feat: Complete Admin Dashboard with game control and player management (v0.0.8-alpha)

## Major Features Added
  - **🎛️ Complete Admin Dashboard**: Real-time player monitoring with detailed stats
  - **👥 Player Management**: Individual and mass player kicking with proper notifications
  - **🎯 Global Round Control**: Advance/retreat rounds across all rooms simultaneously
  - **⏸️ Game Control**: Pause/resume games from admin interface
  - **🔔 Client Notifications**: Players receive alerts for kicks and round changes

  ## Technical Improvements
  - **🏗️ Official Colyseus API**: Replaced global variable hacks with `matchMaker.query()` and `matchMaker.remoteRoomCall()`
  - **📡 Proper Client Communication**: Implemented broadcast messages for `adminKicked`, `gamePaused`, `gameResumed`, `roundChanged`
  - **🎮 Enhanced GameRoom Methods**: Added `pauseGame()`, `resumeGame()`, `advanceRound()`, `previousRound()`, `_forceClientDisconnect()`, `_forceDisconnectAllClients()`, `getInspectData()`

  ## UI/UX Enhancements
  - **📊 Detailed Player Info**: Name, room, role, producer type, and current tokens (🦃🌽)
  - **🚫 Proper Kick Notifications**: Clients auto-redirect to home with clear messaging
  - **🎨 Improved Admin Interface**: Better organized controls for non-technical commentators
  - **📱 Responsive Design**: Works well on different screen sizes

  ## Bug Fixes
  - **🔧 Fixed Admin Service URLs**: Now correctly calls Colyseus server (port 2567) instead of admin server (port 3001)
  - ** Mass Kick Notifications**: All players receive proper notifications when expelled en masse
  - **🔄 Auto-redirect**: Kicked clients properly return to home screen

  ## Architecture
  - **🏗️ Clean API Design**: All admin endpoints use official Colyseus patterns
  - **🔒 Type Safety**: Maintained TypeScript sync between server and clients
  - **📦 Microservices Ready**: Separated concerns between game server and admin interface

  **Breaking Changes:** None - fully backward compatible
  **Migration:** No migration needed
This commit is contained in:
2025-07-04 17:43:28 -06:00
parent 656cf7988e
commit eb6d19906b
26 changed files with 6123 additions and 1000 deletions

View File

@@ -1,4 +1,6 @@
import config from "@colyseus/tools";
import { monitor } from "@colyseus/monitor";
import { matchMaker } from "@colyseus/core";
import { GameRoom } from "./rooms/GameRoom";
export default config({
@@ -19,12 +21,380 @@ export default config({
res.json({
name: "SnatchGame Server",
status: "running",
version: "1.0.0"
version: "0.0.8-alpha",
description: "Multiplayer game server for SnatchGame",
});
});
app.get("/health", (req, res) => {
res.json({ status: "healthy" });
});
// Colyseus official monitoring panel
app.use("/monitor", monitor({
columns: [
'roomId',
'name',
'clients',
'maxClients',
'locked',
'elapsedTime'
]
}));
// CORS for admin interface
app.use("/api/admin", (req, res, next) => {
res.header("Access-Control-Allow-Origin", "*");
res.header("Access-Control-Allow-Methods", "GET, POST, PUT, DELETE, OPTIONS");
res.header("Access-Control-Allow-Headers", "Content-Type, Authorization");
if (req.method === "OPTIONS") {
res.sendStatus(200);
} else {
next();
}
});
// Admin endpoints
app.use(require('express').json());
// Get game statistics using official matchMaker API
app.get("/api/admin/stats", async (req, res) => {
try {
const rooms = await matchMaker.query({});
let totalPlayers = 0;
let activeGames = 0;
const gameRooms = [];
const allPlayers = [];
for (const room of rooms) {
if (room.name === 'game') {
activeGames++;
totalPlayers += room.clients;
// Get detailed room information including players
try {
const roomData = await matchMaker.remoteRoomCall(room.roomId, "getInspectData");
gameRooms.push({
roomId: room.roomId,
players: room.clients,
maxPlayers: room.maxClients,
locked: room.locked,
createdAt: room.createdAt,
elapsedTime: Date.now() - new Date(room.createdAt).getTime()
});
// Extract player information with their tokens
if (roomData.state && roomData.state.players) {
// Use forEach to iterate over MapSchema properly
roomData.state.players.forEach((player, playerId) => {
// Skip internal MapSchema properties
if (playerId.startsWith('$') || playerId === 'deletedItems') {
return;
}
allPlayers.push({
id: playerId,
name: player.name || 'Unknown',
roomId: room.roomId,
role: player.role || 'player',
producerRole: player.producerRole || 'turkey',
tokens: {
turkeys: player.tokens?.turkey || 0,
coffee: player.tokens?.coffee || 0,
corn: player.tokens?.corn || 0
},
isReady: player.isReady || false,
isConnected: player.isConnected !== false
});
});
}
} catch (roomError) {
console.error(`Failed to get room data for ${room.roomId}:`, roomError);
// Still add basic room info even if detailed data fails
gameRooms.push({
roomId: room.roomId,
players: room.clients,
maxPlayers: room.maxClients,
locked: room.locked,
createdAt: room.createdAt,
elapsedTime: Date.now() - new Date(room.createdAt).getTime()
});
}
}
}
res.json({
connectedPlayers: totalPlayers,
activeGames,
currentRound: activeGames > 0 ? 'Ronda 1' : 'waiting',
gameState: activeGames > 0 ? 'in_progress' : 'waiting_for_players',
players: allPlayers,
rooms: gameRooms
});
} catch (error) {
console.error('Admin stats error:', error);
res.status(500).json({
error: 'Failed to get stats',
connectedPlayers: 0,
activeGames: 0,
currentRound: 'error',
gameState: 'error',
players: [],
rooms: []
});
}
});
// Kick player using official matchMaker API
app.post("/api/admin/kick-player", async (req, res) => {
try {
const { playerId } = req.body;
if (!playerId) {
return res.status(400).json({ success: false, message: 'Player ID is required' });
}
// Get all rooms to find the player
const rooms = await matchMaker.query({});
let playerFound = false;
for (const room of rooms) {
if (room.name === 'game') {
try {
// Try to kick the player from this room
await matchMaker.remoteRoomCall(room.roomId, "_forceClientDisconnect", [playerId]);
console.log(`🚫 Admin kicked player ${playerId} from room ${room.roomId}`);
playerFound = true;
break;
} catch (error) {
// Player not in this room, continue searching
continue;
}
}
}
if (playerFound) {
res.json({ success: true, message: `Player ${playerId} kicked` });
} else {
res.status(404).json({ success: false, message: 'Player not found' });
}
} catch (error) {
console.error('Kick player error:', error);
res.status(500).json({ success: false, message: 'Failed to kick player' });
}
});
// Pause game using official matchMaker API
app.post("/api/admin/pause-game", async (req, res) => {
try {
const rooms = await matchMaker.query({});
let pausedGames = 0;
// Pause all active games
for (const room of rooms) {
if (room.name === 'game') {
try {
await matchMaker.remoteRoomCall(room.roomId, "pauseGame");
pausedGames++;
console.log(`⏸️ Admin paused game in room ${room.roomId}`);
} catch (error) {
console.error(`Failed to pause game in room ${room.roomId}:`, error);
}
}
}
res.json({
success: true,
message: `${pausedGames} games paused`,
pausedGames
});
} catch (error) {
console.error('Pause game error:', error);
res.status(500).json({ success: false, message: 'Failed to pause games' });
}
});
// Resume game using official matchMaker API
app.post("/api/admin/resume-game", async (req, res) => {
try {
const rooms = await matchMaker.query({});
let resumedGames = 0;
// Resume all paused games
for (const room of rooms) {
if (room.name === 'game') {
try {
await matchMaker.remoteRoomCall(room.roomId, "resumeGame");
resumedGames++;
console.log(`▶️ Admin resumed game in room ${room.roomId}`);
} catch (error) {
console.error(`Failed to resume game in room ${room.roomId}:`, error);
}
}
}
res.json({
success: true,
message: `${resumedGames} games resumed`,
resumedGames
});
} catch (error) {
console.error('Resume game error:', error);
res.status(500).json({ success: false, message: 'Failed to resume games' });
}
});
// Cancel game using official matchMaker API
app.post("/api/admin/cancel-game", async (req, res) => {
try {
const { gameId } = req.body;
if (gameId) {
// Cancel specific game
try {
await matchMaker.remoteRoomCall(gameId, "disconnect");
console.log(`❌ Admin cancelled game ${gameId}`);
res.json({ success: true, message: `Game ${gameId} cancelled` });
} catch (error) {
console.error(`Failed to cancel game ${gameId}:`, error);
res.status(404).json({ success: false, message: 'Game not found' });
}
} else {
// Cancel all games
const rooms = await matchMaker.query({});
let cancelledGames = 0;
for (const room of rooms) {
if (room.name === 'game') {
try {
await matchMaker.remoteRoomCall(room.roomId, "disconnect");
cancelledGames++;
console.log(`❌ Admin cancelled game ${room.roomId}`);
} catch (error) {
console.error(`Failed to cancel game ${room.roomId}:`, error);
}
}
}
res.json({
success: true,
message: `${cancelledGames} games cancelled`,
cancelledGames
});
}
} catch (error) {
console.error('Cancel game error:', error);
res.status(500).json({ success: false, message: 'Failed to cancel games' });
}
});
// Kick all players - empty all rooms
app.post("/api/admin/kick-all-players", async (req, res) => {
try {
const rooms = await matchMaker.query({});
let kickedPlayers = 0;
let roomsCleared = 0;
for (const room of rooms) {
if (room.name === 'game') {
try {
// Get room data to get player information
const roomData = await matchMaker.remoteRoomCall(room.roomId, "getInspectData");
const playerCount = roomData.clients?.length || 0;
if (playerCount > 0) {
// Kick each player individually to send proper notifications
await matchMaker.remoteRoomCall(room.roomId, "_forceDisconnectAllClients");
kickedPlayers += playerCount;
roomsCleared++;
console.log(`🚫🚫 Admin cleared room ${room.roomId} - ${playerCount} players kicked`);
}
} catch (error) {
console.error(`Failed to clear room ${room.roomId}:`, error);
}
}
}
res.json({
success: true,
message: `${kickedPlayers} jugadores expulsados de ${roomsCleared} salas`,
kickedPlayers,
roomsCleared
});
} catch (error) {
console.error('Kick all players error:', error);
res.status(500).json({ success: false, message: 'Failed to kick all players' });
}
});
// Advance round globally - all active games
app.post("/api/admin/advance-round", async (req, res) => {
try {
const rooms = await matchMaker.query({});
let roundsAdvanced = 0;
let newRound = 1;
for (const room of rooms) {
if (room.name === 'game') {
try {
const result = await matchMaker.remoteRoomCall(room.roomId, "advanceRound");
if (result && result.success) {
roundsAdvanced++;
newRound = result.newRound;
console.log(`⏭️ Admin advanced round in ${room.roomId} to round ${newRound}`);
}
} catch (error) {
console.error(`Failed to advance round in room ${room.roomId}:`, error);
}
}
}
res.json({
success: true,
message: `Ronda avanzada a ${newRound} en ${roundsAdvanced} salas`,
roundsAdvanced,
newRound
});
} catch (error) {
console.error('Advance round error:', error);
res.status(500).json({ success: false, message: 'Failed to advance round' });
}
});
// Go back round globally - all active games
app.post("/api/admin/previous-round", async (req, res) => {
try {
const rooms = await matchMaker.query({});
let roundsChanged = 0;
let newRound = 1;
for (const room of rooms) {
if (room.name === 'game') {
try {
const result = await matchMaker.remoteRoomCall(room.roomId, "previousRound");
if (result && result.success) {
roundsChanged++;
newRound = result.newRound;
console.log(`⏮️ Admin went back round in ${room.roomId} to round ${newRound}`);
}
} catch (error) {
console.error(`Failed to go back round in room ${room.roomId}:`, error);
}
}
}
res.json({
success: true,
message: `Ronda retrocedida a ${newRound} en ${roundsChanged} salas`,
roundsChanged,
newRound
});
} catch (error) {
console.error('Previous round error:', error);
res.status(500).json({ success: false, message: 'Failed to go back round' });
}
});
}
});

View File

@@ -268,4 +268,148 @@ export class GameRoom extends Room<GameState> {
onDispose() {
console.log(`GameRoom ${this.roomId} disposed`);
}
// Method for admin monitoring - used by Colyseus monitor and admin API
getInspectData() {
const stateSize = JSON.stringify(this.state).length;
const roomElapsedTime = this.clock.elapsedTime;
// Gather client information
const clients = this.clients.map((client) => ({
sessionId: client.sessionId,
elapsedTime: roomElapsedTime - (client as any)._joinedAt || 0
}));
// Return comprehensive room data
return {
roomId: this.roomId,
name: 'game',
clients: clients.length,
maxClients: this.maxClients,
locked: this.locked,
state: this.state,
stateSize,
clients: clients,
elapsedTime: roomElapsedTime,
metadata: {
gamePhase: this.state.gamePhase,
gameStarted: this.state.gameStarted,
round: this.state.round,
playerCount: this.state.players.size,
activeOffers: this.state.activeTradeOffers.length
}
};
}
// Admin methods for game control
pauseGame() {
if (this.state.gameStarted && this.state.gamePhase !== 'paused') {
this.state.gamePhase = 'paused';
console.log(`⏸️ Game paused in room ${this.roomId} by admin`);
// Broadcast pause message to all clients
this.broadcast("gamePaused", {
message: "El juego ha sido pausado por el administrador",
timestamp: Date.now()
});
}
}
resumeGame() {
if (this.state.gameStarted && this.state.gamePhase === 'paused') {
this.state.gamePhase = 'trading'; // Resume to trading phase
console.log(`▶️ Game resumed in room ${this.roomId} by admin`);
// Broadcast resume message to all clients
this.broadcast("gameResumed", {
message: "El juego ha sido reanudado por el administrador",
timestamp: Date.now()
});
}
}
_forceClientDisconnect(sessionId: string) {
const client = this.clients.find(c => c.sessionId === sessionId);
if (client) {
console.log(`🚫 Admin force disconnect player ${sessionId} from room ${this.roomId}`);
// Send notification to the specific client before disconnecting
client.send("adminKicked", {
message: "Has sido expulsado del juego por el administrador",
reason: "admin_kick",
timestamp: Date.now()
});
// Give client time to process the message, then disconnect
setTimeout(() => {
client.leave(4000); // Force disconnect with code 4000
}, 1000);
} else {
throw new Error(`Player ${sessionId} not found in room ${this.roomId}`);
}
}
_forceDisconnectAllClients() {
console.log(`🚫🚫 Admin force disconnect ALL players from room ${this.roomId}`);
if (this.clients.length === 0) {
return { success: true, kickedPlayers: 0 };
}
// Send notification to all clients first
this.broadcast("adminKicked", {
message: "Todos los jugadores han sido expulsados por el administrador",
reason: "admin_kick_all",
timestamp: Date.now()
});
const kickedCount = this.clients.length;
// Give clients time to process the message, then disconnect all
setTimeout(() => {
// Create a copy of clients array since it will be modified during iteration
const clientsToDisconnect = [...this.clients];
clientsToDisconnect.forEach(client => {
client.leave(4000); // Force disconnect with code 4000
});
}, 1000);
return { success: true, kickedPlayers: kickedCount };
}
advanceRound() {
const oldRound = this.state.round;
this.state.round = Math.min(oldRound + 1, 10); // Max 10 rounds
const newRound = this.state.round;
console.log(`⏭️ Round advanced from ${oldRound} to ${newRound} in room ${this.roomId}`);
// Broadcast round change to all clients
this.broadcast("roundChanged", {
oldRound,
newRound,
message: `Ronda ${newRound} - Cambio realizado por el administrador`,
timestamp: Date.now()
});
return { success: true, newRound, oldRound };
}
previousRound() {
const oldRound = this.state.round;
this.state.round = Math.max(oldRound - 1, 1); // Min round 1
const newRound = this.state.round;
console.log(`⏮️ Round went back from ${oldRound} to ${newRound} in room ${this.roomId}`);
// Broadcast round change to all clients
this.broadcast("roundChanged", {
oldRound,
newRound,
message: `Ronda ${newRound} - Cambio realizado por el administrador`,
timestamp: Date.now()
});
return { success: true, newRound, oldRound };
}
}