Files
snatchgame/client/src/App.vue
josedario87 eb6d19906b feat: Complete Admin Dashboard with game control and player management (v0.0.8-alpha)
## Major Features Added
  - **🎛️ Complete Admin Dashboard**: Real-time player monitoring with detailed stats
  - **👥 Player Management**: Individual and mass player kicking with proper notifications
  - **🎯 Global Round Control**: Advance/retreat rounds across all rooms simultaneously
  - **⏸️ Game Control**: Pause/resume games from admin interface
  - **🔔 Client Notifications**: Players receive alerts for kicks and round changes

  ## Technical Improvements
  - **🏗️ Official Colyseus API**: Replaced global variable hacks with `matchMaker.query()` and `matchMaker.remoteRoomCall()`
  - **📡 Proper Client Communication**: Implemented broadcast messages for `adminKicked`, `gamePaused`, `gameResumed`, `roundChanged`
  - **🎮 Enhanced GameRoom Methods**: Added `pauseGame()`, `resumeGame()`, `advanceRound()`, `previousRound()`, `_forceClientDisconnect()`, `_forceDisconnectAllClients()`, `getInspectData()`

  ## UI/UX Enhancements
  - **📊 Detailed Player Info**: Name, room, role, producer type, and current tokens (🦃🌽)
  - **🚫 Proper Kick Notifications**: Clients auto-redirect to home with clear messaging
  - **🎨 Improved Admin Interface**: Better organized controls for non-technical commentators
  - **📱 Responsive Design**: Works well on different screen sizes

  ## Bug Fixes
  - **🔧 Fixed Admin Service URLs**: Now correctly calls Colyseus server (port 2567) instead of admin server (port 3001)
  - ** Mass Kick Notifications**: All players receive proper notifications when expelled en masse
  - **🔄 Auto-redirect**: Kicked clients properly return to home screen

  ## Architecture
  - **🏗️ Clean API Design**: All admin endpoints use official Colyseus patterns
  - **🔒 Type Safety**: Maintained TypeScript sync between server and clients
  - **📦 Microservices Ready**: Separated concerns between game server and admin interface

  **Breaking Changes:** None - fully backward compatible
  **Migration:** No migration needed
2025-07-04 17:43:28 -06:00

69 lines
1.6 KiB
Vue

<template>
<div id="app">
<Home
v-if="currentScreen === 'home'"
@join-game="onJoinGame"
@show-settings="showSettings = true"
/>
<Game v-else-if="currentScreen === 'game'" :game-client="gameClient" />
<!-- Settings Modal -->
<Settings v-if="showSettings" @close="showSettings = false" />
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
import Home from '@/components/Home.vue'
import Game from '@/components/Game.vue'
import Settings from '@/components/Settings.vue'
import { GameClient } from '@/services/gameClient'
import { logger } from '@/services/logger'
const currentScreen = ref<'home' | 'game'>('home')
const gameClient = ref<GameClient | null>(null)
const showSettings = ref(false)
const onJoinGame = (client: any) => {
gameClient.value = client
currentScreen.value = 'game'
logger.info('Transitioning to game screen')
// Handle admin kick notification
client.onAdminKicked((data: any) => {
// Show alert message
alert(`🚫 ${data.message}`)
// Return to home screen
currentScreen.value = 'home'
gameClient.value = null
logger.info('Player kicked by admin, returned to home screen')
})
// Handle round change notification
client.onRoundChanged((data: any) => {
// Show alert message
alert(`🎯 ${data.message}`)
logger.info('Round changed by admin:', data)
})
}
</script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
background-color: #f5f5f5;
}
#app {
min-height: 100vh;
}
</style>