Files
snatchgame/package.json
josedario87 eb6d19906b feat: Complete Admin Dashboard with game control and player management (v0.0.8-alpha)
## Major Features Added
  - **🎛️ Complete Admin Dashboard**: Real-time player monitoring with detailed stats
  - **👥 Player Management**: Individual and mass player kicking with proper notifications
  - **🎯 Global Round Control**: Advance/retreat rounds across all rooms simultaneously
  - **⏸️ Game Control**: Pause/resume games from admin interface
  - **🔔 Client Notifications**: Players receive alerts for kicks and round changes

  ## Technical Improvements
  - **🏗️ Official Colyseus API**: Replaced global variable hacks with `matchMaker.query()` and `matchMaker.remoteRoomCall()`
  - **📡 Proper Client Communication**: Implemented broadcast messages for `adminKicked`, `gamePaused`, `gameResumed`, `roundChanged`
  - **🎮 Enhanced GameRoom Methods**: Added `pauseGame()`, `resumeGame()`, `advanceRound()`, `previousRound()`, `_forceClientDisconnect()`, `_forceDisconnectAllClients()`, `getInspectData()`

  ## UI/UX Enhancements
  - **📊 Detailed Player Info**: Name, room, role, producer type, and current tokens (🦃🌽)
  - **🚫 Proper Kick Notifications**: Clients auto-redirect to home with clear messaging
  - **🎨 Improved Admin Interface**: Better organized controls for non-technical commentators
  - **📱 Responsive Design**: Works well on different screen sizes

  ## Bug Fixes
  - **🔧 Fixed Admin Service URLs**: Now correctly calls Colyseus server (port 2567) instead of admin server (port 3001)
  - ** Mass Kick Notifications**: All players receive proper notifications when expelled en masse
  - **🔄 Auto-redirect**: Kicked clients properly return to home screen

  ## Architecture
  - **🏗️ Clean API Design**: All admin endpoints use official Colyseus patterns
  - **🔒 Type Safety**: Maintained TypeScript sync between server and clients
  - **📦 Microservices Ready**: Separated concerns between game server and admin interface

  **Breaking Changes:** None - fully backward compatible
  **Migration:** No migration needed
2025-07-04 17:43:28 -06:00

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JSON

{
"name": "snatchgame",
"version": "0.0.8-alpha",
"description": "Multiplayer real-time click battle game built with Colyseus.io and Vue 3",
"private": true,
"scripts": {
"install:all": "npm install && cd server && npm install && cd ../client && npm install",
"dev:server": "cd server && npm run dev",
"dev:client": "cd client && npm run dev",
"dev": "concurrently \"npm run dev:server\" \"npm run dev:client\"",
"build:server": "cd server && npm run build",
"build:client": "cd client && npm run build",
"build": "npm run build:server && npm run build:client",
"start:server": "cd server && npm start",
"start:client": "cd client && npm start",
"start": "concurrently \"npm run start:server\" \"npm run start:client\"",
"generate-types": "cd client && npm run generate-types",
"clean": "rm -rf node_modules server/node_modules client/node_modules server/lib client/dist",
"docker:build": "docker-compose build",
"docker:up": "docker-compose up -d",
"docker:down": "docker-compose down",
"docker:logs": "docker-compose logs -f"
},
"keywords": [
"multiplayer",
"game",
"colyseus",
"vue3",
"typescript",
"real-time",
"websockets",
"local-network"
],
"author": "NucleoServices",
"license": "MIT",
"repository": {
"type": "git",
"url": "https://github.com/username/snatchgame.git"
},
"bugs": {
"url": "https://github.com/username/snatchgame/issues"
},
"homepage": "https://github.com/username/snatchgame#readme",
"engines": {
"node": ">=18.0.0",
"npm": ">=8.0.0"
},
"workspaces": [
"server",
"client"
],
"devDependencies": {
"concurrently": "^8.2.2"
}
}