nombre persitente por navegador

This commit is contained in:
2025-08-11 14:59:37 -06:00
parent 0b9c121f73
commit e5e5ad452a
8 changed files with 253 additions and 26 deletions

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@@ -9,6 +9,7 @@
"version": "1.0.0", "version": "1.0.0",
"dependencies": { "dependencies": {
"colyseus.js": "latest", "colyseus.js": "latest",
"lokijs": "^1.5.12",
"vue": "latest", "vue": "latest",
"vue-router": "latest" "vue-router": "latest"
}, },
@@ -1270,6 +1271,12 @@
"he": "bin/he" "he": "bin/he"
} }
}, },
"node_modules/lokijs": {
"version": "1.5.12",
"resolved": "https://registry.npmjs.org/lokijs/-/lokijs-1.5.12.tgz",
"integrity": "sha512-Q5ALD6JiS6xAUWCwX3taQmgwxyveCtIIuL08+ml0nHwT3k0S/GIFJN+Hd38b1qYIMaE5X++iqsqWVksz7SYW+Q==",
"license": "MIT"
},
"node_modules/magic-string": { "node_modules/magic-string": {
"version": "0.30.17", "version": "0.30.17",
"resolved": "https://registry.npmjs.org/magic-string/-/magic-string-0.30.17.tgz", "resolved": "https://registry.npmjs.org/magic-string/-/magic-string-0.30.17.tgz",

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@@ -11,7 +11,8 @@
"dependencies": { "dependencies": {
"vue": "latest", "vue": "latest",
"vue-router": "latest", "vue-router": "latest",
"colyseus.js": "latest" "colyseus.js": "latest",
"lokijs": "^1.5.12"
}, },
"devDependencies": { "devDependencies": {
"@vitejs/plugin-vue": "latest", "@vitejs/plugin-vue": "latest",
@@ -20,4 +21,4 @@
"vite": "latest", "vite": "latest",
"vue-tsc": "latest" "vue-tsc": "latest"
} }
} }

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@@ -1,5 +1,6 @@
import { Client, Room } from "colyseus.js"; import { Client, Room } from "colyseus.js";
import { ref, Ref } from "vue"; import { ref, Ref } from "vue";
import { localDB } from "./db";
export interface PlayerData { export interface PlayerData {
sessionId: string; sessionId: string;
@@ -24,12 +25,18 @@ class ColyseusService {
private client: Client; private client: Client;
private currentRoom: Room | null = null; private currentRoom: Room | null = null;
private apiBase: string; private apiBase: string;
private desiredName: string | null = null;
private nameRetryCount: number = 0;
private nameRetryTimer: any = null;
private readonly LS_KEY_NAME = "snatch.player.name";
private readonly LS_KEY_COLOR = "snatch.player.color";
public lobbyRoom: Ref<Room | null> = ref(null); public lobbyRoom: Ref<Room | null> = ref(null);
public gameRoom: Ref<Room | null> = ref(null); public gameRoom: Ref<Room | null> = ref(null);
public playerName: Ref<string> = ref(""); public playerName: Ref<string> = ref("");
public sessionId: Ref<string> = ref(""); public sessionId: Ref<string> = ref("");
public playerColor: Ref<string> = ref("#667eea"); public playerColor: Ref<string> = ref("#667eea");
public nameConfirmed: Ref<boolean> = ref(false);
constructor() { constructor() {
const defaultHost = typeof window !== "undefined" ? window.location.hostname : "localhost"; const defaultHost = typeof window !== "undefined" ? window.location.hostname : "localhost";
@@ -42,6 +49,13 @@ class ColyseusService {
const httpProtocol = typeof window !== "undefined" && window.location.protocol === "https:" ? "https" : "http"; const httpProtocol = typeof window !== "undefined" && window.location.protocol === "https:" ? "https" : "http";
const apiFallback = `${httpProtocol}://${defaultHost}:${defaultPort}/api`; const apiFallback = `${httpProtocol}://${defaultHost}:${defaultPort}/api`;
this.apiBase = (import.meta.env as any).VITE_API_URL || apiFallback; this.apiBase = (import.meta.env as any).VITE_API_URL || apiFallback;
// Hydrate from localStorage for immediate UI
try {
const savedName = typeof window !== 'undefined' ? (window.localStorage.getItem(this.LS_KEY_NAME) || "") : "";
const savedColor = typeof window !== 'undefined' ? (window.localStorage.getItem(this.LS_KEY_COLOR) || "") : "";
if (savedName) this.playerName.value = savedName;
if (savedColor) this.playerColor.value = savedColor;
} catch {}
} }
async joinLobby(): Promise<Room> { async joinLobby(): Promise<Room> {
@@ -49,19 +63,77 @@ class ColyseusService {
const room = await this.client.joinOrCreate("lobby"); const room = await this.client.joinOrCreate("lobby");
this.lobbyRoom.value = room; this.lobbyRoom.value = room;
this.currentRoom = room; this.currentRoom = room;
// Require explicit confirmation each time we join the lobby
this.nameConfirmed.value = false;
// Clear any pending name retry from previous sessions
this.desiredName = null;
this.nameRetryCount = 0;
if (this.nameRetryTimer) { clearTimeout(this.nameRetryTimer); this.nameRetryTimer = null; }
room.onMessage("welcome", (data) => { room.onMessage("welcome", async (data) => {
this.sessionId.value = data.sessionId; this.sessionId.value = data.sessionId;
this.playerName.value = data.assignedName;
if (data.color) this.playerColor.value = data.color; if (data.color) this.playerColor.value = data.color;
// Initialize local DB and optionally auto-apply saved profile
try {
await localDB.init();
const profile = localDB.getLocalPlayer();
// Apply saved color silently
if (profile?.color && profile.color !== this.playerColor.value) {
this.setPlayerColor(profile.color);
}
let candidateName = profile?.name || "";
if (!candidateName) {
try { candidateName = typeof window !== 'undefined' ? (window.localStorage.getItem(this.LS_KEY_NAME) || "") : ""; } catch {}
}
if (candidateName) {
this.playerName.value = candidateName;
try { localDB.setName(candidateName); } catch {}
this.claimSavedName(candidateName);
}
} catch (e) {
console.warn("Local DB init failed", e);
// Fallback purely to localStorage
try {
const candidateName = typeof window !== 'undefined' ? (window.localStorage.getItem(this.LS_KEY_NAME) || "") : "";
if (candidateName) {
this.playerName.value = candidateName;
this.claimSavedName(candidateName);
}
} catch {}
}
}); });
room.onMessage("nameUpdated", (data) => { room.onMessage("nameUpdated", (data) => {
this.playerName.value = data.name; this.playerName.value = data.name;
try { localDB.setName(data.name); } catch {}
try { if (typeof window !== 'undefined') window.localStorage.setItem(this.LS_KEY_NAME, data.name || ""); } catch {}
this.nameConfirmed.value = true;
// If we are trying to reclaim a saved name and got a suffixed one, retry briefly.
if (this.desiredName) {
const desired = (this.desiredName || "").trim().toLowerCase();
const got = (data.name || "").trim().toLowerCase();
if (desired && desired !== got && this.nameRetryCount < 2) {
const attempt = ++this.nameRetryCount;
if (this.nameRetryTimer) clearTimeout(this.nameRetryTimer);
this.nameRetryTimer = setTimeout(() => {
// Attempt again; if the previous session has now left, exact name may be free
this.setPlayerName(this.desiredName || "");
}, attempt * 400);
return;
}
// Either matched desired or exceeded retries; stop retrying
this.desiredName = null;
this.nameRetryCount = 0;
if (this.nameRetryTimer) { clearTimeout(this.nameRetryTimer); this.nameRetryTimer = null; }
}
}); });
room.onMessage("colorUpdated", (data) => { room.onMessage("colorUpdated", (data) => {
if (data?.color) this.playerColor.value = data.color; if (data?.color) {
this.playerColor.value = data.color;
try { localDB.setColor(data.color); } catch {}
}
}); });
return room; return room;
@@ -74,12 +146,26 @@ class ColyseusService {
async setPlayerName(name: string): Promise<void> { async setPlayerName(name: string): Promise<void> {
if (this.lobbyRoom.value) { if (this.lobbyRoom.value) {
this.lobbyRoom.value.send("setName", name); this.lobbyRoom.value.send("setName", name);
try { if (typeof window !== 'undefined') window.localStorage.setItem(this.LS_KEY_NAME, name || ""); } catch {}
} }
} }
// Attempt to reclaim the saved name with a short retry window to avoid race
private claimSavedName(name: string): void {
this.desiredName = name;
this.nameRetryCount = 0;
if (this.nameRetryTimer) { clearTimeout(this.nameRetryTimer); this.nameRetryTimer = null; }
// Small delay to let any previous session fully leave the lobby
this.nameRetryTimer = setTimeout(() => {
this.setPlayerName(name);
this.nameConfirmed.value = true;
}, 150);
}
async setPlayerColor(color: string): Promise<void> { async setPlayerColor(color: string): Promise<void> {
if (this.lobbyRoom.value) { if (this.lobbyRoom.value) {
this.lobbyRoom.value.send("setColor", color); this.lobbyRoom.value.send("setColor", color);
try { if (typeof window !== 'undefined') window.localStorage.setItem(this.LS_KEY_COLOR, color || ""); } catch {}
} }
} }

90
client/src/services/db.ts Normal file
View File

@@ -0,0 +1,90 @@
import Loki from "lokijs";
export interface LocalPlayerDoc {
id: string; // fixed id for local profile
name: string;
color: string;
stats: {
totalClicks: number;
gamesPlayed: number;
wins: number;
losses: number;
};
}
class LocalDBService {
private db: Loki | null = null;
private players: Collection<LocalPlayerDoc> | null = null;
private initialized = false;
async init(): Promise<void> {
if (this.initialized) return;
return new Promise((resolve) => {
// In browser, Loki uses localStorage adapter by default; no need to pass one.
this.db = new Loki("snatchgame.local.db", {
autoload: true,
autoloadCallback: () => {
this.players = this.db!.getCollection<LocalPlayerDoc>("players");
if (!this.players) {
this.players = this.db!.addCollection<LocalPlayerDoc>("players", { unique: ["id"] });
}
// Ensure local profile exists
if (!this.players.by("id", "local")) {
this.players.insert({
id: "local",
name: "",
color: "#667eea",
stats: { totalClicks: 0, gamesPlayed: 0, wins: 0, losses: 0 }
});
}
this.initialized = true;
this.db!.saveDatabase(() => resolve());
},
autosave: true,
autosaveInterval: 2000
} as any);
});
}
private get col(): Collection<LocalPlayerDoc> {
if (!this.players) throw new Error("LocalDB not initialized");
return this.players;
}
getLocalPlayer(): LocalPlayerDoc {
const doc = this.col.by("id", "local");
return doc as LocalPlayerDoc;
}
setName(name: string): void {
const doc = this.getLocalPlayer();
doc.name = name;
this.col.update(doc);
this.db?.saveDatabase();
}
setColor(color: string): void {
const doc = this.getLocalPlayer();
doc.color = color;
this.col.update(doc);
this.db?.saveDatabase();
}
incClicks(delta = 1): void {
const doc = this.getLocalPlayer();
doc.stats.totalClicks = (doc.stats.totalClicks || 0) + delta;
this.col.update(doc);
this.db?.saveDatabase();
}
recordGame(result: "win" | "loss"): void {
const doc = this.getLocalPlayer();
doc.stats.gamesPlayed = (doc.stats.gamesPlayed || 0) + 1;
if (result === "win") doc.stats.wins = (doc.stats.wins || 0) + 1;
else doc.stats.losses = (doc.stats.losses || 0) + 1;
this.col.update(doc);
this.db?.saveDatabase();
}
}
export const localDB = new LocalDBService();

View File

@@ -77,6 +77,7 @@
import { ref, onMounted, onUnmounted, computed } from 'vue'; import { ref, onMounted, onUnmounted, computed } from 'vue';
import { useRouter } from 'vue-router'; import { useRouter } from 'vue-router';
import { colyseusService } from '../services/colyseus'; import { colyseusService } from '../services/colyseus';
import { localDB } from '../services/db';
import { getStateCallbacks } from 'colyseus.js'; import { getStateCallbacks } from 'colyseus.js';
const router = useRouter(); const router = useRouter();
@@ -197,6 +198,7 @@ function handleClick() {
if (gameStatus.value !== 'playing') return; if (gameStatus.value !== 'playing') return;
colyseusService.sendClick(); colyseusService.sendClick();
try { localDB.incClicks(1); } catch {}
isClicking.value = true; isClicking.value = true;
clearTimeout(clickTimeout); clearTimeout(clickTimeout);

View File

@@ -29,10 +29,12 @@
</div> </div>
<div class="main-actions"> <div class="main-actions">
<button @click="handleQuickPlay" class="btn btn-primary btn-large" :disabled="isJoining"> <button @click="handleQuickPlay" class="btn btn-primary btn-large" :disabled="isJoining || !nameConfirmed">
<span v-if="!isJoining">🧪 Demo Play</span> <span v-if="!isJoining">🧪 Demo Play</span>
<span v-else>Finding match...</span> <span v-else>Finding match...</span>
</button> </button>
<div v-if="!nameConfirmed" class="hint">Antes de jugar, presiona "Set Name" para confirmar tu nombre.</div>
<div v-else class="hint ok">Nombre confirmado </div>
</div> </div>
<div class="rooms-section"> <div class="rooms-section">
@@ -45,7 +47,8 @@
v-for="room in availableRooms" v-for="room in availableRooms"
:key="room.roomId" :key="room.roomId"
class="room-card" class="room-card"
@click="joinRoom(room.roomId)" :class="{ disabled: !nameConfirmed }"
@click="nameConfirmed ? joinRoom(room.roomId) : null"
> >
<div class="room-info"> <div class="room-info">
<span class="room-id">Room #{{ room.roomId.slice(0, 6) }}</span> <span class="room-id">Room #{{ room.roomId.slice(0, 6) }}</span>
@@ -78,11 +81,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref, onMounted, onUnmounted, computed } from 'vue'; import { ref, onMounted, onUnmounted, computed, watch } from 'vue';
import PlayerStats from './games/PlayerStats.vue'; import PlayerStats from './games/PlayerStats.vue';
import { useRouter } from 'vue-router'; import { useRouter } from 'vue-router';
import { colyseusService } from '../services/colyseus'; import { colyseusService } from '../services/colyseus';
import { getStateCallbacks } from 'colyseus.js'; import { getStateCallbacks } from 'colyseus.js';
import { localDB } from '../services/db';
const router = useRouter(); const router = useRouter();
const inputName = ref(''); const inputName = ref('');
@@ -93,6 +97,7 @@ const onlinePlayers = ref<any[]>([]);
const totalPlayers = ref(0); const totalPlayers = ref(0);
const playerName = computed(() => colyseusService.playerName.value); const playerName = computed(() => colyseusService.playerName.value);
const nameConfirmed = computed(() => colyseusService.nameConfirmed.value);
const playerColor = computed(() => colyseusService.playerColor.value); const playerColor = computed(() => colyseusService.playerColor.value);
const previewPlayer = computed(() => ({ const previewPlayer = computed(() => ({
sessionId: 'preview', sessionId: 'preview',
@@ -108,6 +113,21 @@ onMounted(async () => {
try { try {
const room = await colyseusService.joinLobby(); const room = await colyseusService.joinLobby();
colorInput.value = colyseusService.playerColor.value || '#667eea'; colorInput.value = colyseusService.playerColor.value || '#667eea';
// Initialize local DB and prefill inputs if available
try {
await localDB.init();
const profile = localDB.getLocalPlayer();
if (profile?.name) inputName.value = profile.name;
if (profile?.color) colorInput.value = profile.color;
} catch (e) {
console.warn('Local DB not available', e);
}
// Keep color input synced with server-updated color
watch(() => colyseusService.playerColor.value, (c) => {
if (c && c !== colorInput.value) colorInput.value = c;
});
const $ = getStateCallbacks(room); const $ = getStateCallbacks(room);
$(room.state).listen("availableRooms", (value: any) => { $(room.state).listen("availableRooms", (value: any) => {
@@ -162,10 +182,10 @@ onUnmounted(() => {
}); });
async function updateName() { async function updateName() {
if (inputName.value.trim()) { // Send even if empty; server will assign a default unique name when empty
await colyseusService.setPlayerName(inputName.value.trim()); const name = inputName.value.trim();
inputName.value = ''; try { localDB.setName(name); } catch {}
} await colyseusService.setPlayerName(name);
} }
async function updateColor() { async function updateColor() {
@@ -174,6 +194,7 @@ async function updateColor() {
} }
async function handleQuickPlay() { async function handleQuickPlay() {
if (!colyseusService.nameConfirmed.value) return;
isJoining.value = true; isJoining.value = true;
console.log('Starting quickPlay...'); console.log('Starting quickPlay...');
try { try {
@@ -197,6 +218,7 @@ async function handleQuickPlay() {
} }
async function joinRoom(roomId: string) { async function joinRoom(roomId: string) {
if (!colyseusService.nameConfirmed.value) return;
isJoining.value = true; isJoining.value = true;
try { try {
// For direct room joining, we can use joinGameRoom directly // For direct room joining, we can use joinGameRoom directly
@@ -460,4 +482,9 @@ async function joinRoom(roomId: string) {
color: #666; color: #666;
font-size: 14px; font-size: 14px;
} }
/* Additional guards and hints */
.room-card.disabled { opacity: 0.6; cursor: not-allowed; }
.hint { color:#666; font-size: 14px; margin-top: 10px; }
.hint.ok { color: #2e7d32; }
</style> </style>

View File

@@ -32,15 +32,11 @@ export class LobbyRoom extends Room<LobbyState> {
onJoin(client: Client, options: any) { onJoin(client: Client, options: any) {
console.log(`[LobbyRoom] ${client.sessionId} joined lobby`); console.log(`[LobbyRoom] ${client.sessionId} joined lobby`);
// Do NOT assign a default name on join. Wait until client presses "Set Name".
const defaultName = `guest`; this.state.addPlayer(client.sessionId, "");
const uniqueName = NameManager.getInstance().generateUniquePlayerName(defaultName, client.sessionId);
this.state.addPlayer(client.sessionId, uniqueName);
client.send("welcome", { client.send("welcome", {
sessionId: client.sessionId, sessionId: client.sessionId,
assignedName: uniqueName,
color: this.state.players.get(client.sessionId)?.color || "#667eea" color: this.state.players.get(client.sessionId)?.color || "#667eea"
}); });
@@ -100,6 +96,11 @@ export class LobbyRoom extends Room<LobbyState> {
private async handleQuickPlay(client: Client) { private async handleQuickPlay(client: Client) {
const player = this.state.players.get(client.sessionId); const player = this.state.players.get(client.sessionId);
if (!player || player.inGame) return; if (!player || player.inGame) return;
// Prevent players without a confirmed name from joining games
if (!player.name || !player.name.trim()) {
client.send("error", { message: "Please set a name before joining a game." });
return;
}
try { try {
// First try to find an available room // First try to find an available room
@@ -138,6 +139,10 @@ export class LobbyRoom extends Room<LobbyState> {
private async handleJoinRoom(client: Client, roomId: string) { private async handleJoinRoom(client: Client, roomId: string) {
const player = this.state.players.get(client.sessionId); const player = this.state.players.get(client.sessionId);
if (!player || player.inGame) return; if (!player || player.inGame) return;
if (!player.name || !player.name.trim()) {
client.send("error", { message: "Please set a name before joining a game." });
return;
}
try { try {
// Verify the room exists and is available // Verify the room exists and is available

View File

@@ -14,18 +14,27 @@ export class NameManager {
generateUniquePlayerName(baseName: string, sessionId: string): string { generateUniquePlayerName(baseName: string, sessionId: string): string {
const normalizedName = baseName.trim().toLowerCase(); const normalizedName = baseName.trim().toLowerCase();
if (!normalizedName) { if (!normalizedName) {
return this.generateUniquePlayerName('player', sessionId); // Default base name when none is provided
return this.generateUniquePlayerName('guest', sessionId);
} }
const currentCounter = this.nameCounters.get(normalizedName) || 0; // Try exact name if not in use; otherwise, append incremental suffixes
const newCounter = currentCounter + 1; const isInUse = (name: string) => {
this.nameCounters.set(normalizedName, newCounter); for (const val of this.sessionToName.values()) {
if (val === name) return true;
}
return false;
};
let uniqueName = normalizedName;
if (isInUse(uniqueName)) {
let n = 2;
while (isInUse(`${normalizedName}-${n}`)) n++;
uniqueName = `${normalizedName}-${n}`;
}
const uniqueName = newCounter === 1 ? normalizedName : `${normalizedName}-${newCounter}`;
this.sessionToName.set(sessionId, uniqueName); this.sessionToName.set(sessionId, uniqueName);
return uniqueName; return uniqueName;
} }
@@ -43,4 +52,4 @@ export class NameManager {
getAllActivePlayers(): string[] { getAllActivePlayers(): string[] {
return Array.from(this.sessionToName.values()); return Array.from(this.sessionToName.values());
} }
} }