- Add variable offer system where P1 can offer any amount of tokens - Players start with 10 tokens each (P1: pavos, P2: elotes) - Implement offer/request mechanism with token validation - Auto-advance rounds after P2 actions or P1 no-offer - G2: Force offer by default, disable no-offer button when forced - G3: Wait for shame decision after snatch before advancing - G4: Implement inverse sanction (P1 gets requested without giving offered) - Reset rounds to 1 when changing game variants - Fix OfferControls responsiveness issues - Hide offer controls after active offer - Update all G1-G5 components with proper offer flow
10 lines
372 B
Plaintext
10 lines
372 B
Plaintext
flowchart TD
|
|
A2[P2: Forzar?] -->|Sí| F2[P1: Debe proponer oferta]
|
|
A2 -->|No| B2[P1: Proponer oferta?]
|
|
F2 --> C2[P2: Acción final]
|
|
B2 -->|No ofrecer| O1[Sin cambios]
|
|
B2 -->|Ofrecer| C2[P2: Aceptar / Rechazar / Robar]
|
|
C2 -->|Aceptar| O2[Intercambiar según oferta/pedido]
|
|
C2 -->|Rechazar| O3[Sin cambios]
|
|
C2 -->|Robar| O4[Transferir solo lo ofrecido a P2]
|