.room-card {
padding: 15px 20px;
background: #f8f9fa;
border-radius: 10px;
display: flex;
justify-content: space-between;
align-items: center;
cursor: pointer;
transition: all 0.3s;
border: 2px solid transparent;
}
.room-card:hover {
border-color: #667eea;
transform: translateX(5px);
}
.room-info {
display: flex;
gap: 20px;
align-items: center;
}
.room-id {
font-weight: bold;
color: #333;
}
.room-players {
color: #666;
}
.room-status {
padding: 5px 15px;
border-radius: 20px;
font-size: 14px;
font-weight: 600;
}
.status-waiting {
background: #e8f5e9;
color: #4caf50;
}
.status-playing {
background: #fff3e0;
color: #ff9800;
}
.status-finished {
background: #f3e5f5;
color: #9c27b0;
}
.online-players {
margin-top: 40px;
padding: 20px;
background: #f8f9fa;
border-radius: 10px;
}
.online-players h3 {
color: #333;
margin-bottom: 15px;
}
.players-grid {
display: flex;
flex-wrap: wrap;
gap: 10px;
margin-bottom: 15px;
}
.player-tag {
padding: 6px 12px;
background: white;
border-radius: 20px;
font-size: 14px;
border: 2px solid #e0e0e0;
display: flex;
align-items: center;
gap: 5px;
}
.player-tag.in-game {
border-color: #667eea;
background: #f5f7ff;
}
.status-dot {
font-size: 12px;
}
.player-count {
text-align: center;
color: #666;
font-size: 14px;
}
</style>

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client/src/vite-env.d.ts vendored Normal file
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/// <reference types="vite/client" />