- Agregados botones de control global: pausar, reanudar, reiniciar, cambiar variante, enviar al lobby
- Implementados endpoints API para operaciones masivas en todas las game rooms
- Agregado método executeAdminCommand en GameRoom para manejo unificado de comandos admin
- Mejorado manejo de desconexión automática al lobby cuando admin cierra rooms
- Interfaz responsiva con confirmaciones de usuario y estados de carga
- Sistema robusto de limpieza de rooms con fallback de forzado
- Agregado UUID persistente en base de datos local (LokiJS)
- Nombres únicos por UUID en lugar de sessionId
- Nombres persisten entre reconexiones mientras el servidor esté activo
- Migración automática de perfiles existentes
- Registrados handlers para evitar warnings de mensajes no encontrados
- Implementación de Server-Sent Events (SSE) para actualizaciones en tiempo real
- Nuevo componente RoomsTable para vista de águila con animaciones de tokens
- Componente RoomCard extraído para reutilización
- Modal para ver detalles de rooms
- SystemMessageDisplay usando AnimatedNumber creativamente
- Indicador de conexión SSE con fallback a polling
- Colores dinámicos de texto basados en brillo del fondo
- Backend: broadcast de actualizaciones del dashboard
- Backend: mensajes del sistema (excepto cambios de ronda) visibles en dashboard
- Configuración de Vite para acceso desde red local
- Add server validation to prevent P2 from taking multiple actions on the same offer
- Hide P2 action buttons after an action is taken (using \!state.p2Action condition)
- Add offer details display to G3, G4, and G5 (was missing)
- Fix G2 to show offer details instead of just 'Oferta activa'
- Reset game status to PLAYING when changing variant from FINISHED state
- Ensure P2 can only make one decision per offer in all variants
- Add variable offer system where P1 can offer any amount of tokens
- Players start with 10 tokens each (P1: pavos, P2: elotes)
- Implement offer/request mechanism with token validation
- Auto-advance rounds after P2 actions or P1 no-offer
- G2: Force offer by default, disable no-offer button when forced
- G3: Wait for shame decision after snatch before advancing
- G4: Implement inverse sanction (P1 gets requested without giving offered)
- Reset rounds to 1 when changing game variants
- Fix OfferControls responsiveness issues
- Hide offer controls after active offer
- Update all G1-G5 components with proper offer flow
- Document complete connection flow from lobby to game
- Explain room management system (LobbyRoom vs GameRoom)
- Detail state synchronization using Colyseus Schema
- Document communication protocol and message types
- Explain unique name management system with examples
- Add complete game flow sequence diagram
- Document reconnection handling mechanism
- Detail admin dashboard REST API endpoints
- Fix room.state.players undefined error on component mount
- Wait for initial state sync before accessing room data
- Move message handlers from service to Game component
- Fix player count display in waiting screen (was showing 0/2)
- Prevent lobby component from clearing game room on unmount
- Separate leaveLobby() and leaveGame() methods for proper cleanup
- Ensure player names persist when moving from lobby to game
- Add proper error handling for state initialization
- Add real-time multiplayer game server with Colyseus
- Implement unique player naming system with auto-increment
- Create lobby system with automatic matchmaking
- Build 10-minute competitive clicking game rooms (max 2 players)
- Add admin dashboard for game management (pause/resume/restart/kick)
- Implement Vue 3 client with professional UI
- Add WebSocket communication with state synchronization
- Include TypeScript throughout with proper typing
- Create REST API for admin operations
- Add reconnection support and error handling