diff --git a/client/src/views/DemoGame.vue b/client/src/views/DemoGame.vue
index 8ec2533..1a217f9 100644
--- a/client/src/views/DemoGame.vue
+++ b/client/src/views/DemoGame.vue
@@ -12,6 +12,17 @@
Puntos: {{ s.points }}
+
+
+
+
+
Se cerrará en {{ remainingSeconds }}s
@@ -116,7 +127,7 @@ const variants = ['G1','G2','G3','G4','G5'];
// End-of-game modal state and helpers
const endModal = ref<{ visible: boolean }>({ visible: false });
-const remainingSeconds = ref(10);
+const remainingSeconds = ref(20);
let endTimerTimeout: any = null;
let endTimerInterval: any = null;
@@ -124,7 +135,7 @@ function showEndModal() {
// Prevent multiple timers
if (endModal.value.visible) return;
endModal.value.visible = true;
- remainingSeconds.value = 10;
+ remainingSeconds.value = 20;
if (endTimerInterval) clearInterval(endTimerInterval);
if (endTimerTimeout) clearTimeout(endTimerTimeout);
endTimerInterval = setInterval(() => {
@@ -132,7 +143,7 @@ function showEndModal() {
}, 1000);
endTimerTimeout = setTimeout(() => {
dismissEndModal();
- }, 10000);
+ }, 20000);
}
function dismissEndModal() {
@@ -141,6 +152,40 @@ function dismissEndModal() {
if (endTimerTimeout) { clearTimeout(endTimerTimeout); endTimerTimeout = null; }
}
+// Function to get next variant in sequence
+function getNextVariant(): string {
+ const currentIndex = variants.indexOf(currentVariant.value);
+ const nextIndex = (currentIndex + 1) % variants.length;
+ return variants[nextIndex];
+}
+
+// Function to get previous variant in sequence
+function getPreviousVariant(): string {
+ const currentIndex = variants.indexOf(currentVariant.value);
+ const previousIndex = (currentIndex - 1 + variants.length) % variants.length;
+ return variants[previousIndex];
+}
+
+// Function to change to next variant and dismiss modal
+function changeToNextVariant() {
+ const nextVariant = getNextVariant();
+ setVariant(nextVariant);
+ dismissEndModal();
+}
+
+// Function to change to previous variant and dismiss modal
+function changeToPreviousVariant() {
+ const previousVariant = getPreviousVariant();
+ setVariant(previousVariant);
+ dismissEndModal();
+}
+
+// Function to restart the same variant and dismiss modal
+function restartCurrentVariant() {
+ setVariant(currentVariant.value);
+ dismissEndModal();
+}
+
const finalScores = computed(() => {
return players.value.map(p => {
const points = (p.role === 'P2')
@@ -271,6 +316,10 @@ onMounted(() => {
room.onMessage("variantChanged", (data: { variant: string }) => {
currentVariant.value = data.variant as any;
+ // Close end modal if it's open when variant changes
+ if (endModal.value.visible) {
+ dismissEndModal();
+ }
});
// No round transition banners
@@ -378,6 +427,46 @@ async function leaveGame() {
.end-modal .score-row .name { font-weight:800; color:#1f2937; }
.end-modal .score-row .tokens { font-weight:700; color:#374151; }
.end-modal .score-row .points { font-weight:900; color:#111827; }
+.end-modal .modal-actions {
+ margin: 16px 0;
+ display: flex;
+ gap: 12px;
+ justify-content: center;
+ align-items: center;
+}
+.end-modal .btn-next-variant, .end-modal .btn-prev-variant, .end-modal .btn-restart-variant {
+ background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
+ color: white;
+ border: none;
+ padding: 12px 16px;
+ border-radius: 8px;
+ font-size: 14px;
+ font-weight: 600;
+ cursor: pointer;
+ transition: all 0.3s ease;
+ box-shadow: 0 4px 12px rgba(102, 126, 234, 0.3);
+ min-width: 85px;
+}
+.end-modal .btn-prev-variant {
+ background: linear-gradient(135deg, #f093fb 0%, #f5576c 100%);
+ box-shadow: 0 4px 12px rgba(240, 147, 251, 0.3);
+}
+.end-modal .btn-restart-variant {
+ background: linear-gradient(135deg, #4facfe 0%, #00f2fe 100%);
+ box-shadow: 0 4px 12px rgba(79, 172, 254, 0.3);
+}
+.end-modal .btn-next-variant:hover {
+ transform: translateY(-2px);
+ box-shadow: 0 6px 16px rgba(102, 126, 234, 0.4);
+}
+.end-modal .btn-prev-variant:hover {
+ transform: translateY(-2px);
+ box-shadow: 0 6px 16px rgba(240, 147, 251, 0.4);
+}
+.end-modal .btn-restart-variant:hover {
+ transform: translateY(-2px);
+ box-shadow: 0 6px 16px rgba(79, 172, 254, 0.4);
+}
.end-modal .hint { font-size: 12px; color:#6b7280; text-align:right; }
.game-container { background: white; border-radius: 20px; padding: 24px; max-width: 1000px; width: 100%; box-shadow: 0 20px 60px rgba(0,0,0,0.3); }
.game-header { display:flex; align-items: center; justify-content: space-between; gap: 12px; margin-bottom: 12px; flex-wrap: wrap; }
diff --git a/client/src/views/games/OfferControls.vue b/client/src/views/games/OfferControls.vue
index 3712ee5..b2e6db9 100644
--- a/client/src/views/games/OfferControls.vue
+++ b/client/src/views/games/OfferControls.vue
@@ -115,15 +115,20 @@ const requestElote = ref(0);
const advancedMode = ref(false); // Start in basic mode
const room = computed(() => colyseusService.gameRoom.value as any);
-const p1 = computed(() => room.value?.state ? room.value.state.players.get(room.value.state.p1Id) : null);
-const p2 = computed(() => room.value?.state ? room.value.state.players.get(room.value.state.p2Id) : null);
const isFinished = ref(false);
-const maxOfferPavo = computed(() => (p1.value?.pavoTokens ?? Infinity));
-const maxOfferElote = computed(() => (p1.value?.eloteTokens ?? Infinity));
-const maxRequestPavo = computed(() => (p2.value?.pavoTokens ?? Infinity));
-const maxRequestElote = computed(() => (p2.value?.eloteTokens ?? Infinity));
+
+// Reactive refs for player tokens
+const p1PavoTokens = ref(0);
+const p1EloteTokens = ref(0);
+const p2PavoTokens = ref(0);
+const p2EloteTokens = ref(0);
+
+const maxOfferPavo = computed(() => p1PavoTokens.value);
+const maxOfferElote = computed(() => p1EloteTokens.value);
+const maxRequestPavo = computed(() => p2PavoTokens.value);
+const maxRequestElote = computed(() => p2EloteTokens.value);
const isNonsense = computed(() => (offerPavo.value|0) === (requestPavo.value|0) && (offerElote.value|0) === (requestElote.value|0));
-const canMakeBasicOffer = computed(() => (p1.value?.pavoTokens ?? 0) >= 3);
+const canMakeBasicOffer = computed(() => p1PavoTokens.value >= 3);
function clampAll() {
offerPavo.value = Math.max(0, Math.min(offerPavo.value | 0, maxOfferPavo.value));
@@ -138,9 +143,64 @@ onMounted(() => {
if (r?.state) {
isFinished.value = ((r.state.gameStatus || '').toLowerCase() === 'finished');
const $ = getStateCallbacks(r);
+
+ // Initialize token values
+ const p1 = r.state.players.get(r.state.p1Id);
+ const p2 = r.state.players.get(r.state.p2Id);
+ if (p1) {
+ p1PavoTokens.value = p1.pavoTokens || 0;
+ p1EloteTokens.value = p1.eloteTokens || 0;
+ }
+ if (p2) {
+ p2PavoTokens.value = p2.pavoTokens || 0;
+ p2EloteTokens.value = p2.eloteTokens || 0;
+ }
+
$(r.state).listen('gameStatus', (v: string) => {
isFinished.value = (v || '').toLowerCase() === 'finished';
});
+
+ // Reset inputs when round goes back to 1 (game restart)
+ $(r.state).listen('currentRound', (round: number) => {
+ if (round === 1) {
+ offerPavo.value = 0;
+ offerElote.value = 0;
+ requestPavo.value = 0;
+ requestElote.value = 0;
+ }
+ });
+
+ // Update token refs when player tokens change
+ $(r.state).players.onAdd((player: any, sessionId: string) => {
+ const isP1 = sessionId === r.state.p1Id;
+ const isP2 = sessionId === r.state.p2Id;
+
+ // Set initial values
+ if (isP1) {
+ p1PavoTokens.value = player.pavoTokens || 0;
+ p1EloteTokens.value = player.eloteTokens || 0;
+ } else if (isP2) {
+ p2PavoTokens.value = player.pavoTokens || 0;
+ p2EloteTokens.value = player.eloteTokens || 0;
+ }
+
+ $(player).listen('pavoTokens', (tokens: number) => {
+ if (isP1) {
+ p1PavoTokens.value = tokens || 0;
+ } else if (isP2) {
+ p2PavoTokens.value = tokens || 0;
+ }
+ clampAll();
+ });
+ $(player).listen('eloteTokens', (tokens: number) => {
+ if (isP1) {
+ p1EloteTokens.value = tokens || 0;
+ } else if (isP2) {
+ p2EloteTokens.value = tokens || 0;
+ }
+ clampAll();
+ });
+ });
}
});
diff --git a/server/src/rooms/GameRoom.ts b/server/src/rooms/GameRoom.ts
index ffdd2b2..9450dc4 100644
--- a/server/src/rooms/GameRoom.ts
+++ b/server/src/rooms/GameRoom.ts
@@ -77,18 +77,45 @@ export class GameRoom extends Room {
// Reset to round 1 and clear decisions when variant changes
this.state.currentRound = 1;
this.state.resetRound();
- // Update metadata with new variant and round (don't special-case FINISHED)
+
+ // Reset player tokens while preserving shame tokens
+ this.state.players.forEach((player, sessionId) => {
+ const currentShameTokens = player.shameTokens || 0;
+
+ if (player.role === 'P1') {
+ player.pavoTokens = 10;
+ player.eloteTokens = 0;
+ } else if (player.role === 'P2') {
+ player.pavoTokens = 0;
+ player.eloteTokens = 10;
+ }
+
+ // Preserve shame tokens
+ player.shameTokens = currentShameTokens;
+ });
+
+ // If game was finished, restart it
+ if (this.state.gameStatus === GameStatus.FINISHED) {
+ this.state.gameStatus = GameStatus.PLAYING;
+ }
+
+ // Update metadata with new status
+ const statusString = this.state.gameStatus === GameStatus.WAITING ? 'waiting' :
+ (this.state.gameStatus === GameStatus.PAUSED ? 'paused' :
+ (this.state.gameStatus === GameStatus.FINISHED ? 'finished' : 'playing'));
+
this.setMetadata({
- gameStatus: this.state.gameStatus === GameStatus.WAITING ? 'waiting' : (this.state.gameStatus === GameStatus.PAUSED ? 'paused' : (this.state.gameStatus === GameStatus.FINISHED ? 'finished' : 'playing')),
+ gameStatus: statusString,
currentRound: this.state.currentRound,
currentVariant: this.state.currentVariant
});
+
// G2: Force offer by default
if (variant === 'G2') {
this.state.forcedByP2 = true;
}
this.broadcast("variantChanged", { variant });
- this.sysChat(`🔄 Variante cambiada a ${variant}`, 'variant_change');
+ this.sysChat(`🔄 Variante cambiada a ${variant} - Juego reiniciado`, 'variant_change');
});
// P1 proposes a variable offer (offer -> P2, request <- from P2)