feat: implement variable token offers and auto-round advancement
- Add variable offer system where P1 can offer any amount of tokens - Players start with 10 tokens each (P1: pavos, P2: elotes) - Implement offer/request mechanism with token validation - Auto-advance rounds after P2 actions or P1 no-offer - G2: Force offer by default, disable no-offer button when forced - G3: Wait for shame decision after snatch before advancing - G4: Implement inverse sanction (P1 gets requested without giving offered) - Reset rounds to 1 when changing game variants - Fix OfferControls responsiveness issues - Hide offer controls after active offer - Update all G1-G5 components with proper offer flow
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@@ -23,7 +23,7 @@
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<div class="main-actions">
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<button @click="handleQuickPlay" class="btn btn-primary btn-large" :disabled="isJoining">
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<span v-if="!isJoining">⚡ Quick Play</span>
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<span v-if="!isJoining">🧪 Demo Play</span>
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<span v-else>Finding match...</span>
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</button>
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</div>
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@@ -156,8 +156,8 @@ async function handleQuickPlay() {
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colyseusService.lobbyRoom.value = null;
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}
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console.log('Navigating to /game...');
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await router.push('/game');
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console.log('Navigating to /demo...');
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await router.push('/demo');
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console.log('Navigation complete');
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} catch (error) {
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console.error('Failed to join game:', error);
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@@ -421,4 +421,4 @@ async function joinRoom(roomId: string) {
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color: #666;
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font-size: 14px;
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}
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</style>
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</style>
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