Implementar sistema UUID para nombres únicos globales

- Agregado UUID persistente en base de datos local (LokiJS)
- Nombres únicos por UUID en lugar de sessionId
- Nombres persisten entre reconexiones mientras el servidor esté activo
- Migración automática de perfiles existentes
- Registrados handlers para evitar warnings de mensajes no encontrados
This commit is contained in:
2025-08-12 17:35:57 -06:00
parent 75b114d66d
commit b754ec043a
5 changed files with 122 additions and 55 deletions

View File

@@ -49,7 +49,11 @@ class ColyseusService {
async joinLobby(): Promise<Room> {
try {
const room = await this.client.joinOrCreate("lobby");
// Initialize DB first to get UUID
await localDB.init();
const uuid = localDB.getUUID();
const room = await this.client.joinOrCreate("lobby", { uuid });
this.lobbyRoom.value = room;
this.currentRoom = room;
// Require explicit confirmation each time we join the lobby (auto-confirm if saved name exists)
@@ -58,22 +62,29 @@ class ColyseusService {
room.onMessage("welcome", async (data) => {
this.sessionId.value = data.sessionId;
if (data.color) this.playerColor.value = data.color;
// Initialize local DB and optionally auto-apply saved profile
try {
await localDB.init();
const profile = localDB.getLocalPlayer();
// Apply saved color silently
if (profile?.color && profile.color !== this.playerColor.value) {
this.setPlayerColor(profile.color);
// If server already has a name for us, use it
if (data.name) {
this.playerName.value = data.name;
this.nameConfirmed.value = true;
} else {
// Initialize local DB and optionally auto-apply saved profile
try {
await localDB.init();
const profile = localDB.getLocalPlayer();
// Apply saved color silently
if (profile?.color && profile.color !== this.playerColor.value) {
this.setPlayerColor(profile.color);
}
if (profile?.name) {
this.playerName.value = profile.name;
try { localDB.setName(profile.name); } catch {}
this.setPlayerName(profile.name);
this.nameConfirmed.value = true;
}
} catch (e) {
console.warn("Local DB init failed", e);
}
if (profile?.name) {
this.playerName.value = profile.name;
try { localDB.setName(profile.name); } catch {}
this.setPlayerName(profile.name);
this.nameConfirmed.value = true;
}
} catch (e) {
console.warn("Local DB init failed", e);
}
});
@@ -119,7 +130,8 @@ class ColyseusService {
async setPlayerName(name: string): Promise<void> {
if (this.lobbyRoom.value) {
this.lobbyRoom.value.send("setName", name);
const uuid = localDB.getUUID();
this.lobbyRoom.value.send("setName", { name, uuid });
}
}

View File

@@ -2,6 +2,7 @@ import Loki from "lokijs";
export interface LocalPlayerDoc {
id: string; // fixed id for local profile
uuid: string; // persistent unique identifier
name: string;
color: string;
stats: {
@@ -29,13 +30,19 @@ class LocalDBService {
this.players = this.db!.addCollection<LocalPlayerDoc>("players", { unique: ["id"] });
}
// Ensure local profile exists
if (!this.players.by("id", "local")) {
let localPlayer = this.players.by("id", "local");
if (!localPlayer) {
this.players.insert({
id: "local",
uuid: this.generateUUID(),
name: "",
color: "#667eea",
stats: { totalClicks: 0, gamesPlayed: 0, wins: 0, losses: 0 }
});
} else if (!localPlayer.uuid) {
// Migrate existing profiles to have a UUID
localPlayer.uuid = this.generateUUID();
this.players.update(localPlayer);
}
this.initialized = true;
this.db!.saveDatabase(() => resolve());
@@ -85,6 +92,25 @@ class LocalDBService {
this.col.update(doc);
this.db?.saveDatabase();
}
getUUID(): string {
const doc = this.getLocalPlayer();
if (!doc.uuid) {
doc.uuid = this.generateUUID();
this.col.update(doc);
this.db?.saveDatabase();
}
return doc.uuid;
}
private generateUUID(): string {
// Simple UUID v4 generator
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
const r = Math.random() * 16 | 0;
const v = c === 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
}
}
export const localDB = new LocalDBService();
export const localDB = new LocalDBService();