- Document complete connection flow from lobby to game
- Explain room management system (LobbyRoom vs GameRoom)
- Detail state synchronization using Colyseus Schema
- Document communication protocol and message types
- Explain unique name management system with examples
- Add complete game flow sequence diagram
- Document reconnection handling mechanism
- Detail admin dashboard REST API endpoints
- Add real-time multiplayer game server with Colyseus
- Implement unique player naming system with auto-increment
- Create lobby system with automatic matchmaking
- Build 10-minute competitive clicking game rooms (max 2 players)
- Add admin dashboard for game management (pause/resume/restart/kick)
- Implement Vue 3 client with professional UI
- Add WebSocket communication with state synchronization
- Include TypeScript throughout with proper typing
- Create REST API for admin operations
- Add reconnection support and error handling