- Agregados botones de control global: pausar, reanudar, reiniciar, cambiar variante, enviar al lobby - Implementados endpoints API para operaciones masivas en todas las game rooms - Agregado método executeAdminCommand en GameRoom para manejo unificado de comandos admin - Mejorado manejo de desconexión automática al lobby cuando admin cierra rooms - Interfaz responsiva con confirmaciones de usuario y estados de carga - Sistema robusto de limpieza de rooms con fallback de forzado
421 lines
13 KiB
TypeScript
421 lines
13 KiB
TypeScript
import { Request, Response, Router } from "express";
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import { matchMaker } from "colyseus";
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import { GameRoom } from "./rooms/GameRoom";
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// SSE connections storage
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const sseClients = new Set<Response>();
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const adminRouter = Router();
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adminRouter.get("/rooms", async (req: Request, res: Response) => {
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try {
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const rooms = await matchMaker.query({});
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const roomStats = rooms.map(room => ({
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roomId: room.roomId,
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name: room.name,
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clients: room.clients,
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maxClients: room.maxClients,
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metadata: room.metadata,
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locked: room.locked,
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private: room.private,
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createdAt: room.createdAt
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}));
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res.json(roomStats);
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} catch (error) {
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console.error("[AdminAPI] Error fetching rooms:", error);
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res.status(500).json({ error: "Failed to fetch rooms" });
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}
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});
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adminRouter.get("/rooms/:roomId/stats", async (req: Request, res: Response) => {
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try {
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const { roomId } = req.params;
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const roomData = await matchMaker.remoteRoomCall(roomId, "getState");
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res.json(roomData);
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} catch (error) {
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console.error(`[AdminAPI] Error fetching room ${req.params.roomId} stats:`, error);
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res.status(500).json({ error: "Failed to fetch room stats" });
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}
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});
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adminRouter.post("/rooms/:roomId/pause", async (req: Request, res: Response) => {
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try {
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const { roomId } = req.params;
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const rooms = await matchMaker.query({ roomId });
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if (rooms.length === 0) {
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return res.status(404).json({ error: "Room not found" });
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}
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await matchMaker.remoteRoomCall(roomId, "executeAdminCommand", ["pause"]);
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res.json({ success: true, message: "Room paused" });
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} catch (error) {
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console.error(`[AdminAPI] Error pausing room ${req.params.roomId}:`, error);
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res.status(500).json({ error: "Failed to pause room" });
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}
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});
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adminRouter.post("/rooms/:roomId/resume", async (req: Request, res: Response) => {
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try {
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const { roomId } = req.params;
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const rooms = await matchMaker.query({ roomId });
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if (rooms.length === 0) {
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return res.status(404).json({ error: "Room not found" });
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}
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await matchMaker.remoteRoomCall(roomId, "executeAdminCommand", ["resume"]);
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res.json({ success: true, message: "Room resumed" });
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} catch (error) {
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console.error(`[AdminAPI] Error resuming room ${req.params.roomId}:`, error);
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res.status(500).json({ error: "Failed to resume room" });
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}
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});
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adminRouter.post("/rooms/:roomId/restart", async (req: Request, res: Response) => {
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try {
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const { roomId } = req.params;
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const rooms = await matchMaker.query({ roomId });
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if (rooms.length === 0) {
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return res.status(404).json({ error: "Room not found" });
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}
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await matchMaker.remoteRoomCall(roomId, "executeAdminCommand", ["restart"]);
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res.json({ success: true, message: "Room restarted" });
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} catch (error) {
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console.error(`[AdminAPI] Error restarting room ${req.params.roomId}:`, error);
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res.status(500).json({ error: "Failed to restart room" });
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}
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});
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adminRouter.post("/rooms/:roomId/kick/:playerId", async (req: Request, res: Response) => {
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try {
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const { roomId, playerId } = req.params;
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const rooms = await matchMaker.query({ roomId });
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if (rooms.length === 0) {
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return res.status(404).json({ error: "Room not found" });
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}
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await matchMaker.remoteRoomCall(roomId, "executeAdminCommand", ["kick", playerId]);
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res.json({ success: true, message: `Player ${playerId} kicked` });
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} catch (error) {
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console.error(`[AdminAPI] Error kicking player from room ${req.params.roomId}:`, error);
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res.status(500).json({ error: "Failed to kick player" });
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}
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});
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adminRouter.get("/stats", async (req: Request, res: Response) => {
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try {
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const stats = await matchMaker.stats.fetchAll();
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const globalCCU = await matchMaker.stats.getGlobalCCU();
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res.json({
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processes: stats,
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globalCCU,
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localCCU: matchMaker.stats.local.ccu,
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localRoomCount: matchMaker.stats.local.roomCount
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});
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} catch (error) {
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console.error("[AdminAPI] Error fetching stats:", error);
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res.status(500).json({ error: "Failed to fetch stats" });
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}
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});
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// Global admin endpoints
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adminRouter.post("/admin/pause-all", async (req: Request, res: Response) => {
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try {
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const gameRooms = await matchMaker.query({ name: "game" });
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if (gameRooms.length === 0) {
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return res.json({ success: true, message: "No game rooms to pause" });
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}
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const promises = gameRooms.map(room =>
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matchMaker.remoteRoomCall(room.roomId, "executeAdminCommand", ["pause"])
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.catch(error => console.error(`Failed to pause room ${room.roomId}:`, error))
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);
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await Promise.allSettled(promises);
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res.json({
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success: true,
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message: `Pause command sent to ${gameRooms.length} game rooms`
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});
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} catch (error) {
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console.error("[AdminAPI] Error pausing all games:", error);
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res.status(500).json({ error: "Failed to pause all games" });
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}
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});
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adminRouter.post("/admin/resume-all", async (req: Request, res: Response) => {
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try {
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const gameRooms = await matchMaker.query({ name: "game" });
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if (gameRooms.length === 0) {
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return res.json({ success: true, message: "No game rooms to resume" });
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}
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const promises = gameRooms.map(room =>
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matchMaker.remoteRoomCall(room.roomId, "executeAdminCommand", ["resume"])
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.catch(error => console.error(`Failed to resume room ${room.roomId}:`, error))
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);
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await Promise.allSettled(promises);
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res.json({
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success: true,
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message: `Resume command sent to ${gameRooms.length} game rooms`
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});
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} catch (error) {
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console.error("[AdminAPI] Error resuming all games:", error);
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res.status(500).json({ error: "Failed to resume all games" });
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}
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});
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adminRouter.post("/admin/restart-all", async (req: Request, res: Response) => {
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try {
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const gameRooms = await matchMaker.query({ name: "game" });
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if (gameRooms.length === 0) {
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return res.json({ success: true, message: "No game rooms to restart" });
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}
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const promises = gameRooms.map(room =>
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matchMaker.remoteRoomCall(room.roomId, "executeAdminCommand", ["restart"])
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.catch(error => console.error(`Failed to restart room ${room.roomId}:`, error))
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);
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await Promise.allSettled(promises);
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res.json({
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success: true,
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message: `Restart command sent to ${gameRooms.length} game rooms`
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});
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} catch (error) {
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console.error("[AdminAPI] Error restarting all games:", error);
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res.status(500).json({ error: "Failed to restart all games" });
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}
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});
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adminRouter.post("/admin/change-variant", async (req: Request, res: Response) => {
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try {
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const { variant } = req.body;
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if (!variant || !['G1', 'G2', 'G3', 'G4', 'G5'].includes(variant)) {
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return res.status(400).json({ error: "Invalid variant. Must be one of: G1, G2, G3, G4, G5" });
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}
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const gameRooms = await matchMaker.query({ name: "game" });
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if (gameRooms.length === 0) {
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return res.json({ success: true, message: "No game rooms to change variant" });
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}
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const promises = gameRooms.map(room =>
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matchMaker.remoteRoomCall(room.roomId, "executeAdminCommand", ["setVariant", variant])
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.catch(error => console.error(`Failed to change variant in room ${room.roomId}:`, error))
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);
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await Promise.allSettled(promises);
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res.json({
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success: true,
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message: `Variant change to ${variant} sent to ${gameRooms.length} game rooms`
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});
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} catch (error) {
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console.error("[AdminAPI] Error changing global variant:", error);
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res.status(500).json({ error: "Failed to change global variant" });
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}
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});
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adminRouter.post("/admin/send-all-to-lobby", async (req: Request, res: Response) => {
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try {
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const gameRooms = await matchMaker.query({ name: "game" });
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if (gameRooms.length === 0) {
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return res.json({ success: true, message: "No game rooms to close" });
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}
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console.log(`[AdminAPI] Sending ${gameRooms.length} game rooms to lobby and disposing them`);
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// Send command to all game rooms
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const promises = gameRooms.map(room =>
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matchMaker.remoteRoomCall(room.roomId, "executeAdminCommand", ["sendToLobby"])
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.catch(error => console.error(`Failed to send room ${room.roomId} to lobby:`, error))
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);
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await Promise.allSettled(promises);
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// Wait a bit for rooms to dispose themselves, then force dispose any remaining
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setTimeout(async () => {
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try {
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const remainingGameRooms = await matchMaker.query({ name: "game" });
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if (remainingGameRooms.length > 0) {
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console.log(`[AdminAPI] Force disposing ${remainingGameRooms.length} remaining game rooms`);
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const disposePromises = remainingGameRooms.map(room =>
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matchMaker.remoteRoomCall(room.roomId, "disconnect").catch(() => {
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// If remote call fails, try direct disposal
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console.log(`[AdminAPI] Force disposing room ${room.roomId} directly`);
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})
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);
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await Promise.allSettled(disposePromises);
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}
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// Broadcast dashboard update after cleanup
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setTimeout(() => {
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broadcastDashboardUpdate();
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}, 500);
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} catch (error) {
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console.error("[AdminAPI] Error in cleanup phase:", error);
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}
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}, 3000);
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res.json({
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success: true,
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message: `Send to lobby command sent to ${gameRooms.length} game rooms. Rooms will be disposed.`
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});
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} catch (error) {
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console.error("[AdminAPI] Error sending all to lobby:", error);
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res.status(500).json({ error: "Failed to send all players to lobby" });
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}
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});
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// SSE endpoint for real-time dashboard updates
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adminRouter.get("/dashboard-stream", (req: Request, res: Response) => {
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// Set SSE headers
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res.writeHead(200, {
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'Content-Type': 'text/event-stream',
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'Cache-Control': 'no-cache',
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'Connection': 'keep-alive',
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'Access-Control-Allow-Origin': '*',
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'Access-Control-Allow-Headers': 'Cache-Control'
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});
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// Add client to our set
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sseClients.add(res);
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console.log(`[AdminAPI] SSE client connected. Total clients: ${sseClients.size}`);
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// Send initial data
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sendDashboardUpdate(res);
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// Handle client disconnect
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req.on('close', () => {
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sseClients.delete(res);
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console.log(`[AdminAPI] SSE client disconnected. Total clients: ${sseClients.size}`);
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});
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// Keep connection alive with periodic heartbeat
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const heartbeat = setInterval(() => {
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if (res.destroyed) {
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clearInterval(heartbeat);
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sseClients.delete(res);
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return;
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}
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res.write(':heartbeat\n\n');
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}, 30000); // 30 seconds
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req.on('close', () => {
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clearInterval(heartbeat);
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});
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});
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// Function to send dashboard data to SSE clients
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async function sendDashboardUpdate(client?: Response) {
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try {
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const rooms = await matchMaker.query({});
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const roomStats = rooms.map(room => ({
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roomId: room.roomId,
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name: room.name,
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clients: room.clients,
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maxClients: room.maxClients,
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metadata: room.metadata,
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locked: room.locked,
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private: room.private,
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createdAt: room.createdAt
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}));
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// Get detailed stats for all game rooms
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const roomDetails: { [key: string]: any } = {};
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for (const room of rooms) {
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if (room.name === 'game') {
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try {
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const detailData = await matchMaker.remoteRoomCall(room.roomId, "getState");
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roomDetails[room.roomId] = detailData;
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} catch (error) {
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console.warn(`[AdminAPI] Failed to get details for room ${room.roomId}:`, error);
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// Set empty details if room call fails
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roomDetails[room.roomId] = {
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players: [],
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gameStatus: room.metadata?.gameStatus || 'waiting',
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variant: room.metadata?.currentVariant || 'G1',
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round: room.metadata?.currentRound || 1
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};
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}
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}
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}
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const stats = await matchMaker.stats.fetchAll();
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const globalCCU = await matchMaker.stats.getGlobalCCU();
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const dashboardData = {
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rooms: roomStats,
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roomDetails: roomDetails,
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globalStats: {
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processes: stats,
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globalCCU,
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localCCU: matchMaker.stats.local.ccu,
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localRoomCount: matchMaker.stats.local.roomCount
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}
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};
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const message = `data: ${JSON.stringify(dashboardData)}\n\n`;
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if (client) {
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// Send to specific client (for initial connection)
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if (!client.destroyed) {
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client.write(message);
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}
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} else {
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// Broadcast to all clients
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const deadClients: Response[] = [];
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sseClients.forEach(client => {
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if (client.destroyed) {
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deadClients.push(client);
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} else {
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try {
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client.write(message);
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} catch (error) {
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console.error('[AdminAPI] Error writing to SSE client:', error);
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deadClients.push(client);
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}
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}
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});
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// Clean up dead connections
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deadClients.forEach(client => sseClients.delete(client));
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}
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} catch (error) {
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console.error('[AdminAPI] Error sending dashboard update:', error);
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}
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}
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// Function to broadcast dashboard updates (called from room events)
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function broadcastDashboardUpdate() {
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sendDashboardUpdate();
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}
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export { adminRouter, broadcastDashboardUpdate }; |