feat: implement competitive clicker MVP with Colyseus.js

- Add real-time multiplayer game server with Colyseus
- Implement unique player naming system with auto-increment
- Create lobby system with automatic matchmaking
- Build 10-minute competitive clicking game rooms (max 2 players)
- Add admin dashboard for game management (pause/resume/restart/kick)
- Implement Vue 3 client with professional UI
- Add WebSocket communication with state synchronization
- Include TypeScript throughout with proper typing
- Create REST API for admin operations
- Add reconnection support and error handling
This commit is contained in:
2025-08-06 02:32:18 -06:00
commit a28bc286a1
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client/src/views/Lobby.vue Normal file
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<template>
<div class="lobby">
<div class="lobby-container">
<h1 class="title">🎮 Snatch Game</h1>
<div class="subtitle">Competitive Clicker Battle</div>
<div class="player-section">
<div class="name-input-group">
<input
v-model="inputName"
@keyup.enter="updateName"
type="text"
placeholder="Enter your name"
class="name-input"
maxlength="20"
/>
<button @click="updateName" class="btn btn-secondary">Set Name</button>
</div>
<div class="current-name">
Playing as: <span class="player-name">{{ playerName || 'guest' }}</span>
</div>
</div>
<div class="main-actions">
<button @click="handleQuickPlay" class="btn btn-primary btn-large" :disabled="isJoining">
<span v-if="!isJoining"> Quick Play</span>
<span v-else>Finding match...</span>
</button>
</div>
<div class="rooms-section">
<h2>Available Rooms</h2>
<div v-if="availableRooms.length === 0" class="no-rooms">
No rooms available. Click Quick Play to start a new game!
</div>
<div v-else class="rooms-list">
<div
v-for="room in availableRooms"
:key="room.roomId"
class="room-card"
@click="joinRoom(room.roomId)"
>
<div class="room-info">
<span class="room-id">Room #{{ room.roomId.slice(0, 6) }}</span>
<span class="room-players">{{ room.playerCount }}/2 players</span>
</div>
<span class="room-status" :class="`status-${room.status}`">
{{ room.status }}
</span>
</div>
</div>
</div>
<div class="online-players">
<h3>Online Players</h3>
<div class="players-grid">
<div
v-for="player in onlinePlayers"
:key="player.sessionId"
class="player-tag"
:class="{ 'in-game': player.inGame }"
>
{{ player.name }}
<span v-if="player.inGame" class="status-dot">🎮</span>
</div>
</div>
<div class="player-count">Total: {{ totalPlayers }} players online</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, computed } from 'vue';
import { useRouter } from 'vue-router';
import { colyseusService } from '../services/colyseus';
import { getStateCallbacks } from 'colyseus.js';
const router = useRouter();
const inputName = ref('');
const isJoining = ref(false);
const availableRooms = ref<any[]>([]);
const onlinePlayers = ref<any[]>([]);
const totalPlayers = ref(0);
const playerName = computed(() => colyseusService.playerName.value);
onMounted(async () => {
try {
const room = await colyseusService.joinLobby();
const $ = getStateCallbacks(room);
$(room.state).listen("availableRooms", (value: any) => {
availableRooms.value = value || [];
});
$(room.state).listen("totalPlayers", (value: number) => {
totalPlayers.value = value;
});
$(room.state).players.onAdd((player: any) => {
const exists = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (!exists) {
onlinePlayers.value.push({
sessionId: player.sessionId,
name: player.name,
inGame: player.inGame
});
}
$(player).listen("name", (value: string) => {
const p = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (p) p.name = value;
});
$(player).listen("inGame", (value: boolean) => {
const p = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (p) p.inGame = value;
});
});
$(room.state).players.onRemove((player: any) => {
const index = onlinePlayers.value.findIndex(p => p.sessionId === player.sessionId);
if (index !== -1) {
onlinePlayers.value.splice(index, 1);
}
});
} catch (error) {
console.error('Failed to join lobby:', error);
}
});
onUnmounted(() => {
colyseusService.leaveCurrentRoom();
});
async function updateName() {
if (inputName.value.trim()) {
await colyseusService.setPlayerName(inputName.value.trim());
inputName.value = '';
}
}
async function handleQuickPlay() {
isJoining.value = true;
try {
await colyseusService.quickPlay();
router.push('/game');
} catch (error) {
console.error('Failed to join game:', error);
isJoining.value = false;
}
}
async function joinRoom(roomId: string) {
isJoining.value = true;
try {
await colyseusService.joinGameRoom(roomId);
router.push('/game');
} catch (error) {
console.error('Failed to join room:', error);
isJoining.value = false;
}
}
</script>
<style scoped>
.lobby {
min-height: 100vh;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
}
.lobby-container {
background: white;
border-radius: 20px;
padding: 40px;
max-width: 800px;
width: 100%;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
}
.title {
font-size: 3rem;
text-align: center;
margin: 0;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.subtitle {
text-align: center;
color: #666;
margin-top: 10px;
font-size: 1.2rem;
}
.player-section {
margin: 30px 0;
padding: 20px;
background: #f8f9fa;
border-radius: 10px;
}
.name-input-group {
display: flex;
gap: 10px;
margin-bottom: 15px;
}
.name-input {
flex: 1;
padding: 12px;
border: 2px solid #e0e0e0;
border-radius: 8px;
font-size: 16px;
transition: border-color 0.3s;
}
.name-input:focus {
outline: none;
border-color: #667eea;
}
.current-name {
text-align: center;
color: #666;
font-size: 1.1rem;
}
.player-name {
color: #667eea;
font-weight: bold;
}
.btn {
padding: 12px 24px;
border: none;
border-radius: 8px;
font-size: 16px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s;
}
.btn-primary {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
}
.btn-primary:hover:not(:disabled) {
transform: translateY(-2px);
box-shadow: 0 10px 20px rgba(102, 126, 234, 0.4);
}
.btn-secondary {
background: #667eea;
color: white;
}
.btn-secondary:hover {
background: #5a67d8;
}
.btn-large {
padding: 18px 36px;
font-size: 20px;
}
.btn:disabled {
opacity: 0.6;
cursor: not-allowed;
}
.main-actions {
text-align: center;
margin: 40px 0;
}
.rooms-section {
margin: 40px 0;
}
.rooms-section h2 {
color: #333;
margin-bottom: 20px;
}
.no-rooms {
text-align: center;
padding: 30px;
background: #f8f9fa;
border-radius: 10px;
color: #666;
}
.rooms-list {
display: grid;
gap: 15px;
}
.room-card {
padding: 15px 20px;
background: #f8f9fa;
border-radius: 10px;
display: flex;
justify-content: space-between;
align-items: center;
cursor: pointer;
transition: all 0.3s;
border: 2px solid transparent;
}
.room-card:hover {
border-color: #667eea;
transform: translateX(5px);
}
.room-info {
display: flex;
gap: 20px;
align-items: center;
}
.room-id {
font-weight: bold;
color: #333;
}
.room-players {
color: #666;
}
.room-status {
padding: 5px 15px;
border-radius: 20px;
font-size: 14px;
font-weight: 600;
}
.status-waiting {
background: #e8f5e9;
color: #4caf50;
}
.status-playing {
background: #fff3e0;
color: #ff9800;
}
.status-finished {
background: #f3e5f5;
color: #9c27b0;
}
.online-players {
margin-top: 40px;
padding: 20px;
background: #f8f9fa;
border-radius: 10px;
}
.online-players h3 {
color: #333;
margin-bottom: 15px;
}
.players-grid {
display: flex;
flex-wrap: wrap;
gap: 10px;
margin-bottom: 15px;
}
.player-tag {
padding: 6px 12px;
background: white;
border-radius: 20px;
font-size: 14px;
border: 2px solid #e0e0e0;
display: flex;
align-items: center;
gap: 5px;
}
.player-tag.in-game {
border-color: #667eea;
background: #f5f7ff;
}
.status-dot {
font-size: 12px;
}
.player-count {
text-align: center;
color: #666;
font-size: 14px;
}
</style>