feat: implement competitive clicker MVP with Colyseus.js

- Add real-time multiplayer game server with Colyseus
- Implement unique player naming system with auto-increment
- Create lobby system with automatic matchmaking
- Build 10-minute competitive clicking game rooms (max 2 players)
- Add admin dashboard for game management (pause/resume/restart/kick)
- Implement Vue 3 client with professional UI
- Add WebSocket communication with state synchronization
- Include TypeScript throughout with proper typing
- Create REST API for admin operations
- Add reconnection support and error handling
This commit is contained in:
2025-08-06 02:32:18 -06:00
commit a28bc286a1
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# Dependencies
node_modules/
*/node_modules/
# Build outputs
dist/
build/
*/dist/
*/build/
# Logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
# Environment variables
.env
.env.local
.env.development.local
.env.test.local
.env.production.local
# Cache directories
.cache/
.parcel-cache/
*.tsbuildinfo
# Editor directories and files
.vscode/
.idea/
*.swp
*.swo
*~
# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# Temporary files
*.tmp
*.temp

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# Quick Start Guide
## 🚀 Running the Project
The project is now ready to run! Both server and client are configured and running.
### Current Status:
-**Server**: Running on http://localhost:3000
-**Client**: Running on http://localhost:5173
-**WebSocket**: ws://localhost:3000
-**Admin Monitor**: http://localhost:3000/colyseus
-**Admin Dashboard**: http://localhost:5173/dashboard
## 📝 How to Use
### For Players:
1. Open http://localhost:5173 in your browser
2. Enter your desired username
3. Click "Quick Play" to join a game
4. Click as fast as you can when the game starts!
5. Games last 10 minutes, winner is the one with most clicks
### For Admins:
1. Open http://localhost:5173/dashboard to access the admin panel
2. Monitor all active games and players
3. Control games: pause, resume, restart, or kick players
4. View real-time statistics
## 🛠️ Development Commands
If you need to restart the services:
```bash
# Kill existing processes
pkill -f "ts-node"
pkill -f "vite"
# Start server (from server directory)
cd server
npx ts-node src/index.ts
# Start client (from client directory - in another terminal)
cd client
npm run dev
```
## 🎮 Game Flow
1. **Lobby**: Players join and set their names
2. **Matchmaking**: Automatic pairing when 2 players are ready
3. **Battle**: 10-minute clicking competition
4. **Results**: Winner announced, new game starts automatically
## 📊 Monitoring
- **Colyseus Monitor**: http://localhost:3000/colyseus - Built-in room monitoring
- **Admin Dashboard**: http://localhost:5173/dashboard - Custom admin interface
- **API Health**: http://localhost:3000/health - Server health check
## 🔍 Troubleshooting
If you encounter issues:
1. Check server is running: `curl http://localhost:3000/health`
2. Check client is accessible: Open http://localhost:5173
3. Check console for WebSocket connection errors
4. Ensure ports 3000 and 5173 are not in use by other applications
## 🎯 Next Steps
The MVP is complete with:
- ✅ Real-time multiplayer gameplay
- ✅ Automatic matchmaking
- ✅ Unique player naming system
- ✅ Admin controls
- ✅ Professional UI with animations
- ✅ WebSocket communication
- ✅ TypeScript throughout
You can now:
- Test the game with multiple browser tabs
- Customize the UI styles
- Add sound effects
- Implement additional game modes
- Deploy to production

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# Snatch Game - Competitive Clicker
A real-time multiplayer competitive clicker game built with Colyseus.js and Vue 3.
## Features
- 🎮 Real-time multiplayer gameplay
- 🏆 10-minute competitive clicking battles
- 👥 2 players per room with automatic matchmaking
- 🎯 Unique player naming system with auto-increment
- 🎛️ Admin dashboard for game management
- 📊 Real-time statistics and monitoring
- 🔄 Automatic reconnection support
- ⏸️ Pause/Resume/Restart game controls
## Tech Stack
- **Backend**: Colyseus.js, Express, TypeScript
- **Frontend**: Vue 3, Vite, TypeScript
- **Real-time**: WebSockets
- **Styling**: Custom CSS
## Installation
```bash
# Install all dependencies
npm run install:all
```
## Development
```bash
# Start both server and client in development mode
npm run dev
```
This will start:
- Server on http://localhost:3000
- Client on http://localhost:5173
## URLs
- **Game**: http://localhost:5173
- **Admin Dashboard**: http://localhost:5173/dashboard
- **Colyseus Monitor**: http://localhost:3000/colyseus
- **API Endpoints**: http://localhost:3000/api
## Project Structure
```
snatchgame/
├── server/ # Backend Colyseus server
│ ├── src/
│ │ ├── rooms/ # Game and Lobby rooms
│ │ ├── schemas/ # State schemas
│ │ ├── utils/ # Utilities (name manager)
│ │ ├── adminApi.ts # Admin REST API
│ │ └── index.ts # Server entry point
│ └── package.json
├── client/ # Frontend Vue application
│ ├── src/
│ │ ├── views/ # Vue components (Lobby, Game, Dashboard)
│ │ ├── services/ # Colyseus client service
│ │ ├── router/ # Vue Router
│ │ └── main.ts # App entry point
│ └── package.json
└── shared/ # Shared types between client and server
└── types.ts
```
## Game Rules
1. Players enter the lobby and choose a username
2. Click "Quick Play" to join or create a game room
3. Game starts when 2 players join a room
4. Players have 10 minutes to click as fast as possible
5. The player with the most clicks wins
6. Games automatically restart after finishing
## Admin Dashboard
The admin dashboard provides:
- View all active rooms and their status
- Pause/Resume games in progress
- Restart games
- Kick players from rooms
- View real-time statistics
- Monitor server performance
## API Endpoints
- `GET /api/rooms` - List all active rooms
- `GET /api/rooms/:roomId/stats` - Get room statistics
- `POST /api/rooms/:roomId/pause` - Pause a game
- `POST /api/rooms/:roomId/resume` - Resume a game
- `POST /api/rooms/:roomId/restart` - Restart a game
- `POST /api/rooms/:roomId/kick/:playerId` - Kick a player
- `GET /api/stats` - Get global server statistics

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Snatch Game - Competitive Clicker</title>
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>

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{
"name": "snatchgame-client",
"version": "1.0.0",
"private": true,
"type": "module",
"scripts": {
"dev": "vite",
"build": "vue-tsc -b && vite build",
"preview": "vite preview"
},
"dependencies": {
"vue": "latest",
"vue-router": "latest",
"colyseus.js": "latest"
},
"devDependencies": {
"@vitejs/plugin-vue": "latest",
"@vue/tsconfig": "latest",
"typescript": "latest",
"vite": "latest",
"vue-tsc": "latest"
}
}

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<template>
<router-view />
</template>
<script setup lang="ts">
</script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
#app {
min-height: 100vh;
}
</style>

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import { createApp } from 'vue';
import App from './App.vue';
import router from './router';
const app = createApp(App);
app.use(router);
app.mount('#app');

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import { createRouter, createWebHistory } from 'vue-router';
import Lobby from '../views/Lobby.vue';
import Game from '../views/Game.vue';
import Dashboard from '../views/Dashboard.vue';
const router = createRouter({
history: createWebHistory(),
routes: [
{
path: '/',
name: 'Lobby',
component: Lobby
},
{
path: '/game',
name: 'Game',
component: Game
},
{
path: '/dashboard',
name: 'Dashboard',
component: Dashboard
}
]
});
export default router;

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import { Client, Room } from "colyseus.js";
import { ref, Ref } from "vue";
export interface PlayerData {
sessionId: string;
name: string;
clicks: number;
connected?: boolean;
}
export interface LobbyPlayer {
sessionId: string;
name: string;
inGame: boolean;
}
export interface AvailableRoom {
roomId: string;
playerCount: number;
status: string;
}
class ColyseusService {
private client: Client;
private currentRoom: Room | null = null;
public lobbyRoom: Ref<Room | null> = ref(null);
public gameRoom: Ref<Room | null> = ref(null);
public playerName: Ref<string> = ref("");
public sessionId: Ref<string> = ref("");
constructor() {
this.client = new Client("ws://localhost:3000");
}
async joinLobby(): Promise<Room> {
try {
const room = await this.client.joinOrCreate("lobby");
this.lobbyRoom.value = room;
this.currentRoom = room;
room.onMessage("welcome", (data) => {
this.sessionId.value = data.sessionId;
this.playerName.value = data.assignedName;
});
room.onMessage("nameUpdated", (data) => {
this.playerName.value = data.name;
});
return room;
} catch (error) {
console.error("Failed to join lobby:", error);
throw error;
}
}
async setPlayerName(name: string): Promise<void> {
if (this.lobbyRoom.value) {
this.lobbyRoom.value.send("setName", name);
}
}
async quickPlay(): Promise<void> {
if (this.lobbyRoom.value) {
return new Promise((resolve, reject) => {
const room = this.lobbyRoom.value!;
room.onMessage("roomReservation", async (reservation) => {
try {
await this.joinGameByReservation(reservation);
resolve();
} catch (error) {
reject(error);
}
});
room.onMessage("error", (error) => {
reject(new Error(error.message));
});
room.send("quickPlay");
});
}
}
async joinGameRoom(roomId: string): Promise<void> {
if (this.lobbyRoom.value) {
return new Promise((resolve, reject) => {
const room = this.lobbyRoom.value!;
room.onMessage("roomReservation", async (reservation) => {
try {
await this.joinGameByReservation(reservation);
resolve();
} catch (error) {
reject(error);
}
});
room.onMessage("error", (error) => {
reject(new Error(error.message));
});
room.send("joinRoom", roomId);
});
}
}
private async joinGameByReservation(reservation: any): Promise<void> {
try {
const room = await this.client.consumeSeatReservation(reservation);
this.gameRoom.value = room;
this.currentRoom = room;
room.onMessage("playerInfo", (data) => {
this.sessionId.value = data.sessionId;
this.playerName.value = data.name;
});
if (this.lobbyRoom.value) {
this.lobbyRoom.value.leave();
this.lobbyRoom.value = null;
}
} catch (error) {
console.error("Failed to join game room:", error);
throw error;
}
}
sendClick(): void {
if (this.gameRoom.value) {
this.gameRoom.value.send("click");
}
}
leaveCurrentRoom(): void {
if (this.currentRoom) {
this.currentRoom.leave();
this.currentRoom = null;
this.gameRoom.value = null;
this.lobbyRoom.value = null;
}
}
async fetchRooms(): Promise<any[]> {
try {
const response = await fetch("http://localhost:3000/api/rooms");
return await response.json();
} catch (error) {
console.error("Failed to fetch rooms:", error);
return [];
}
}
async fetchRoomStats(roomId: string): Promise<any> {
try {
const response = await fetch(`http://localhost:3000/api/rooms/${roomId}/stats`);
return await response.json();
} catch (error) {
console.error("Failed to fetch room stats:", error);
return null;
}
}
async pauseRoom(roomId: string): Promise<void> {
await fetch(`http://localhost:3000/api/rooms/${roomId}/pause`, { method: "POST" });
}
async resumeRoom(roomId: string): Promise<void> {
await fetch(`http://localhost:3000/api/rooms/${roomId}/resume`, { method: "POST" });
}
async restartRoom(roomId: string): Promise<void> {
await fetch(`http://localhost:3000/api/rooms/${roomId}/restart`, { method: "POST" });
}
async kickPlayer(roomId: string, playerId: string): Promise<void> {
await fetch(`http://localhost:3000/api/rooms/${roomId}/kick/${playerId}`, { method: "POST" });
}
async fetchGlobalStats(): Promise<any> {
try {
const response = await fetch("http://localhost:3000/api/stats");
return await response.json();
} catch (error) {
console.error("Failed to fetch global stats:", error);
return null;
}
}
}
export const colyseusService = new ColyseusService();

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<template>
<div class="dashboard">
<div class="dashboard-header">
<h1>🎛 Admin Dashboard</h1>
<div class="stats-summary">
<div class="stat-card">
<span class="stat-label">Total CCU</span>
<span class="stat-value">{{ globalStats?.globalCCU || 0 }}</span>
</div>
<div class="stat-card">
<span class="stat-label">Active Rooms</span>
<span class="stat-value">{{ rooms.length }}</span>
</div>
<div class="stat-card">
<span class="stat-label">Total Players</span>
<span class="stat-value">{{ totalPlayers }}</span>
</div>
</div>
</div>
<div class="dashboard-content">
<div class="rooms-section">
<h2>Active Game Rooms</h2>
<div v-if="rooms.length === 0" class="no-rooms">
No active game rooms
</div>
<div v-else class="rooms-grid">
<div v-for="room in gameRooms" :key="room.roomId" class="room-card">
<div class="room-header">
<span class="room-id">Room {{ room.roomId.slice(0, 8) }}</span>
<span class="room-status" :class="`status-${room.metadata?.gameStatus || 'waiting'}`">
{{ room.metadata?.gameStatus || 'waiting' }}
</span>
</div>
<div class="room-details">
<div class="detail-row">
<span class="detail-label">Players:</span>
<span class="detail-value">{{ room.clients }}/{{ room.maxClients }}</span>
</div>
<div class="detail-row">
<span class="detail-label">Created:</span>
<span class="detail-value">{{ formatTime(room.createdAt) }}</span>
</div>
</div>
<div class="room-actions">
<button
v-if="room.metadata?.gameStatus === 'playing'"
@click="pauseRoom(room.roomId)"
class="btn btn-action btn-pause"
>
Pause
</button>
<button
v-if="room.metadata?.gameStatus === 'paused'"
@click="resumeRoom(room.roomId)"
class="btn btn-action btn-resume"
>
Resume
</button>
<button
@click="restartRoom(room.roomId)"
class="btn btn-action btn-restart"
>
🔄 Restart
</button>
<button
@click="viewRoomDetails(room.roomId)"
class="btn btn-action btn-view"
>
📊 Details
</button>
</div>
<div v-if="roomDetails[room.roomId]" class="room-stats">
<h4>Room Statistics</h4>
<div v-if="roomDetails[room.roomId].players" class="players-list">
<div v-for="player in roomDetails[room.roomId].players"
:key="player.sessionId"
class="player-row">
<span class="player-name">{{ player.name }}</span>
<span class="player-clicks">{{ player.clicks }} clicks</span>
<button
@click="kickPlayer(room.roomId, player.sessionId)"
class="btn btn-kick"
>
Kick
</button>
</div>
</div>
<div class="stats-info">
<div class="stat-item">
<span>Time Remaining:</span>
<span>{{ formatSeconds(roomDetails[room.roomId].timeRemaining) }}</span>
</div>
<div v-if="roomDetails[room.roomId].winner" class="stat-item">
<span>Winner:</span>
<span class="winner-name">{{ roomDetails[room.roomId].winner }}</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="lobby-section">
<h2>Lobby Rooms</h2>
<div v-if="lobbyRooms.length === 0" class="no-rooms">
No active lobby rooms
</div>
<div v-else class="lobby-grid">
<div v-for="room in lobbyRooms" :key="room.roomId" class="lobby-card">
<div class="lobby-header">
<span class="room-type">🏠 Lobby</span>
<span class="room-clients">{{ room.clients }} players</span>
</div>
<div class="room-id-small">{{ room.roomId.slice(0, 8) }}</div>
</div>
</div>
</div>
</div>
<div class="dashboard-footer">
<button @click="refreshData" class="btn btn-refresh">
🔄 Refresh Data
</button>
<button @click="goToLobby" class="btn btn-lobby">
🎮 Go to Lobby
</button>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, computed } from 'vue';
import { useRouter } from 'vue-router';
import { colyseusService } from '../services/colyseus';
const router = useRouter();
const rooms = ref<any[]>([]);
const roomDetails = ref<{ [key: string]: any }>({});
const globalStats = ref<any>(null);
const refreshInterval = ref<NodeJS.Timeout>();
const gameRooms = computed(() => rooms.value.filter(r => r.name === 'game'));
const lobbyRooms = computed(() => rooms.value.filter(r => r.name === 'lobby'));
const totalPlayers = computed(() => rooms.value.reduce((sum, room) => sum + room.clients, 0));
onMounted(() => {
fetchData();
refreshInterval.value = setInterval(fetchData, 3000);
});
onUnmounted(() => {
if (refreshInterval.value) {
clearInterval(refreshInterval.value);
}
});
async function fetchData() {
try {
const [roomsData, statsData] = await Promise.all([
colyseusService.fetchRooms(),
colyseusService.fetchGlobalStats()
]);
rooms.value = roomsData;
globalStats.value = statsData;
} catch (error) {
console.error('Failed to fetch dashboard data:', error);
}
}
async function viewRoomDetails(roomId: string) {
try {
const stats = await colyseusService.fetchRoomStats(roomId);
roomDetails.value[roomId] = stats;
} catch (error) {
console.error('Failed to fetch room details:', error);
}
}
async function pauseRoom(roomId: string) {
try {
await colyseusService.pauseRoom(roomId);
await fetchData();
} catch (error) {
console.error('Failed to pause room:', error);
}
}
async function resumeRoom(roomId: string) {
try {
await colyseusService.resumeRoom(roomId);
await fetchData();
} catch (error) {
console.error('Failed to resume room:', error);
}
}
async function restartRoom(roomId: string) {
try {
await colyseusService.restartRoom(roomId);
await fetchData();
} catch (error) {
console.error('Failed to restart room:', error);
}
}
async function kickPlayer(roomId: string, playerId: string) {
try {
await colyseusService.kickPlayer(roomId, playerId);
await viewRoomDetails(roomId);
} catch (error) {
console.error('Failed to kick player:', error);
}
}
function formatTime(timestamp: number): string {
const date = new Date(timestamp);
return date.toLocaleTimeString();
}
function formatSeconds(seconds: number): string {
const mins = Math.floor(seconds / 60);
const secs = Math.floor(seconds % 60);
return `${mins}:${secs.toString().padStart(2, '0')}`;
}
function refreshData() {
fetchData();
}
function goToLobby() {
router.push('/');
}
</script>
<style scoped>
.dashboard {
min-height: 100vh;
background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%);
color: white;
padding: 20px;
}
.dashboard-header {
max-width: 1400px;
margin: 0 auto 40px;
}
.dashboard-header h1 {
font-size: 2.5rem;
margin-bottom: 30px;
}
.stats-summary {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));
gap: 20px;
}
.stat-card {
background: rgba(255, 255, 255, 0.1);
padding: 20px;
border-radius: 15px;
backdrop-filter: blur(10px);
display: flex;
flex-direction: column;
align-items: center;
}
.stat-label {
font-size: 14px;
opacity: 0.8;
margin-bottom: 10px;
}
.stat-value {
font-size: 36px;
font-weight: bold;
}
.dashboard-content {
max-width: 1400px;
margin: 0 auto;
}
.rooms-section,
.lobby-section {
margin-bottom: 40px;
}
.rooms-section h2,
.lobby-section h2 {
font-size: 1.8rem;
margin-bottom: 20px;
}
.no-rooms {
background: rgba(255, 255, 255, 0.1);
padding: 40px;
border-radius: 15px;
text-align: center;
opacity: 0.7;
}
.rooms-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(400px, 1fr));
gap: 20px;
}
.room-card {
background: white;
color: #333;
border-radius: 15px;
padding: 20px;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
}
.room-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 15px;
padding-bottom: 15px;
border-bottom: 2px solid #f0f0f0;
}
.room-id {
font-weight: bold;
font-family: monospace;
}
.room-status {
padding: 5px 15px;
border-radius: 20px;
font-size: 12px;
font-weight: 600;
text-transform: uppercase;
}
.status-waiting {
background: #e8f5e9;
color: #4caf50;
}
.status-playing {
background: #e3f2fd;
color: #2196f3;
}
.status-paused {
background: #fff3e0;
color: #ff9800;
}
.status-finished {
background: #f3e5f5;
color: #9c27b0;
}
.room-details {
margin-bottom: 20px;
}
.detail-row {
display: flex;
justify-content: space-between;
padding: 5px 0;
}
.detail-label {
color: #666;
}
.detail-value {
font-weight: 600;
}
.room-actions {
display: flex;
gap: 10px;
flex-wrap: wrap;
}
.btn {
padding: 8px 16px;
border: none;
border-radius: 8px;
font-size: 14px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s;
}
.btn-action {
flex: 1;
min-width: 80px;
}
.btn-pause {
background: #ff9800;
color: white;
}
.btn-resume {
background: #4caf50;
color: white;
}
.btn-restart {
background: #2196f3;
color: white;
}
.btn-view {
background: #9c27b0;
color: white;
}
.btn-kick {
background: #f44336;
color: white;
padding: 4px 12px;
}
.btn:hover {
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.2);
}
.room-stats {
margin-top: 20px;
padding-top: 20px;
border-top: 2px solid #f0f0f0;
}
.room-stats h4 {
margin-bottom: 15px;
color: #666;
}
.players-list {
margin-bottom: 15px;
}
.player-row {
display: flex;
align-items: center;
padding: 8px;
background: #f8f9fa;
border-radius: 8px;
margin-bottom: 8px;
}
.player-name {
flex: 1;
font-weight: 600;
}
.player-clicks {
margin-right: 15px;
color: #666;
}
.stats-info {
background: #f8f9fa;
padding: 15px;
border-radius: 8px;
}
.stat-item {
display: flex;
justify-content: space-between;
padding: 5px 0;
}
.winner-name {
color: #4caf50;
font-weight: bold;
}
.lobby-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(250px, 1fr));
gap: 15px;
}
.lobby-card {
background: rgba(255, 255, 255, 0.1);
padding: 20px;
border-radius: 15px;
backdrop-filter: blur(10px);
}
.lobby-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 10px;
}
.room-type {
font-size: 18px;
}
.room-clients {
opacity: 0.8;
}
.room-id-small {
font-family: monospace;
opacity: 0.6;
font-size: 12px;
}
.dashboard-footer {
max-width: 1400px;
margin: 40px auto 0;
display: flex;
gap: 20px;
justify-content: center;
}
.btn-refresh,
.btn-lobby {
background: rgba(255, 255, 255, 0.2);
color: white;
padding: 12px 30px;
backdrop-filter: blur(10px);
}
.btn-refresh:hover,
.btn-lobby:hover {
background: rgba(255, 255, 255, 0.3);
}
</style>

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<template>
<div class="game">
<div class="game-container">
<div class="game-header">
<div class="timer-section">
<div class="timer" :class="{ 'timer-warning': timeRemaining < 60 }">
<span class="timer-icon"></span>
<span class="timer-text">{{ formatTime(timeRemaining) }}</span>
</div>
<div class="game-status" :class="`status-${gameStatus}`">
{{ gameStatus }}
</div>
</div>
</div>
<div class="players-section">
<div v-for="player in players" :key="player.sessionId" class="player-card"
:class="{ 'current-player': player.sessionId === sessionId }">
<div class="player-name">{{ player.name }}</div>
<div class="player-clicks">
<span class="clicks-number">{{ player.clicks }}</span>
<span class="clicks-label">clicks</span>
</div>
<div v-if="!player.connected" class="disconnected-badge">Disconnected</div>
</div>
</div>
<div v-if="gameStatus === 'playing'" class="click-area" @click="handleClick">
<div class="click-button" :class="{ 'clicked': isClicking }">
<span class="click-icon">👆</span>
<span class="click-text">CLICK!</span>
</div>
<div class="click-hint">Click as fast as you can!</div>
</div>
<div v-else-if="gameStatus === 'waiting'" class="waiting-area">
<div class="waiting-message">
<div class="spinner"></div>
<h2>Waiting for opponent...</h2>
<p>Game will start when another player joins</p>
</div>
</div>
<div v-else-if="gameStatus === 'paused'" class="paused-area">
<div class="paused-message">
<span class="pause-icon"></span>
<h2>Game Paused</h2>
<p>Waiting for players to reconnect...</p>
</div>
</div>
<div v-else-if="gameStatus === 'finished'" class="finished-area">
<div class="finished-message">
<h2 class="winner-title">🏆 Game Over!</h2>
<div v-if="winner" class="winner-name">
Winner: <span>{{ winner }}</span>
</div>
<div class="final-scores">
<div v-for="player in players" :key="player.sessionId" class="final-score">
<span class="score-name">{{ player.name }}:</span>
<span class="score-clicks">{{ player.clicks }} clicks</span>
</div>
</div>
<p class="restart-hint">New game starting soon...</p>
</div>
</div>
<div class="game-footer">
<button @click="leaveGame" class="btn btn-leave">Leave Game</button>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, computed } from 'vue';
import { useRouter } from 'vue-router';
import { colyseusService } from '../services/colyseus';
import { getStateCallbacks } from 'colyseus.js';
const router = useRouter();
const players = ref<any[]>([]);
const gameStatus = ref('waiting');
const timeRemaining = ref(600);
const winner = ref('');
const isClicking = ref(false);
const sessionId = computed(() => colyseusService.sessionId.value);
let clickTimeout: NodeJS.Timeout;
onMounted(() => {
const room = colyseusService.gameRoom.value;
if (!room) {
router.push('/');
return;
}
const $ = getStateCallbacks(room);
$(room.state).listen("gameStatus", (value: string) => {
gameStatus.value = value;
});
$(room.state).listen("timeRemaining", (value: number) => {
timeRemaining.value = value;
});
$(room.state).listen("winner", (value: string) => {
winner.value = value;
});
$(room.state).players.onAdd((player: any) => {
players.value.push({
sessionId: player.sessionId,
name: player.name,
clicks: player.clicks,
connected: player.connected
});
$(player).listen("clicks", (value: number) => {
const p = players.value.find(p => p.sessionId === player.sessionId);
if (p) p.clicks = value;
});
$(player).listen("connected", (value: boolean) => {
const p = players.value.find(p => p.sessionId === player.sessionId);
if (p) p.connected = value;
});
});
$(room.state).players.onRemove((player: any) => {
const index = players.value.findIndex(p => p.sessionId === player.sessionId);
if (index !== -1) {
players.value.splice(index, 1);
}
});
room.onMessage("gameStart", () => {
console.log("Game started!");
});
room.onMessage("gameEnd", (data) => {
console.log("Game ended!", data);
});
room.onMessage("gamePaused", () => {
console.log("Game paused");
});
room.onMessage("gameRestart", () => {
console.log("Game restarting");
players.value.forEach(p => p.clicks = 0);
});
});
onUnmounted(() => {
if (clickTimeout) {
clearTimeout(clickTimeout);
}
});
function handleClick() {
if (gameStatus.value !== 'playing') return;
colyseusService.sendClick();
isClicking.value = true;
clearTimeout(clickTimeout);
clickTimeout = setTimeout(() => {
isClicking.value = false;
}, 100);
}
function formatTime(seconds: number): string {
const mins = Math.floor(seconds / 60);
const secs = seconds % 60;
return `${mins}:${secs.toString().padStart(2, '0')}`;
}
function leaveGame() {
colyseusService.leaveCurrentRoom();
router.push('/');
}
</script>
<style scoped>
.game {
min-height: 100vh;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
}
.game-container {
background: white;
border-radius: 20px;
padding: 40px;
max-width: 900px;
width: 100%;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
}
.game-header {
margin-bottom: 30px;
}
.timer-section {
display: flex;
justify-content: center;
align-items: center;
gap: 20px;
}
.timer {
display: flex;
align-items: center;
gap: 10px;
padding: 15px 30px;
background: #f8f9fa;
border-radius: 50px;
font-size: 24px;
font-weight: bold;
}
.timer-warning {
background: #ffebee;
color: #c62828;
animation: pulse 1s infinite;
}
@keyframes pulse {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.05); }
}
.timer-icon {
font-size: 28px;
}
.game-status {
padding: 8px 20px;
border-radius: 20px;
font-weight: 600;
text-transform: uppercase;
font-size: 14px;
}
.status-waiting {
background: #e8f5e9;
color: #4caf50;
}
.status-playing {
background: #e3f2fd;
color: #2196f3;
}
.status-paused {
background: #fff3e0;
color: #ff9800;
}
.status-finished {
background: #f3e5f5;
color: #9c27b0;
}
.players-section {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
gap: 20px;
margin-bottom: 40px;
}
.player-card {
padding: 20px;
background: #f8f9fa;
border-radius: 15px;
text-align: center;
position: relative;
border: 3px solid transparent;
transition: all 0.3s;
}
.player-card.current-player {
border-color: #667eea;
background: linear-gradient(145deg, #f5f7ff, #fff);
}
.player-name {
font-size: 18px;
font-weight: bold;
color: #333;
margin-bottom: 10px;
}
.player-clicks {
display: flex;
flex-direction: column;
align-items: center;
}
.clicks-number {
font-size: 36px;
font-weight: bold;
color: #667eea;
}
.clicks-label {
color: #666;
font-size: 14px;
}
.disconnected-badge {
position: absolute;
top: 10px;
right: 10px;
background: #ff5252;
color: white;
padding: 4px 8px;
border-radius: 10px;
font-size: 12px;
}
.click-area {
display: flex;
flex-direction: column;
align-items: center;
margin: 60px 0;
}
.click-button {
width: 200px;
height: 200px;
border-radius: 50%;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
cursor: pointer;
transition: all 0.1s;
box-shadow: 0 10px 30px rgba(102, 126, 234, 0.3);
user-select: none;
}
.click-button:hover {
transform: scale(1.05);
}
.click-button:active,
.click-button.clicked {
transform: scale(0.95);
box-shadow: 0 5px 15px rgba(102, 126, 234, 0.3);
}
.click-icon {
font-size: 60px;
margin-bottom: 10px;
}
.click-text {
color: white;
font-size: 24px;
font-weight: bold;
}
.click-hint {
margin-top: 20px;
color: #666;
font-size: 16px;
}
.waiting-area,
.paused-area,
.finished-area {
padding: 60px 20px;
text-align: center;
}
.waiting-message,
.paused-message,
.finished-message {
max-width: 400px;
margin: 0 auto;
}
.spinner {
width: 60px;
height: 60px;
border: 4px solid #f3f3f3;
border-top: 4px solid #667eea;
border-radius: 50%;
animation: spin 1s linear infinite;
margin: 0 auto 20px;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.pause-icon {
font-size: 60px;
display: block;
margin-bottom: 20px;
}
.winner-title {
font-size: 36px;
color: #333;
margin-bottom: 20px;
}
.winner-name {
font-size: 24px;
margin-bottom: 30px;
}
.winner-name span {
color: #667eea;
font-weight: bold;
}
.final-scores {
background: #f8f9fa;
padding: 20px;
border-radius: 10px;
margin-bottom: 20px;
}
.final-score {
display: flex;
justify-content: space-between;
padding: 10px 0;
border-bottom: 1px solid #e0e0e0;
}
.final-score:last-child {
border-bottom: none;
}
.score-name {
font-weight: 600;
color: #333;
}
.score-clicks {
color: #667eea;
font-weight: bold;
}
.restart-hint {
color: #666;
font-style: italic;
}
.game-footer {
margin-top: 40px;
text-align: center;
}
.btn-leave {
background: #ef5350;
color: white;
padding: 12px 30px;
border: none;
border-radius: 8px;
font-size: 16px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s;
}
.btn-leave:hover {
background: #e53935;
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(239, 83, 80, 0.3);
}
h2 {
color: #333;
margin-bottom: 10px;
}
p {
color: #666;
font-size: 16px;
}
</style>

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<template>
<div class="lobby">
<div class="lobby-container">
<h1 class="title">🎮 Snatch Game</h1>
<div class="subtitle">Competitive Clicker Battle</div>
<div class="player-section">
<div class="name-input-group">
<input
v-model="inputName"
@keyup.enter="updateName"
type="text"
placeholder="Enter your name"
class="name-input"
maxlength="20"
/>
<button @click="updateName" class="btn btn-secondary">Set Name</button>
</div>
<div class="current-name">
Playing as: <span class="player-name">{{ playerName || 'guest' }}</span>
</div>
</div>
<div class="main-actions">
<button @click="handleQuickPlay" class="btn btn-primary btn-large" :disabled="isJoining">
<span v-if="!isJoining"> Quick Play</span>
<span v-else>Finding match...</span>
</button>
</div>
<div class="rooms-section">
<h2>Available Rooms</h2>
<div v-if="availableRooms.length === 0" class="no-rooms">
No rooms available. Click Quick Play to start a new game!
</div>
<div v-else class="rooms-list">
<div
v-for="room in availableRooms"
:key="room.roomId"
class="room-card"
@click="joinRoom(room.roomId)"
>
<div class="room-info">
<span class="room-id">Room #{{ room.roomId.slice(0, 6) }}</span>
<span class="room-players">{{ room.playerCount }}/2 players</span>
</div>
<span class="room-status" :class="`status-${room.status}`">
{{ room.status }}
</span>
</div>
</div>
</div>
<div class="online-players">
<h3>Online Players</h3>
<div class="players-grid">
<div
v-for="player in onlinePlayers"
:key="player.sessionId"
class="player-tag"
:class="{ 'in-game': player.inGame }"
>
{{ player.name }}
<span v-if="player.inGame" class="status-dot">🎮</span>
</div>
</div>
<div class="player-count">Total: {{ totalPlayers }} players online</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, computed } from 'vue';
import { useRouter } from 'vue-router';
import { colyseusService } from '../services/colyseus';
import { getStateCallbacks } from 'colyseus.js';
const router = useRouter();
const inputName = ref('');
const isJoining = ref(false);
const availableRooms = ref<any[]>([]);
const onlinePlayers = ref<any[]>([]);
const totalPlayers = ref(0);
const playerName = computed(() => colyseusService.playerName.value);
onMounted(async () => {
try {
const room = await colyseusService.joinLobby();
const $ = getStateCallbacks(room);
$(room.state).listen("availableRooms", (value: any) => {
availableRooms.value = value || [];
});
$(room.state).listen("totalPlayers", (value: number) => {
totalPlayers.value = value;
});
$(room.state).players.onAdd((player: any) => {
const exists = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (!exists) {
onlinePlayers.value.push({
sessionId: player.sessionId,
name: player.name,
inGame: player.inGame
});
}
$(player).listen("name", (value: string) => {
const p = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (p) p.name = value;
});
$(player).listen("inGame", (value: boolean) => {
const p = onlinePlayers.value.find(p => p.sessionId === player.sessionId);
if (p) p.inGame = value;
});
});
$(room.state).players.onRemove((player: any) => {
const index = onlinePlayers.value.findIndex(p => p.sessionId === player.sessionId);
if (index !== -1) {
onlinePlayers.value.splice(index, 1);
}
});
} catch (error) {
console.error('Failed to join lobby:', error);
}
});
onUnmounted(() => {
colyseusService.leaveCurrentRoom();
});
async function updateName() {
if (inputName.value.trim()) {
await colyseusService.setPlayerName(inputName.value.trim());
inputName.value = '';
}
}
async function handleQuickPlay() {
isJoining.value = true;
try {
await colyseusService.quickPlay();
router.push('/game');
} catch (error) {
console.error('Failed to join game:', error);
isJoining.value = false;
}
}
async function joinRoom(roomId: string) {
isJoining.value = true;
try {
await colyseusService.joinGameRoom(roomId);
router.push('/game');
} catch (error) {
console.error('Failed to join room:', error);
isJoining.value = false;
}
}
</script>
<style scoped>
.lobby {
min-height: 100vh;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
}
.lobby-container {
background: white;
border-radius: 20px;
padding: 40px;
max-width: 800px;
width: 100%;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
}
.title {
font-size: 3rem;
text-align: center;
margin: 0;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.subtitle {
text-align: center;
color: #666;
margin-top: 10px;
font-size: 1.2rem;
}
.player-section {
margin: 30px 0;
padding: 20px;
background: #f8f9fa;
border-radius: 10px;
}
.name-input-group {
display: flex;
gap: 10px;
margin-bottom: 15px;
}
.name-input {
flex: 1;
padding: 12px;
border: 2px solid #e0e0e0;
border-radius: 8px;
font-size: 16px;
transition: border-color 0.3s;
}
.name-input:focus {
outline: none;
border-color: #667eea;
}
.current-name {
text-align: center;
color: #666;
font-size: 1.1rem;
}
.player-name {
color: #667eea;
font-weight: bold;
}
.btn {
padding: 12px 24px;
border: none;
border-radius: 8px;
font-size: 16px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s;
}
.btn-primary {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
}
.btn-primary:hover:not(:disabled) {
transform: translateY(-2px);
box-shadow: 0 10px 20px rgba(102, 126, 234, 0.4);
}
.btn-secondary {
background: #667eea;
color: white;
}
.btn-secondary:hover {
background: #5a67d8;
}
.btn-large {
padding: 18px 36px;
font-size: 20px;
}
.btn:disabled {
opacity: 0.6;
cursor: not-allowed;
}
.main-actions {
text-align: center;
margin: 40px 0;
}
.rooms-section {
margin: 40px 0;
}
.rooms-section h2 {
color: #333;
margin-bottom: 20px;
}
.no-rooms {
text-align: center;
padding: 30px;
background: #f8f9fa;
border-radius: 10px;
color: #666;
}
.rooms-list {
display: grid;
gap: 15px;
}
.room-card {
padding: 15px 20px;
background: #f8f9fa;
border-radius: 10px;
display: flex;
justify-content: space-between;
align-items: center;
cursor: pointer;
transition: all 0.3s;
border: 2px solid transparent;
}
.room-card:hover {
border-color: #667eea;
transform: translateX(5px);
}
.room-info {
display: flex;
gap: 20px;
align-items: center;
}
.room-id {
font-weight: bold;
color: #333;
}
.room-players {
color: #666;
}
.room-status {
padding: 5px 15px;
border-radius: 20px;
font-size: 14px;
font-weight: 600;
}
.status-waiting {
background: #e8f5e9;
color: #4caf50;
}
.status-playing {
background: #fff3e0;
color: #ff9800;
}
.status-finished {
background: #f3e5f5;
color: #9c27b0;
}
.online-players {
margin-top: 40px;
padding: 20px;
background: #f8f9fa;
border-radius: 10px;
}
.online-players h3 {
color: #333;
margin-bottom: 15px;
}
.players-grid {
display: flex;
flex-wrap: wrap;
gap: 10px;
margin-bottom: 15px;
}
.player-tag {
padding: 6px 12px;
background: white;
border-radius: 20px;
font-size: 14px;
border: 2px solid #e0e0e0;
display: flex;
align-items: center;
gap: 5px;
}
.player-tag.in-game {
border-color: #667eea;
background: #f5f7ff;
}
.status-dot {
font-size: 12px;
}
.player-count {
text-align: center;
color: #666;
font-size: 14px;
}
</style>

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client/src/vite-env.d.ts vendored Normal file
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/// <reference types="vite/client" />

24
client/tsconfig.json Normal file
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{
"compilerOptions": {
"target": "ES2020",
"useDefineForClassFields": true,
"module": "ESNext",
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"skipLibCheck": true,
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"isolatedModules": true,
"moduleDetection": "force",
"noEmit": true,
"jsx": "preserve",
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true,
"allowSyntheticDefaultImports": true,
"esModuleInterop": true,
"resolveJsonModule": true
},
"include": ["src/**/*.ts", "src/**/*.tsx", "src/**/*.vue"],
"references": [{ "path": "./tsconfig.node.json" }]
}

18
client/tsconfig.node.json Normal file
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{
"compilerOptions": {
"target": "ES2022",
"lib": ["ES2023"],
"module": "ESNext",
"skipLibCheck": true,
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"isolatedModules": true,
"moduleDetection": "force",
"noEmit": true,
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true
},
"include": ["vite.config.ts"]
}

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client/vite.config.ts Normal file
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import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
export default defineConfig({
plugins: [vue()],
server: {
port: 5173,
proxy: {
'/api': {
target: 'http://localhost:3000',
changeOrigin: true
}
}
}
})

18
package.json Normal file
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{
"name": "snatchgame",
"version": "1.0.0",
"description": "Competitive clicker game with Colyseus.js",
"scripts": {
"install:all": "npm run install:server && npm run install:client",
"install:server": "cd server && npm install",
"install:client": "cd client && npm install",
"dev": "npm run dev:server & npm run dev:client",
"dev:server": "cd server && npm run dev",
"dev:client": "cd client && npm run dev",
"build": "npm run build:server && npm run build:client",
"build:server": "cd server && npm run build",
"build:client": "cd client && npm run build"
},
"author": "",
"license": "MIT"
}

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25
server/package.json Normal file
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{
"name": "snatchgame-server",
"version": "1.0.0",
"description": "Competitive clicker game server",
"main": "dist/index.js",
"scripts": {
"dev": "npx ts-node-dev --respawn --transpile-only src/index.ts",
"build": "tsc",
"start": "node dist/index.js"
},
"dependencies": {
"@colyseus/monitor": "latest",
"@colyseus/schema": "latest",
"colyseus": "latest",
"cors": "latest",
"express": "latest"
},
"devDependencies": {
"@types/cors": "latest",
"@types/express": "latest",
"@types/node": "latest",
"ts-node-dev": "^2.0.0",
"typescript": "latest"
}
}

129
server/src/adminApi.ts Normal file
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import { Request, Response, Router } from "express";
import { matchMaker } from "colyseus";
import { GameRoom } from "./rooms/GameRoom";
const adminRouter = Router();
adminRouter.get("/rooms", async (req: Request, res: Response) => {
try {
const rooms = await matchMaker.query({});
const roomStats = rooms.map(room => ({
roomId: room.roomId,
name: room.name,
clients: room.clients,
maxClients: room.maxClients,
metadata: room.metadata,
locked: room.locked,
private: room.private,
createdAt: room.createdAt
}));
res.json(roomStats);
} catch (error) {
console.error("[AdminAPI] Error fetching rooms:", error);
res.status(500).json({ error: "Failed to fetch rooms" });
}
});
adminRouter.get("/rooms/:roomId/stats", async (req: Request, res: Response) => {
try {
const { roomId } = req.params;
const roomData = await matchMaker.remoteRoomCall(roomId, "getState");
res.json(roomData);
} catch (error) {
console.error(`[AdminAPI] Error fetching room ${req.params.roomId} stats:`, error);
res.status(500).json({ error: "Failed to fetch room stats" });
}
});
adminRouter.post("/rooms/:roomId/pause", async (req: Request, res: Response) => {
try {
const { roomId } = req.params;
const rooms = await matchMaker.query({ roomId });
if (rooms.length === 0) {
return res.status(404).json({ error: "Room not found" });
}
await matchMaker.remoteRoomCall(roomId, "broadcast", ["admin:pause"]);
res.json({ success: true, message: "Room paused" });
} catch (error) {
console.error(`[AdminAPI] Error pausing room ${req.params.roomId}:`, error);
res.status(500).json({ error: "Failed to pause room" });
}
});
adminRouter.post("/rooms/:roomId/resume", async (req: Request, res: Response) => {
try {
const { roomId } = req.params;
const rooms = await matchMaker.query({ roomId });
if (rooms.length === 0) {
return res.status(404).json({ error: "Room not found" });
}
await matchMaker.remoteRoomCall(roomId, "broadcast", ["admin:resume"]);
res.json({ success: true, message: "Room resumed" });
} catch (error) {
console.error(`[AdminAPI] Error resuming room ${req.params.roomId}:`, error);
res.status(500).json({ error: "Failed to resume room" });
}
});
adminRouter.post("/rooms/:roomId/restart", async (req: Request, res: Response) => {
try {
const { roomId } = req.params;
const rooms = await matchMaker.query({ roomId });
if (rooms.length === 0) {
return res.status(404).json({ error: "Room not found" });
}
await matchMaker.remoteRoomCall(roomId, "broadcast", ["admin:restart"]);
res.json({ success: true, message: "Room restarted" });
} catch (error) {
console.error(`[AdminAPI] Error restarting room ${req.params.roomId}:`, error);
res.status(500).json({ error: "Failed to restart room" });
}
});
adminRouter.post("/rooms/:roomId/kick/:playerId", async (req: Request, res: Response) => {
try {
const { roomId, playerId } = req.params;
const rooms = await matchMaker.query({ roomId });
if (rooms.length === 0) {
return res.status(404).json({ error: "Room not found" });
}
await matchMaker.remoteRoomCall(roomId, "broadcast", ["admin:kick", playerId]);
res.json({ success: true, message: `Player ${playerId} kicked` });
} catch (error) {
console.error(`[AdminAPI] Error kicking player from room ${req.params.roomId}:`, error);
res.status(500).json({ error: "Failed to kick player" });
}
});
adminRouter.get("/stats", async (req: Request, res: Response) => {
try {
const stats = await matchMaker.stats.fetchAll();
const globalCCU = await matchMaker.stats.getGlobalCCU();
res.json({
processes: stats,
globalCCU,
localCCU: matchMaker.stats.local.ccu,
localRoomCount: matchMaker.stats.local.roomCount
});
} catch (error) {
console.error("[AdminAPI] Error fetching stats:", error);
res.status(500).json({ error: "Failed to fetch stats" });
}
});
export { adminRouter };

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server/src/index.ts Normal file
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import { Server } from "colyseus";
import { createServer } from "http";
import express from "express";
import cors from "cors";
import { monitor } from "@colyseus/monitor";
import { GameRoom } from "./rooms/GameRoom";
import { LobbyRoom } from "./rooms/LobbyRoom";
import { adminRouter } from "./adminApi";
const port = Number(process.env.PORT) || 3000;
const app = express();
app.use(cors());
app.use(express.json());
const server = createServer(app);
const gameServer = new Server({
server,
});
gameServer.define("lobby", LobbyRoom)
.filterBy(["maxClients"]);
gameServer.define("game", GameRoom)
.filterBy(["maxClients"])
.enableRealtimeListing();
app.use("/api", adminRouter);
app.use("/colyseus", monitor());
app.get("/health", (req, res) => {
res.json({ status: "healthy", uptime: process.uptime() });
});
gameServer.listen(port);
console.log(`🎮 Snatch Game Server is running on port ${port}`);
console.log(`📊 Monitor: http://localhost:${port}/colyseus`);
console.log(`🌐 WebSocket: ws://localhost:${port}`);
console.log(`🔧 Admin API: http://localhost:${port}/api`);

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import { Room, Client } from "colyseus";
import { GameState } from "./schemas/GameState";
import { GameStatus } from "../../../shared/types";
import { NameManager } from "../utils/nameManager";
export class GameRoom extends Room<GameState> {
maxClients = 2;
private gameInterval?: NodeJS.Timeout;
private readonly TICK_RATE = 1000; // Update every second
onCreate(options: any) {
this.setState(new GameState());
this.state.roomId = this.roomId;
this.onMessage("click", (client) => {
this.handleClick(client);
});
this.onMessage("admin:pause", () => {
this.state.pauseGame();
});
this.onMessage("admin:resume", () => {
this.state.resumeGame();
});
this.onMessage("admin:restart", () => {
this.handleRestart();
});
this.onMessage("admin:kick", (client, playerId: string) => {
this.handleKick(playerId);
});
}
onJoin(client: Client, options: any) {
console.log(`[GameRoom] ${client.sessionId} joined room ${this.roomId}`);
const playerName = options.playerName || "player";
const uniqueName = NameManager.getInstance().generateUniquePlayerName(playerName, client.sessionId);
this.state.addPlayer(client.sessionId, uniqueName);
client.send("playerInfo", {
sessionId: client.sessionId,
name: uniqueName,
roomId: this.roomId
});
if (this.state.players.size === 2 && this.state.gameStatus === GameStatus.WAITING) {
this.startGame();
}
}
onLeave(client: Client, consented: boolean) {
console.log(`[GameRoom] ${client.sessionId} left room ${this.roomId}`);
const player = this.state.players.get(client.sessionId);
if (player) {
player.connected = false;
NameManager.getInstance().releasePlayerName(client.sessionId);
}
if (this.state.gameStatus === GameStatus.PLAYING) {
if (this.getConnectedPlayersCount() < 2) {
this.pauseGame();
}
}
this.allowReconnection(client, 30);
}
async onReconnect(client: Client) {
console.log(`[GameRoom] ${client.sessionId} reconnected to room ${this.roomId}`);
const player = this.state.players.get(client.sessionId);
if (player) {
player.connected = true;
}
if (this.state.gameStatus === GameStatus.PAUSED && this.getConnectedPlayersCount() === 2) {
this.state.resumeGame();
}
}
onDispose() {
console.log(`[GameRoom] Room ${this.roomId} disposing...`);
if (this.gameInterval) {
clearInterval(this.gameInterval);
}
this.state.players.forEach(player => {
NameManager.getInstance().releasePlayerName(player.sessionId);
});
}
private startGame() {
console.log(`[GameRoom] Starting game in room ${this.roomId}`);
this.state.startGame();
this.broadcast("gameStart");
this.gameInterval = setInterval(() => {
this.state.updateTimer(this.TICK_RATE / 1000);
if (this.state.gameStatus === GameStatus.FINISHED) {
this.endGame();
}
}, this.TICK_RATE);
}
private pauseGame() {
console.log(`[GameRoom] Pausing game in room ${this.roomId}`);
this.state.pauseGame();
this.broadcast("gamePaused");
}
private endGame() {
console.log(`[GameRoom] Game ended in room ${this.roomId}. Winner: ${this.state.winner}`);
if (this.gameInterval) {
clearInterval(this.gameInterval);
this.gameInterval = undefined;
}
this.broadcast("gameEnd", {
winner: this.state.winner,
players: Array.from(this.state.players.values()).map(p => ({
name: p.name,
clicks: p.clicks
}))
});
setTimeout(() => {
this.state.restartGame();
if (this.state.players.size === 2) {
this.startGame();
}
}, 5000);
}
private handleClick(client: Client) {
if (this.state.gameStatus !== GameStatus.PLAYING) {
return;
}
const player = this.state.players.get(client.sessionId);
if (player && player.connected) {
player.incrementClicks();
}
}
private handleRestart() {
console.log(`[GameRoom] Admin restart in room ${this.roomId}`);
if (this.gameInterval) {
clearInterval(this.gameInterval);
this.gameInterval = undefined;
}
this.state.restartGame();
this.broadcast("gameRestart");
if (this.state.players.size === 2) {
setTimeout(() => this.startGame(), 2000);
}
}
private handleKick(playerId: string) {
console.log(`[GameRoom] Admin kick player ${playerId} from room ${this.roomId}`);
const client = this.clients.find(c => c.sessionId === playerId);
if (client) {
client.leave(1000);
}
}
private getConnectedPlayersCount(): number {
let count = 0;
this.state.players.forEach(player => {
if (player.connected) count++;
});
return count;
}
getState() {
return {
roomId: this.roomId,
players: Array.from(this.state.players.values()).map(p => ({
sessionId: p.sessionId,
name: p.name,
clicks: p.clicks
})),
gameStatus: this.state.gameStatus,
timeRemaining: this.state.timeRemaining,
winner: this.state.winner
};
}
}

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import { Room, Client, matchMaker } from "colyseus";
import { LobbyState, AvailableRoom } from "./schemas/LobbyState";
import { NameManager } from "../utils/nameManager";
export class LobbyRoom extends Room<LobbyState> {
private updateInterval?: NodeJS.Timeout;
onCreate(options: any) {
this.setState(new LobbyState());
this.setPrivate(false);
this.onMessage("setName", (client, playerName: string) => {
this.handleSetName(client, playerName);
});
this.onMessage("quickPlay", (client) => {
this.handleQuickPlay(client);
});
this.onMessage("joinRoom", (client, roomId: string) => {
this.handleJoinRoom(client, roomId);
});
this.updateInterval = setInterval(() => {
this.updateAvailableRooms();
}, 2000);
}
onJoin(client: Client, options: any) {
console.log(`[LobbyRoom] ${client.sessionId} joined lobby`);
const defaultName = `guest`;
const uniqueName = NameManager.getInstance().generateUniquePlayerName(defaultName, client.sessionId);
this.state.addPlayer(client.sessionId, uniqueName);
client.send("welcome", {
sessionId: client.sessionId,
assignedName: uniqueName
});
this.updateAvailableRooms();
}
onLeave(client: Client, consented: boolean) {
console.log(`[LobbyRoom] ${client.sessionId} left lobby`);
const player = this.state.players.get(client.sessionId);
if (player) {
NameManager.getInstance().releasePlayerName(client.sessionId);
}
this.state.removePlayer(client.sessionId);
}
onDispose() {
console.log("[LobbyRoom] Disposing lobby room");
if (this.updateInterval) {
clearInterval(this.updateInterval);
}
this.state.players.forEach(player => {
NameManager.getInstance().releasePlayerName(player.sessionId);
});
}
private handleSetName(client: Client, playerName: string) {
const currentPlayer = this.state.players.get(client.sessionId);
if (!currentPlayer) return;
NameManager.getInstance().releasePlayerName(client.sessionId);
const uniqueName = NameManager.getInstance().generateUniquePlayerName(playerName, client.sessionId);
currentPlayer.name = uniqueName;
client.send("nameUpdated", {
name: uniqueName
});
}
private async handleQuickPlay(client: Client) {
const player = this.state.players.get(client.sessionId);
if (!player || player.inGame) return;
try {
const reservation = await matchMaker.joinOrCreate("game", {
playerName: player.name
});
this.state.setPlayerInGame(client.sessionId, true);
client.send("roomReservation", {
sessionId: reservation.sessionId,
room: reservation.room
});
setTimeout(() => {
client.leave();
}, 1000);
} catch (error) {
console.error("[LobbyRoom] Error in quick play:", error);
client.send("error", {
message: "Could not find or create a game room"
});
}
}
private async handleJoinRoom(client: Client, roomId: string) {
const player = this.state.players.get(client.sessionId);
if (!player || player.inGame) return;
try {
const reservation = await matchMaker.joinById(roomId, {
playerName: player.name
});
this.state.setPlayerInGame(client.sessionId, true);
client.send("roomReservation", {
sessionId: reservation.sessionId,
room: reservation.room
});
setTimeout(() => {
client.leave();
}, 1000);
} catch (error) {
console.error("[LobbyRoom] Error joining room:", error);
client.send("error", {
message: "Could not join the selected room"
});
}
}
private async updateAvailableRooms() {
try {
const rooms = await matchMaker.query({ name: "game" });
const availableRooms = rooms
.filter(room => !room.locked && room.clients < 2)
.map(room => new AvailableRoom(
room.roomId,
room.clients,
room.metadata?.gameStatus || "waiting"
));
this.state.updateAvailableRooms(availableRooms);
} catch (error) {
console.error("[LobbyRoom] Error updating available rooms:", error);
}
}
}

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import { Schema, type, MapSchema } from "@colyseus/schema";
import { Player } from "./Player";
import { GameStatus } from "../../../../shared/types";
export class GameState extends Schema {
@type({ map: Player }) players = new MapSchema<Player>();
@type("string") gameStatus: GameStatus = GameStatus.WAITING;
@type("number") timeRemaining: number = 600; // 10 minutes in seconds
@type("string") winner: string = "";
@type("number") startTime: number = 0;
@type("string") roomId: string = "";
constructor() {
super();
}
addPlayer(sessionId: string, name: string): Player {
const player = new Player(sessionId, name);
this.players.set(sessionId, player);
return player;
}
removePlayer(sessionId: string): void {
this.players.delete(sessionId);
}
startGame(): void {
this.gameStatus = GameStatus.PLAYING;
this.startTime = Date.now();
this.timeRemaining = 600;
this.resetAllPlayers();
}
pauseGame(): void {
if (this.gameStatus === GameStatus.PLAYING) {
this.gameStatus = GameStatus.PAUSED;
}
}
resumeGame(): void {
if (this.gameStatus === GameStatus.PAUSED) {
this.gameStatus = GameStatus.PLAYING;
}
}
finishGame(): void {
this.gameStatus = GameStatus.FINISHED;
this.determineWinner();
}
restartGame(): void {
this.gameStatus = GameStatus.WAITING;
this.timeRemaining = 600;
this.winner = "";
this.startTime = 0;
this.resetAllPlayers();
}
private resetAllPlayers(): void {
this.players.forEach(player => player.reset());
}
private determineWinner(): void {
let maxClicks = -1;
let winner = "";
this.players.forEach(player => {
if (player.clicks > maxClicks) {
maxClicks = player.clicks;
winner = player.name;
}
});
this.winner = winner;
}
updateTimer(deltaTime: number): void {
if (this.gameStatus === GameStatus.PLAYING && this.timeRemaining > 0) {
this.timeRemaining -= deltaTime;
if (this.timeRemaining <= 0) {
this.timeRemaining = 0;
this.finishGame();
}
}
}
}

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import { Schema, type, MapSchema, ArraySchema } from "@colyseus/schema";
export class LobbyPlayer extends Schema {
@type("string") sessionId: string = "";
@type("string") name: string = "";
@type("boolean") inGame: boolean = false;
constructor(sessionId: string, name: string) {
super();
this.sessionId = sessionId;
this.name = name;
this.inGame = false;
}
}
export class AvailableRoom extends Schema {
@type("string") roomId: string = "";
@type("number") playerCount: number = 0;
@type("string") status: string = "";
constructor(roomId: string, playerCount: number, status: string) {
super();
this.roomId = roomId;
this.playerCount = playerCount;
this.status = status;
}
}
export class LobbyState extends Schema {
@type({ map: LobbyPlayer }) players = new MapSchema<LobbyPlayer>();
@type([AvailableRoom]) availableRooms = new ArraySchema<AvailableRoom>();
@type("number") totalPlayers: number = 0;
constructor() {
super();
}
addPlayer(sessionId: string, name: string): LobbyPlayer {
const player = new LobbyPlayer(sessionId, name);
this.players.set(sessionId, player);
this.totalPlayers = this.players.size;
return player;
}
removePlayer(sessionId: string): void {
this.players.delete(sessionId);
this.totalPlayers = this.players.size;
}
updateAvailableRooms(rooms: AvailableRoom[]): void {
this.availableRooms.clear();
rooms.forEach(room => this.availableRooms.push(room));
}
setPlayerInGame(sessionId: string, inGame: boolean): void {
const player = this.players.get(sessionId);
if (player) {
player.inGame = inGame;
}
}
}

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import { Schema, type } from "@colyseus/schema";
export class Player extends Schema {
@type("string") sessionId: string = "";
@type("string") name: string = "";
@type("number") clicks: number = 0;
@type("boolean") connected: boolean = true;
constructor(sessionId: string, name: string) {
super();
this.sessionId = sessionId;
this.name = name;
this.clicks = 0;
this.connected = true;
}
incrementClicks(): void {
this.clicks++;
}
reset(): void {
this.clicks = 0;
}
}

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export class NameManager {
private static instance: NameManager;
private nameCounters: Map<string, number> = new Map();
private sessionToName: Map<string, string> = new Map();
private constructor() {}
static getInstance(): NameManager {
if (!NameManager.instance) {
NameManager.instance = new NameManager();
}
return NameManager.instance;
}
generateUniquePlayerName(baseName: string, sessionId: string): string {
const normalizedName = baseName.trim().toLowerCase();
if (!normalizedName) {
return this.generateUniquePlayerName('player', sessionId);
}
const currentCounter = this.nameCounters.get(normalizedName) || 0;
const newCounter = currentCounter + 1;
this.nameCounters.set(normalizedName, newCounter);
const uniqueName = newCounter === 1 ? normalizedName : `${normalizedName}-${newCounter}`;
this.sessionToName.set(sessionId, uniqueName);
return uniqueName;
}
releasePlayerName(sessionId: string): void {
const name = this.sessionToName.get(sessionId);
if (name) {
this.sessionToName.delete(sessionId);
}
}
getPlayerName(sessionId: string): string | undefined {
return this.sessionToName.get(sessionId);
}
getAllActivePlayers(): string[] {
return Array.from(this.sessionToName.values());
}
}

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server/tsconfig.json Normal file
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{
"compilerOptions": {
"target": "ES2020",
"module": "commonjs",
"lib": ["ES2020"],
"outDir": "./dist",
"rootDir": "../",
"strict": true,
"esModuleInterop": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true,
"experimentalDecorators": true,
"useDefineForClassFields": false,
"resolveJsonModule": true,
"declaration": true,
"declarationMap": true,
"sourceMap": true
},
"include": ["src/**/*", "../shared/**/*"],
"exclude": ["node_modules", "dist"]
}

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shared/types.ts Normal file
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export interface PlayerInfo {
sessionId: string;
name: string;
clicks: number;
}
export interface RoomStats {
roomId: string;
players: PlayerInfo[];
gameStatus: GameStatus;
timeRemaining: number;
winner?: string;
createdAt: number;
}
export enum GameStatus {
WAITING = 'waiting',
PLAYING = 'playing',
PAUSED = 'paused',
FINISHED = 'finished'
}
export interface AdminAction {
action: 'pause' | 'restart' | 'kick';
roomId: string;
playerId?: string;
}