feat: mejoras al dashboard y selector de UUID

- Dashboard: agregar opciones de 50 pestañas deterministas (lotes 1-4)
- Dashboard: botón para cerrar salas individuales y expulsar jugadores
- Dashboard: selector de variante G por sala individual en tabla
- Nuevo selector moderno de UUID en página principal
- Mostrar nombres de jugadores en selector de UUID
- Búsqueda por UUID o nombre de jugador
- Redireccionar /missing-uuid a selector principal
- Endpoints para obtener UUIDs con nombres y cerrar/cambiar variante de salas
This commit is contained in:
2025-08-15 22:56:07 -06:00
parent f214174bab
commit ace9f8ee50
5 changed files with 581 additions and 12 deletions

View File

@@ -37,6 +37,10 @@
<option :value="2">2</option>
<option :value="6">6</option>
<option :value="10">10</option>
<option value="50-1">50 (Lote 1: UUIDs 1-50)</option>
<option value="50-2">50 (Lote 2: UUIDs 51-100)</option>
<option value="50-3">50 (Lote 3: UUIDs 101-150)</option>
<option value="50-4">50 (Lote 4: UUIDs 151-200)</option>
</select>
<template v-if="openCount === 1">
<label>UUID:</label>
@@ -154,6 +158,8 @@
:room-details="roomDetails"
@refresh="fetchData"
@view-room-modal="openRoomModal"
@close-room="closeRoom"
@change-variant="changeRoomVariant"
/>
<!-- Cards View -->
@@ -238,7 +244,7 @@ const isLoadingGlobal = ref(false);
// Open tabs UI state
const allowedUuids = ref<string[]>([]);
const openCount = ref<1|2|6|10>(1);
const openCount = ref<1|2|6|10|'50-1'|'50-2'|'50-3'|'50-4'>(1);
const selectedUuid = ref('');
const gameRooms = computed(() => rooms.value.filter(r => r.name === 'game'));
@@ -248,14 +254,17 @@ const totalPlayers = computed(() => rooms.value.reduce((sum, room) => sum + room
onMounted(async () => {
// Try SSE first, fallback to polling if it fails
initSSE();
// Load allowed UUIDs
// Load allowed UUIDs from API
try {
const list = await colyseusService.fetchAllowedUuids();
allowedUuids.value = list || [];
const response = await fetch(`${import.meta.env.VITE_API_URL || 'http://localhost:3000/api'}/admin/uuids`);
const data = await response.json();
allowedUuids.value = data.uuids || [];
if (!selectedUuid.value && allowedUuids.value.length > 0) {
selectedUuid.value = allowedUuids.value[0];
}
} catch {}
} catch {
console.error('Failed to load UUIDs from API');
}
});
onUnmounted(() => {
@@ -329,6 +338,43 @@ async function kickPlayer(roomId: string, playerId: string) {
}
}
async function closeRoom(roomId: string) {
if (!confirm('¿Estás seguro de que quieres expulsar a todos los jugadores y cerrar esta sala?')) return;
try {
const response = await fetch(`${import.meta.env.VITE_API_URL || 'http://localhost:3000/api'}/rooms/${roomId}/close`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' }
});
if (!response.ok) throw new Error('Failed to close room');
console.log(`Room ${roomId} closed successfully`);
await fetchData();
} catch (error) {
console.error('Failed to close room:', error);
alert('Failed to close room. Check console for details.');
}
}
async function changeRoomVariant(roomId: string, variant: string) {
try {
const response = await fetch(`${import.meta.env.VITE_API_URL || 'http://localhost:3000/api'}/rooms/${roomId}/variant`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ variant })
});
if (!response.ok) throw new Error('Failed to change room variant');
console.log(`Room ${roomId} variant changed to ${variant} successfully`);
await fetchData();
} catch (error) {
console.error('Failed to change room variant:', error);
alert('Failed to change room variant. Check console for details.');
}
}
function refreshData() {
fetchData();
@@ -351,10 +397,24 @@ function openTabs() {
return;
}
// Randomly select N distinct UUIDs
const N = openCount.value as number;
const pool = [...allowedUuids.value];
if (pool.length === 0) return;
// Handle deterministic 50-UUID batches
if (typeof openCount.value === 'string' && openCount.value.startsWith('50-')) {
const batchNumber = parseInt(openCount.value.split('-')[1]);
const startIndex = (batchNumber - 1) * 50;
const endIndex = startIndex + 50;
const batchUuids = pool.slice(startIndex, Math.min(endIndex, pool.length));
batchUuids.forEach(u => openOne(u));
return;
}
// For numeric counts, randomly select N distinct UUIDs
const N = openCount.value as number;
// For other counts, use distinct UUIDs
for (let i = pool.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[pool[i], pool[j]] = [pool[j], pool[i]];