- Fix room.state.players undefined error on component mount - Wait for initial state sync before accessing room data - Move message handlers from service to Game component - Fix player count display in waiting screen (was showing 0/2) - Prevent lobby component from clearing game room on unmount - Separate leaveLobby() and leaveGame() methods for proper cleanup - Ensure player names persist when moving from lobby to game - Add proper error handling for state initialization
539 lines
12 KiB
Vue
539 lines
12 KiB
Vue
<template>
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<div class="game">
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<div class="game-container">
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<div class="game-header">
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<div class="timer-section">
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<div class="timer" :class="{ 'timer-warning': timeRemaining < 60 }">
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<span class="timer-icon">⏱️</span>
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<span class="timer-text">{{ formatTime(timeRemaining) }}</span>
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</div>
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<div class="game-status" :class="`status-${gameStatus}`">
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{{ gameStatus }}
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</div>
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</div>
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</div>
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<div class="players-section">
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<div v-for="player in players" :key="player.sessionId" class="player-card"
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:class="{ 'current-player': player.sessionId === sessionId }">
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<div class="player-name">{{ player.name }}</div>
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<div class="player-clicks">
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<span class="clicks-number">{{ player.clicks }}</span>
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<span class="clicks-label">clicks</span>
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</div>
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<div v-if="!player.connected" class="disconnected-badge">Disconnected</div>
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</div>
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</div>
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<div v-if="gameStatus === 'playing'" class="click-area" @click="handleClick">
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<div class="click-button" :class="{ 'clicked': isClicking }">
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<span class="click-icon">👆</span>
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<span class="click-text">CLICK!</span>
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</div>
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<div class="click-hint">Click as fast as you can!</div>
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</div>
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<div v-else-if="gameStatus === 'waiting'" class="waiting-area">
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<div class="waiting-message">
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<div class="spinner"></div>
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<h2>Waiting for opponent...</h2>
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<p>Players in room: {{ players.length }}/2</p>
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<p>Game will start when another player joins</p>
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</div>
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</div>
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<div v-else-if="gameStatus === 'paused'" class="paused-area">
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<div class="paused-message">
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<span class="pause-icon">⏸️</span>
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<h2>Game Paused</h2>
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<p>Waiting for players to reconnect...</p>
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</div>
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</div>
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<div v-else-if="gameStatus === 'finished'" class="finished-area">
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<div class="finished-message">
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<h2 class="winner-title">🏆 Game Over!</h2>
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<div v-if="winner" class="winner-name">
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Winner: <span>{{ winner }}</span>
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</div>
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<div class="final-scores">
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<div v-for="player in players" :key="player.sessionId" class="final-score">
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<span class="score-name">{{ player.name }}:</span>
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<span class="score-clicks">{{ player.clicks }} clicks</span>
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</div>
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</div>
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<p class="restart-hint">New game starting soon...</p>
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</div>
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</div>
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<div class="game-footer">
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<button @click="leaveGame" class="btn btn-leave">Leave Game</button>
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</div>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted, computed } from 'vue';
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import { useRouter } from 'vue-router';
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import { colyseusService } from '../services/colyseus';
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import { getStateCallbacks } from 'colyseus.js';
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const router = useRouter();
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const players = ref<any[]>([]);
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const gameStatus = ref('waiting');
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const timeRemaining = ref(600);
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const winner = ref('');
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const isClicking = ref(false);
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const sessionId = computed(() => colyseusService.sessionId.value);
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let clickTimeout: NodeJS.Timeout;
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onMounted(() => {
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console.log('Game component mounted');
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console.log('colyseusService.gameRoom:', colyseusService.gameRoom);
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console.log('colyseusService.gameRoom.value:', colyseusService.gameRoom.value);
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const room = colyseusService.gameRoom.value;
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console.log('Current game room:', room);
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if (!room) {
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console.error('No game room found, redirecting to lobby...');
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router.push('/');
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return;
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}
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console.log('Setting up game room listeners...');
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const $ = getStateCallbacks(room);
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// Wait for the initial state sync
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room.onStateChange.once((state) => {
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console.log('Initial state received:', state);
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gameStatus.value = state.gameStatus || 'waiting';
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timeRemaining.value = state.timeRemaining || 600;
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winner.value = state.winner || '';
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// Load existing players if they exist
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if (state.players) {
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console.log('Players map exists in initial state, loading players...');
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state.players.forEach((player: any, sessionId: string) => {
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console.log('Loading initial player:', player);
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players.value.push({
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sessionId: player.sessionId,
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name: player.name,
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clicks: player.clicks,
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connected: player.connected
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});
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});
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}
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});
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// Listen for future changes
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$(room.state).listen("gameStatus", (value: string) => {
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gameStatus.value = value;
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});
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$(room.state).listen("timeRemaining", (value: number) => {
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timeRemaining.value = value;
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});
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$(room.state).listen("winner", (value: string) => {
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winner.value = value;
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});
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$(room.state).players.onAdd((player: any) => {
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// Check if player already exists before adding
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const exists = players.value.find(p => p.sessionId === player.sessionId);
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if (!exists) {
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players.value.push({
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sessionId: player.sessionId,
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name: player.name,
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clicks: player.clicks,
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connected: player.connected
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});
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}
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$(player).listen("clicks", (value: number) => {
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const p = players.value.find(p => p.sessionId === player.sessionId);
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if (p) p.clicks = value;
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});
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$(player).listen("connected", (value: boolean) => {
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const p = players.value.find(p => p.sessionId === player.sessionId);
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if (p) p.connected = value;
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});
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});
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$(room.state).players.onRemove((player: any) => {
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const index = players.value.findIndex(p => p.sessionId === player.sessionId);
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if (index !== -1) {
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players.value.splice(index, 1);
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}
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});
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room.onMessage("playerInfo", (info) => {
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console.log('Received playerInfo:', info);
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colyseusService.sessionId.value = info.sessionId;
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colyseusService.playerName.value = info.name;
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});
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room.onMessage("gameStart", () => {
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console.log("Game started!");
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gameStatus.value = 'playing';
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});
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room.onMessage("gameEnd", (data) => {
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console.log("Game ended!", data);
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gameStatus.value = 'finished';
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});
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room.onMessage("gamePaused", () => {
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console.log("Game paused");
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gameStatus.value = 'paused';
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});
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room.onMessage("gameRestart", () => {
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console.log("Game restarting");
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players.value.forEach(p => p.clicks = 0);
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gameStatus.value = 'waiting';
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});
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});
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onUnmounted(() => {
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if (clickTimeout) {
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clearTimeout(clickTimeout);
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}
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});
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function handleClick() {
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if (gameStatus.value !== 'playing') return;
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colyseusService.sendClick();
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isClicking.value = true;
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clearTimeout(clickTimeout);
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clickTimeout = setTimeout(() => {
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isClicking.value = false;
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}, 100);
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}
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function formatTime(seconds: number): string {
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const mins = Math.floor(seconds / 60);
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const secs = seconds % 60;
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return `${mins}:${secs.toString().padStart(2, '0')}`;
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}
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function leaveGame() {
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colyseusService.leaveGame();
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router.push('/');
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}
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</script>
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<style scoped>
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.game {
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min-height: 100vh;
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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display: flex;
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align-items: center;
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justify-content: center;
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padding: 20px;
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}
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.game-container {
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background: white;
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border-radius: 20px;
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padding: 40px;
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max-width: 900px;
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width: 100%;
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box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
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}
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.game-header {
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margin-bottom: 30px;
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}
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.timer-section {
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display: flex;
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justify-content: center;
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align-items: center;
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gap: 20px;
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}
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.timer {
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display: flex;
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align-items: center;
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gap: 10px;
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padding: 15px 30px;
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background: #f8f9fa;
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border-radius: 50px;
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font-size: 24px;
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font-weight: bold;
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}
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.timer-warning {
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background: #ffebee;
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color: #c62828;
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animation: pulse 1s infinite;
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}
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@keyframes pulse {
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0%, 100% { transform: scale(1); }
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50% { transform: scale(1.05); }
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}
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.timer-icon {
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font-size: 28px;
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}
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.game-status {
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padding: 8px 20px;
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border-radius: 20px;
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font-weight: 600;
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text-transform: uppercase;
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font-size: 14px;
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}
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.status-waiting {
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background: #e8f5e9;
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color: #4caf50;
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}
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.status-playing {
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background: #e3f2fd;
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color: #2196f3;
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}
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.status-paused {
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background: #fff3e0;
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color: #ff9800;
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}
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.status-finished {
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background: #f3e5f5;
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color: #9c27b0;
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}
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.players-section {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
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gap: 20px;
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margin-bottom: 40px;
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}
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.player-card {
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padding: 20px;
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background: #f8f9fa;
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border-radius: 15px;
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text-align: center;
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position: relative;
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border: 3px solid transparent;
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transition: all 0.3s;
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}
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.player-card.current-player {
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border-color: #667eea;
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background: linear-gradient(145deg, #f5f7ff, #fff);
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}
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.player-name {
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font-size: 18px;
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font-weight: bold;
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color: #333;
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margin-bottom: 10px;
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}
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.player-clicks {
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.clicks-number {
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font-size: 36px;
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font-weight: bold;
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color: #667eea;
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}
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.clicks-label {
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color: #666;
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font-size: 14px;
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}
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.disconnected-badge {
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position: absolute;
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top: 10px;
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right: 10px;
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background: #ff5252;
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color: white;
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padding: 4px 8px;
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border-radius: 10px;
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font-size: 12px;
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}
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.click-area {
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display: flex;
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flex-direction: column;
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align-items: center;
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margin: 60px 0;
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}
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.click-button {
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width: 200px;
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height: 200px;
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border-radius: 50%;
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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transition: all 0.1s;
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box-shadow: 0 10px 30px rgba(102, 126, 234, 0.3);
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user-select: none;
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}
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.click-button:hover {
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transform: scale(1.05);
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}
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.click-button:active,
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.click-button.clicked {
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transform: scale(0.95);
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box-shadow: 0 5px 15px rgba(102, 126, 234, 0.3);
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}
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.click-icon {
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font-size: 60px;
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margin-bottom: 10px;
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}
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.click-text {
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color: white;
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font-size: 24px;
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font-weight: bold;
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}
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.click-hint {
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margin-top: 20px;
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color: #666;
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font-size: 16px;
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}
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.waiting-area,
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.paused-area,
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.finished-area {
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padding: 60px 20px;
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text-align: center;
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}
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.waiting-message,
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.paused-message,
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.finished-message {
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max-width: 400px;
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margin: 0 auto;
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}
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.spinner {
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width: 60px;
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height: 60px;
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border: 4px solid #f3f3f3;
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border-top: 4px solid #667eea;
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border-radius: 50%;
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animation: spin 1s linear infinite;
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margin: 0 auto 20px;
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}
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@keyframes spin {
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0% { transform: rotate(0deg); }
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100% { transform: rotate(360deg); }
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}
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.pause-icon {
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font-size: 60px;
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display: block;
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margin-bottom: 20px;
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}
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.winner-title {
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font-size: 36px;
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color: #333;
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margin-bottom: 20px;
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}
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.winner-name {
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font-size: 24px;
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margin-bottom: 30px;
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}
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.winner-name span {
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color: #667eea;
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font-weight: bold;
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}
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.final-scores {
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background: #f8f9fa;
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padding: 20px;
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border-radius: 10px;
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margin-bottom: 20px;
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}
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.final-score {
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display: flex;
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justify-content: space-between;
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padding: 10px 0;
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border-bottom: 1px solid #e0e0e0;
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}
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.final-score:last-child {
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border-bottom: none;
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}
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.score-name {
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font-weight: 600;
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color: #333;
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}
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.score-clicks {
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color: #667eea;
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font-weight: bold;
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}
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.restart-hint {
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color: #666;
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font-style: italic;
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}
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.game-footer {
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margin-top: 40px;
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text-align: center;
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}
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.btn-leave {
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background: #ef5350;
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color: white;
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padding: 12px 30px;
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border: none;
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border-radius: 8px;
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font-size: 16px;
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font-weight: 600;
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cursor: pointer;
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transition: all 0.3s;
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}
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.btn-leave:hover {
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background: #e53935;
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transform: translateY(-2px);
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box-shadow: 0 5px 15px rgba(239, 83, 80, 0.3);
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}
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h2 {
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color: #333;
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margin-bottom: 10px;
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}
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p {
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color: #666;
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font-size: 16px;
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}
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</style> |