feat: Complete Admin Dashboard with game control and player management (v0.0.8-alpha)

## Major Features Added
  - **🎛️ Complete Admin Dashboard**: Real-time player monitoring with detailed stats
  - **👥 Player Management**: Individual and mass player kicking with proper notifications
  - **🎯 Global Round Control**: Advance/retreat rounds across all rooms simultaneously
  - **⏸️ Game Control**: Pause/resume games from admin interface
  - **🔔 Client Notifications**: Players receive alerts for kicks and round changes

  ## Technical Improvements
  - **🏗️ Official Colyseus API**: Replaced global variable hacks with `matchMaker.query()` and `matchMaker.remoteRoomCall()`
  - **📡 Proper Client Communication**: Implemented broadcast messages for `adminKicked`, `gamePaused`, `gameResumed`, `roundChanged`
  - **🎮 Enhanced GameRoom Methods**: Added `pauseGame()`, `resumeGame()`, `advanceRound()`, `previousRound()`, `_forceClientDisconnect()`, `_forceDisconnectAllClients()`, `getInspectData()`

  ## UI/UX Enhancements
  - **📊 Detailed Player Info**: Name, room, role, producer type, and current tokens (🦃🌽)
  - **🚫 Proper Kick Notifications**: Clients auto-redirect to home with clear messaging
  - **🎨 Improved Admin Interface**: Better organized controls for non-technical commentators
  - **📱 Responsive Design**: Works well on different screen sizes

  ## Bug Fixes
  - **🔧 Fixed Admin Service URLs**: Now correctly calls Colyseus server (port 2567) instead of admin server (port 3001)
  - ** Mass Kick Notifications**: All players receive proper notifications when expelled en masse
  - **🔄 Auto-redirect**: Kicked clients properly return to home screen

  ## Architecture
  - **🏗️ Clean API Design**: All admin endpoints use official Colyseus patterns
  - **🔒 Type Safety**: Maintained TypeScript sync between server and clients
  - **📦 Microservices Ready**: Separated concerns between game server and admin interface

  **Breaking Changes:** None - fully backward compatible
  **Migration:** No migration needed
This commit is contained in:
2025-07-04 17:43:28 -06:00
parent 656cf7988e
commit eb6d19906b
26 changed files with 6123 additions and 1000 deletions

553
admin/src/App.vue Normal file
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<template>
<div class="admin-app">
<header class="admin-header">
<h1>📊 SnatchGame Admin Dashboard</h1>
<div class="connection-status" :class="{ connected: isConnected }">
{{ isConnected ? '🟢 Conectado' : '🔴 Desconectado' }}
</div>
</header>
<main class="admin-main">
<div class="dashboard-grid">
<!-- Game Stats Cards -->
<div class="stats-card">
<h3>👥 Jugadores Conectados</h3>
<div class="stat-value">{{ gameStats.connectedPlayers || 0 }}</div>
</div>
<div class="stats-card">
<h3>🎮 Partidas Activas</h3>
<div class="stat-value">{{ gameStats.activeGames || 0 }}</div>
</div>
<div class="stats-card">
<h3>🎯 Ronda Actual</h3>
<div class="stat-value">{{ gameStats.currentRound || 'N/A' }}</div>
</div>
<div class="stats-card">
<h3>📊 Estado del Juego</h3>
<div class="stat-value">{{ getGameStateText(gameStats.gameState) }}</div>
</div>
</div>
<!-- Admin Controls -->
<div class="admin-controls">
<h3>🎛 Control del Juego</h3>
<div class="control-buttons">
<button @click="previousRound" :disabled="!isConnected" class="btn btn-secondary">
Retroceder Ronda
</button>
<button @click="advanceRound" :disabled="!isConnected" class="btn btn-primary">
Avanzar Ronda
</button>
<button @click="pauseGame" :disabled="!isConnected" class="btn btn-warning">
Pausar Juego
</button>
<button @click="resumeGame" :disabled="!isConnected" class="btn btn-success">
Reanudar Juego
</button>
<button @click="showKickPlayerModal" :disabled="!isConnected" class="btn btn-danger">
🚫 Expulsar Jugador
</button>
<button @click="kickAllPlayers" :disabled="!isConnected" class="btn btn-danger btn-destructive">
🚫🚫 Expulsar Jugadores
</button>
</div>
</div>
<!-- Player List -->
<div class="player-list-section">
<h3>👥 Lista de Jugadores ({{ gameStats.players?.length || 0 }})</h3>
<div class="player-list">
<div v-if="gameStats.players && gameStats.players.length > 0">
<div v-for="player in gameStats.players" :key="player.id" class="player-item">
<div class="player-info">
<div class="player-header">
<span class="player-name">{{ player.name }}</span>
<span class="player-status" :class="{ connected: player.isConnected, disconnected: !player.isConnected }">
{{ player.isConnected ? '🟢' : '🔴' }}
</span>
</div>
<div class="player-details">
<span class="player-room">Sala: {{ player.roomId?.slice(-6) || 'N/A' }}</span>
<span class="player-role">{{ getRoleText(player.role) }}</span>
<span class="player-producer">{{ getProducerText(player.producerRole) }}</span>
</div>
<div class="player-tokens">
<span class="token-item">🦃 {{ player.tokens?.turkeys || 0 }}</span>
<span class="token-item"> {{ player.tokens?.coffee || 0 }}</span>
<span class="token-item">🌽 {{ player.tokens?.corn || 0 }}</span>
</div>
</div>
<div class="player-actions">
<button @click="kickPlayer(player.id)" class="btn btn-sm btn-danger">
🚫 Expulsar
</button>
</div>
</div>
</div>
<div v-else class="no-players">
Sin jugadores conectados
</div>
</div>
</div>
<!-- Debug Info -->
<div class="debug-section">
<h3>🔧 Debug Info</h3>
<div class="debug-info">
<div><strong>Última actualización:</strong> {{ lastUpdate }}</div>
<div><strong>Conexión SSE:</strong> {{ isConnected ? 'Activa' : 'Inactiva' }}</div>
<div><strong>Servidor:</strong> {{ serverUrl }}</div>
</div>
<details class="raw-data">
<summary>Ver datos completos</summary>
<pre>{{ JSON.stringify(gameStats, null, 2) }}</pre>
</details>
</div>
</main>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted } from 'vue'
import { adminService } from './services/adminService'
// Reactive state
const isConnected = ref(false)
const gameStats = ref<any>({})
const lastUpdate = ref('')
const serverUrl = ref('')
// Initialize admin service
onMounted(async () => {
try {
// Get config from server
const configResponse = await fetch('/api/config')
const config = await configResponse.json()
serverUrl.value = config.serverUrl
// Connect to SSE
adminService.connect((data) => {
if (data.type === 'connected') {
isConnected.value = true
} else if (data.type === 'gameStats') {
gameStats.value = data.data
lastUpdate.value = data.timestamp
} else if (data.type === 'error') {
console.error('Admin service error:', data.message)
}
})
adminService.onConnectionChange((connected) => {
isConnected.value = connected
})
} catch (error) {
console.error('Error initializing admin dashboard:', error)
}
})
onUnmounted(() => {
adminService.disconnect()
})
// Helper functions
const getGameStateText = (state: string) => {
const stateMap: { [key: string]: string } = {
'waiting_for_players': 'Esperando jugadores',
'paused': 'Pausado',
'game_over': 'Juego terminado',
'in_progress': 'En progreso'
}
return stateMap[state] || state || 'Desconocido'
}
const getRoleText = (role: string) => {
const roleMap: { [key: string]: string } = {
'trader': 'Comerciante',
'judge': 'Juez',
'player': 'Jugador'
}
return roleMap[role] || role || 'Desconocido'
}
const getProducerText = (producerRole: string) => {
const producerMap: { [key: string]: string } = {
'turkey': '🦃 Productor de Pavos',
'coffee': '☕ Productor de Café',
'corn': '🌽 Productor de Maíz'
}
return producerMap[producerRole] || producerRole || 'Desconocido'
}
// Admin actions
const pauseGame = async () => {
try {
await adminService.pauseGame()
alert('Juego pausado exitosamente')
} catch (error) {
alert('Error al pausar el juego')
}
}
const resumeGame = async () => {
try {
await adminService.resumeGame()
alert('Juego reanudado exitosamente')
} catch (error) {
alert('Error al reanudar el juego')
}
}
const kickPlayer = async (playerId: string) => {
if (confirm('¿Estás seguro de que quieres expulsar a este jugador?')) {
try {
await adminService.kickPlayer(playerId)
alert('Jugador expulsado exitosamente')
} catch (error) {
alert('Error al expulsar al jugador')
}
}
}
const showKickPlayerModal = () => {
const playerId = prompt('Ingresa el ID del jugador a expulsar:')
if (playerId) {
kickPlayer(playerId)
}
}
const kickAllPlayers = async () => {
const confirmation = confirm('⚠️ ¿Estás seguro de que quieres expulsar a TODOS los jugadores de TODAS las salas? Esta acción no se puede deshacer.')
if (confirmation) {
try {
await adminService.kickAllPlayers()
alert('Todos los jugadores han sido expulsados exitosamente')
} catch (error) {
alert('Error al expulsar a todos los jugadores')
}
}
}
const advanceRound = async () => {
try {
await adminService.advanceRound()
alert('Ronda avanzada exitosamente en todas las salas')
} catch (error) {
alert('Error al avanzar la ronda')
}
}
const previousRound = async () => {
try {
await adminService.previousRound()
alert('Ronda retrocedida exitosamente en todas las salas')
} catch (error) {
alert('Error al retroceder la ronda')
}
}
</script>
<style scoped>
.admin-app {
min-height: 100vh;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
}
.admin-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1rem 2rem;
background: rgba(0, 0, 0, 0.1);
backdrop-filter: blur(10px);
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
}
.admin-header h1 {
margin: 0;
font-size: 1.5rem;
}
.connection-status {
padding: 0.5rem 1rem;
border-radius: 20px;
background: rgba(255, 0, 0, 0.2);
transition: all 0.3s ease;
}
.connection-status.connected {
background: rgba(0, 255, 0, 0.2);
}
.admin-main {
padding: 2rem;
max-width: 1200px;
margin: 0 auto;
}
.dashboard-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
gap: 1.5rem;
margin-bottom: 2rem;
}
.stats-card {
background: rgba(255, 255, 255, 0.1);
backdrop-filter: blur(10px);
border-radius: 12px;
padding: 1.5rem;
text-align: center;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.stats-card h3 {
margin: 0 0 1rem 0;
font-size: 1rem;
opacity: 0.9;
}
.stat-value {
font-size: 2rem;
font-weight: bold;
color: #ffd700;
}
.admin-controls {
background: rgba(255, 255, 255, 0.1);
backdrop-filter: blur(10px);
border-radius: 12px;
padding: 1.5rem;
margin-bottom: 2rem;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.control-buttons {
display: flex;
gap: 1rem;
flex-wrap: wrap;
margin-top: 1rem;
}
.btn {
padding: 0.75rem 1.5rem;
border: none;
border-radius: 8px;
cursor: pointer;
font-weight: 500;
transition: all 0.3s ease;
}
.btn:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.btn-warning {
background: #ff9800;
color: white;
}
.btn-success {
background: #4caf50;
color: white;
}
.btn-primary {
background: #2196f3;
color: white;
}
.btn-secondary {
background: #607d8b;
color: white;
}
.btn-danger {
background: #f44336;
color: white;
}
.btn-destructive {
background: #d32f2f !important;
border: 2px solid #b71c1c;
font-weight: 600;
animation: pulse-danger 2s infinite;
}
.btn-destructive:hover:not(:disabled) {
background: #b71c1c !important;
transform: scale(1.02);
}
@keyframes pulse-danger {
0%, 100% { box-shadow: 0 0 0 0 rgba(244, 67, 54, 0.4); }
50% { box-shadow: 0 0 0 10px rgba(244, 67, 54, 0); }
}
.btn-sm {
padding: 0.5rem 1rem;
font-size: 0.875rem;
}
.player-list-section {
background: rgba(255, 255, 255, 0.1);
backdrop-filter: blur(10px);
border-radius: 12px;
padding: 1.5rem;
margin-bottom: 2rem;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.player-list {
margin-top: 1rem;
}
.player-item {
display: flex;
justify-content: space-between;
align-items: flex-start;
padding: 1rem;
background: rgba(255, 255, 255, 0.05);
border-radius: 8px;
margin-bottom: 0.75rem;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.player-info {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.player-header {
display: flex;
align-items: center;
gap: 0.5rem;
}
.player-name {
font-weight: 600;
font-size: 1rem;
color: #ffd700;
}
.player-status.connected {
color: #4caf50;
}
.player-status.disconnected {
color: #f44336;
}
.player-details {
display: flex;
gap: 1rem;
font-size: 0.875rem;
opacity: 0.8;
}
.player-room {
color: #81c784;
font-family: monospace;
}
.player-role {
color: #64b5f6;
}
.player-producer {
color: #ffb74d;
font-weight: 500;
}
.player-tokens {
display: flex;
gap: 1rem;
padding: 0.5rem;
background: rgba(0, 0, 0, 0.2);
border-radius: 6px;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.token-item {
display: flex;
align-items: center;
gap: 0.25rem;
font-weight: 500;
font-size: 0.875rem;
padding: 0.25rem 0.5rem;
background: rgba(255, 255, 255, 0.1);
border-radius: 4px;
}
.player-actions {
margin-left: 1rem;
}
.no-players {
text-align: center;
opacity: 0.7;
padding: 2rem;
}
.debug-section {
background: rgba(0, 0, 0, 0.2);
backdrop-filter: blur(10px);
border-radius: 12px;
padding: 1.5rem;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.debug-info {
margin: 1rem 0;
}
.debug-info div {
margin: 0.5rem 0;
font-size: 0.875rem;
}
.raw-data {
margin-top: 1rem;
}
.raw-data pre {
background: rgba(0, 0, 0, 0.3);
padding: 1rem;
border-radius: 8px;
overflow-x: auto;
font-size: 0.75rem;
}
@media (max-width: 768px) {
.admin-header {
flex-direction: column;
gap: 1rem;
}
.admin-main {
padding: 1rem;
}
.dashboard-grid {
grid-template-columns: 1fr;
}
.control-buttons {
flex-direction: column;
}
.player-item {
flex-direction: column;
gap: 0.5rem;
text-align: center;
}
}
</style>

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admin/src/main.ts Normal file
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import { createApp } from 'vue'
import App from './App.vue'
createApp(App).mount('#app')

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interface AdminStats {
connectedPlayers: number
activeGames: number
currentRound: string
gameState: string
players?: Array<{
id: string
name: string
role: string
}>
}
interface AdminMessage {
type: 'connected' | 'gameStats' | 'error'
timestamp?: string
data?: AdminStats
message?: string
}
type AdminCallback = (data: AdminMessage) => void
type ConnectionCallback = (connected: boolean) => void
class AdminService {
private eventSource: EventSource | null = null
private callback: AdminCallback | null = null
private connectionCallback: ConnectionCallback | null = null
private isConnected = false
private serverUrl: string = 'http://localhost:2567' // Default to Colyseus server
connect(callback: AdminCallback): void {
this.callback = callback
this.eventSource = new EventSource('/api/sse')
this.eventSource.onopen = () => {
this.isConnected = true
this.connectionCallback?.(true)
}
this.eventSource.onmessage = (event) => {
try {
const data = JSON.parse(event.data)
this.callback?.(data)
} catch (error) {
console.error('Error parsing SSE message:', error)
}
}
this.eventSource.onerror = (error) => {
console.error('SSE connection error:', error)
this.isConnected = false
this.connectionCallback?.(false)
}
}
disconnect(): void {
if (this.eventSource) {
this.eventSource.close()
this.eventSource = null
}
this.isConnected = false
this.connectionCallback?.(false)
}
onConnectionChange(callback: ConnectionCallback): void {
this.connectionCallback = callback
}
// Admin control methods
async kickPlayer(playerId: string): Promise<void> {
const response = await fetch(`${this.serverUrl}/api/admin/kick-player`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ playerId })
})
if (!response.ok) {
throw new Error('Failed to kick player')
}
}
async pauseGame(): Promise<void> {
const response = await fetch(`${this.serverUrl}/api/admin/pause-game`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' }
})
if (!response.ok) {
throw new Error('Failed to pause game')
}
}
async resumeGame(): Promise<void> {
const response = await fetch(`${this.serverUrl}/api/admin/resume-game`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' }
})
if (!response.ok) {
throw new Error('Failed to resume game')
}
}
async cancelGame(gameId: string): Promise<void> {
const response = await fetch(`${this.serverUrl}/api/admin/cancel-game`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ gameId })
})
if (!response.ok) {
throw new Error('Failed to cancel game')
}
}
async kickAllPlayers(): Promise<void> {
const response = await fetch(`${this.serverUrl}/api/admin/kick-all-players`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' }
})
if (!response.ok) {
throw new Error('Failed to kick all players')
}
}
async advanceRound(): Promise<void> {
const response = await fetch(`${this.serverUrl}/api/admin/advance-round`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' }
})
if (!response.ok) {
throw new Error('Failed to advance round')
}
}
async previousRound(): Promise<void> {
const response = await fetch(`${this.serverUrl}/api/admin/previous-round`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' }
})
if (!response.ok) {
throw new Error('Failed to go back round')
}
}
}
export const adminService = new AdminService()

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//
// THIS FILE HAS BEEN GENERATED AUTOMATICALLY
// DO NOT CHANGE IT MANUALLY UNLESS YOU KNOW WHAT YOU'RE DOING
//
// GENERATED USING @colyseus/schema 3.0.42
//
import { Schema, type, ArraySchema, MapSchema, SetSchema, DataChange } from '@colyseus/schema';
export class TokenInventory extends Schema {
@type("number") public turkey!: number;
@type("number") public coffee!: number;
@type("number") public corn!: number;
}

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//
// THIS FILE HAS BEEN GENERATED AUTOMATICALLY
// DO NOT CHANGE IT MANUALLY UNLESS YOU KNOW WHAT YOU'RE DOING
//
// GENERATED USING @colyseus/schema 3.0.42
//
import { Schema, type, ArraySchema, MapSchema, SetSchema, DataChange } from '@colyseus/schema';
import { TokenInventory } from './TokenInventory'
export class TradeOffer extends Schema {
@type("string") public id!: string;
@type("string") public offererId!: string;
@type("string") public targetId!: string;
@type(TokenInventory) public offering: TokenInventory = new TokenInventory();
@type(TokenInventory) public requesting: TokenInventory = new TokenInventory();
@type("string") public status!: string;
}

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admin/src/types/index.ts Normal file
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// Admin-specific types
export interface AdminStats {
connectedPlayers: number
activeGames: number
currentRound: string
gameState: string
players?: AdminPlayer[]
}
export interface AdminPlayer {
id: string
name: string
role: string
roomId?: string
}
export interface AdminMessage {
type: 'connected' | 'gameStats' | 'error'
timestamp?: string
data?: AdminStats
message?: string
}
export interface AdminConfig {
serverUrl: string
environment: string
}
// Game-related types will be auto-generated from server using schema-codegen
// Run: npm run generate-types