feat: Migración completa de SnatchGame a Nuxt 4
Some checks failed
build-and-deploy / filter (push) Successful in 3s
build-and-deploy / build (push) Failing after 6s
build-and-deploy / deploy (push) Has been skipped

- Creado nuevo proyecto Nuxt 4 con estructura app/
- Servidor Colyseus separado para evitar problemas con decoradores
- Migrado GameRoom y toda la lógica del juego
- Implementado cliente con composables useGameClient
- Panel de administración funcional
- Componentes Vue migrados (HomeScreen, GameScreen, PlayerCard, etc)
- Configuración para ejecutar ambos servidores (npm run dev:all)
This commit is contained in:
2025-08-05 16:05:51 -06:00
parent b83d450ac6
commit 62226ab5d4
36 changed files with 17126 additions and 2661 deletions

View File

@@ -0,0 +1,3 @@
NUXT_PUBLIC_GAME_NAME=SnatchGame
NUXT_PUBLIC_WS_URL=ws://localhost:2567
NODE_ENV=development

24
nuxt-snatchgame/.gitignore vendored Normal file
View File

@@ -0,0 +1,24 @@
# Nuxt dev/build outputs
.output
.data
.nuxt
.nitro
.cache
dist
# Node dependencies
node_modules
# Logs
logs
*.log
# Misc
.DS_Store
.fleet
.idea
# Local env files
.env
.env.*
!.env.example

74
nuxt-snatchgame/README.md Normal file
View File

@@ -0,0 +1,74 @@
# Snatch Game - Nuxt 3 Migration
Migración completa del juego SnatchGame a una aplicación unificada Nuxt 3.
## Arquitectura
- **Frontend**: Nuxt 3 (SSR deshabilitado)
- **Backend de juego**: Servidor Colyseus independiente (puerto 2567)
- **Comunicación**: WebSocket para tiempo real
## Instalación
```bash
npm install
```
## Desarrollo
Ejecutar ambos servidores (Nuxt + Colyseus):
```bash
npm run dev:all
```
O ejecutar por separado:
```bash
# Terminal 1 - Servidor Nuxt (puerto 3000)
npm run dev
# Terminal 2 - Servidor Colyseus (puerto 2567)
npm run dev:colyseus
```
## URLs
- Cliente del juego: http://localhost:3000
- Panel admin: http://localhost:3000/admin
- WebSocket Colyseus: ws://localhost:2567
- Monitor Colyseus: http://localhost:2567/monitor
## Estructura del proyecto
```
nuxt-snatchgame/
├── pages/ # Páginas de Nuxt
│ ├── index.vue # Cliente del juego
│ └── admin.vue # Panel de administración
├── components/ # Componentes Vue
│ ├── game/ # Componentes del juego
│ └── admin/ # Componentes admin
├── composables/ # Composables Vue
│ ├── useGameClient.ts # Cliente Colyseus
│ └── useAdminService.ts # Servicio admin
├── server/ # Backend
│ ├── colyseus-server.ts # Servidor Colyseus
│ └── rooms/ # Salas de juego
│ └── GameRoom.ts # Lógica del juego
└── public/ # Assets estáticos
```
## Características implementadas
✅ Cliente del juego con conexión WebSocket
✅ Panel de administración
✅ Sistema de intercambio de tokens
✅ Gestión de jugadores y salas
✅ Control administrativo del juego
## Notas de la migración
- El servidor Colyseus se ejecuta de forma independiente para evitar problemas con decoradores TypeScript
- SSR deshabilitado ya que es una aplicación de juego en tiempo real
- Los endpoints admin se conectan directamente al servidor Colyseus

View File

@@ -0,0 +1,3 @@
<template>
<NuxtPage />
</template>

View File

@@ -0,0 +1,328 @@
<template>
<div class="game-container">
<div v-if="!gameState" class="loading">
<h2>Esperando estado del juego...</h2>
</div>
<div v-else class="game-content">
<!-- Game Header -->
<div class="game-header">
<div class="game-info">
<h2>Snatch Game</h2>
<div class="game-status">
<span>Ronda: {{ gameState.round }}</span>
<span>Fase: {{ gamePhaseDisplay }}</span>
<span>Jugadores: {{ playerCount }}/{{ gameState.maxPlayers }}</span>
</div>
</div>
</div>
<!-- Waiting Screen -->
<div v-if="gameState.gamePhase === 'waiting'" class="waiting-room">
<h3>Esperando jugadores...</h3>
<p>Se necesitan {{ gameState.minPlayers }} jugadores para comenzar</p>
<div class="players-waiting">
<div v-for="[id, player] in gameState.players" :key="id" class="player-waiting">
{{ player.name }}
</div>
</div>
</div>
<!-- Trading Phase -->
<div v-else-if="gameState.gamePhase === 'trading'" class="trading-phase">
<div class="my-info">
<h3>Tu información</h3>
<div class="role">Productor de: {{ currentPlayer?.producerRole }}</div>
<div class="tokens">
<div>🦃 Pavos: {{ currentPlayer?.tokens.turkey || 0 }}</div>
<div> Café: {{ currentPlayer?.tokens.coffee || 0 }}</div>
<div>🌽 Maíz: {{ currentPlayer?.tokens.corn || 0 }}</div>
</div>
<div class="points">Puntos: {{ currentPlayer?.points || 0 }}</div>
</div>
<!-- Other Players -->
<div class="other-players">
<h3>Otros jugadores</h3>
<div class="players-grid">
<div v-for="[id, player] in otherPlayers" :key="id" class="player-card">
<PlayerCard :player="player" :is-current="false" @make-offer="onMakeOffer(id)" />
</div>
</div>
</div>
<!-- Active Trade Offers -->
<div v-if="activeOffers.length > 0" class="trade-offers">
<h3>Ofertas de intercambio</h3>
<div v-for="offer in activeOffers" :key="offer.id" class="offer-card">
<TradeOfferCard
:offer="offer"
:current-player-id="currentPlayerId"
@respond="onRespondToOffer"
@cancel="onCancelOffer"
/>
</div>
</div>
</div>
<!-- Paused Phase -->
<div v-else-if="gameState.gamePhase === 'paused'" class="paused-phase">
<h2> Juego pausado</h2>
<p>El administrador ha pausado el juego</p>
</div>
<!-- Results Phase -->
<div v-else-if="gameState.gamePhase === 'results'" class="results-phase">
<h2>Resultados de la ronda {{ gameState.round }}</h2>
<div class="results-grid">
<div v-for="[id, player] in gameState.players" :key="id" class="result-card">
<h4>{{ player.name }}</h4>
<p>Puntos: {{ player.points }}</p>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { computed, watch } from 'vue'
const props = defineProps<{
gameClient: any
}>()
const gameState = computed(() => props.gameClient?.gameState.value)
const currentPlayerId = computed(() => props.gameClient?.currentPlayerId.value)
const currentPlayer = computed(() => {
if (!gameState.value || !currentPlayerId.value) return null
return gameState.value.players.get(currentPlayerId.value)
})
const otherPlayers = computed(() => {
if (!gameState.value) return new Map()
const others = new Map()
gameState.value.players.forEach((player, id) => {
if (id !== currentPlayerId.value) {
others.set(id, player)
}
})
return others
})
const playerCount = computed(() => gameState.value?.players.size || 0)
const gamePhaseDisplay = computed(() => {
const phase = gameState.value?.gamePhase
switch (phase) {
case 'waiting': return 'Esperando jugadores'
case 'trading': return 'Intercambio'
case 'paused': return 'Pausado'
case 'results': return 'Resultados'
default: return phase
}
})
const activeOffers = computed(() => {
if (!gameState.value) return []
return gameState.value.activeTradeOffers.filter(offer =>
offer.status === 'pending' &&
(offer.offererId === currentPlayerId.value || offer.targetId === currentPlayerId.value)
)
})
const onMakeOffer = (targetId: string) => {
// This would open a modal or form to create an offer
console.log('Make offer to:', targetId)
// For now, create a simple offer
props.gameClient.makeOffer(targetId,
{ turkey: 1, coffee: 0, corn: 0 },
{ turkey: 0, coffee: 1, corn: 0 }
)
}
const onRespondToOffer = (offerId: string, response: string) => {
props.gameClient.respondToOffer(offerId, response)
}
const onCancelOffer = (offerId: string) => {
props.gameClient.cancelOffer(offerId)
}
</script>
<style scoped>
.game-container {
min-height: 100vh;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
padding: 2rem;
}
.loading {
display: flex;
align-items: center;
justify-content: center;
min-height: 100vh;
}
.game-content {
max-width: 1200px;
margin: 0 auto;
}
.game-header {
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 1.5rem;
margin-bottom: 2rem;
backdrop-filter: blur(10px);
}
.game-info h2 {
margin: 0 0 1rem 0;
font-size: 2rem;
}
.game-status {
display: flex;
gap: 2rem;
font-size: 1.1rem;
}
.waiting-room {
text-align: center;
padding: 3rem;
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
backdrop-filter: blur(10px);
}
.players-waiting {
display: flex;
gap: 1rem;
justify-content: center;
margin-top: 2rem;
}
.player-waiting {
padding: 0.75rem 1.5rem;
background: rgba(255, 255, 255, 0.2);
border-radius: 8px;
}
.trading-phase {
display: grid;
gap: 2rem;
}
.my-info {
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 1.5rem;
backdrop-filter: blur(10px);
}
.my-info h3 {
margin: 0 0 1rem 0;
}
.role {
font-size: 1.2rem;
font-weight: 600;
margin-bottom: 1rem;
text-transform: capitalize;
}
.tokens {
display: flex;
gap: 2rem;
margin-bottom: 1rem;
font-size: 1.1rem;
}
.points {
font-size: 1.3rem;
font-weight: 700;
color: #ffd700;
}
.other-players {
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 1.5rem;
backdrop-filter: blur(10px);
}
.other-players h3 {
margin: 0 0 1rem 0;
}
.players-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(250px, 1fr));
gap: 1rem;
}
.player-card {
background: rgba(255, 255, 255, 0.1);
border-radius: 8px;
padding: 1rem;
}
.trade-offers {
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 1.5rem;
backdrop-filter: blur(10px);
}
.trade-offers h3 {
margin: 0 0 1rem 0;
}
.offer-card {
background: rgba(255, 255, 255, 0.1);
border-radius: 8px;
padding: 1rem;
margin-bottom: 1rem;
}
.paused-phase {
text-align: center;
padding: 3rem;
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
backdrop-filter: blur(10px);
}
.results-phase {
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 2rem;
backdrop-filter: blur(10px);
}
.results-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
gap: 1rem;
margin-top: 2rem;
}
.result-card {
background: rgba(255, 255, 255, 0.1);
border-radius: 8px;
padding: 1rem;
text-align: center;
}
.result-card h4 {
margin: 0 0 0.5rem 0;
}
.result-card p {
font-size: 1.2rem;
font-weight: 700;
color: #ffd700;
}
</style>

View File

@@ -0,0 +1,160 @@
<template>
<div class="container">
<div class="branding">
<img src="/assets/logo.svg" alt="Snatch Game Logo" class="logo" />
<h1>Snatch Game</h1>
</div>
<div class="buttons">
<button @click="onJoin" :disabled="isConnecting">
{{ isConnecting ? 'Conectando...' : 'Unirse a partida' }}
</button>
<button @click="onSettings">Configuración</button>
<button @click="onLogin">Iniciar sesión</button>
</div>
<div v-if="connectionStatus" class="connection-status">
{{ connectionStatus }}
</div>
<div class="footer">NucleoServices</div>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
import { useGameClient } from '~/composables/useGameClient'
const emit = defineEmits<{
'join-game': [client: any]
'show-settings': []
}>()
const gameClient = useGameClient()
const isConnecting = ref(false)
const connectionStatus = computed(() => gameClient.connectionStatus.value)
const onJoin = async () => {
if (isConnecting.value) return
isConnecting.value = true
try {
await gameClient.connect('Jugador Test', 'classic')
console.log('Connected successfully')
// Emit the join-game event with the game client
emit('join-game', gameClient)
} catch (error) {
console.error('Error connecting:', error)
} finally {
isConnecting.value = false
}
}
const onSettings = () => {
emit('show-settings')
}
const onLogin = () => {
console.log('Login clicked')
// TODO: implement login logic
}
</script>
<style scoped>
.container {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 100vh;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
padding: 2rem;
}
.branding {
text-align: center;
margin-bottom: 3rem;
}
.logo {
width: 120px;
height: 120px;
margin-bottom: 1rem;
}
h1 {
font-size: 3rem;
font-weight: 700;
margin: 0;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3);
}
.buttons {
display: flex;
flex-direction: column;
gap: 1rem;
width: 100%;
max-width: 300px;
}
button {
padding: 1rem 2rem;
font-size: 1.1rem;
font-weight: 600;
background: rgba(255, 255, 255, 0.2);
color: white;
border: 2px solid rgba(255, 255, 255, 0.3);
border-radius: 8px;
cursor: pointer;
transition: all 0.3s ease;
backdrop-filter: blur(10px);
}
button:hover:not(:disabled) {
background: rgba(255, 255, 255, 0.3);
border-color: rgba(255, 255, 255, 0.5);
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
}
button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.connection-status {
margin-top: 2rem;
padding: 0.75rem 1.5rem;
background: rgba(255, 255, 255, 0.1);
border-radius: 8px;
backdrop-filter: blur(10px);
font-size: 0.9rem;
text-align: center;
}
.footer {
position: absolute;
bottom: 2rem;
font-size: 0.9rem;
opacity: 0.7;
}
@media (max-width: 768px) {
h1 {
font-size: 2rem;
}
.logo {
width: 80px;
height: 80px;
}
button {
font-size: 1rem;
padding: 0.75rem 1.5rem;
}
}
</style>

View File

@@ -0,0 +1,289 @@
<template>
<div class="modal-overlay" @click="$emit('close')">
<div class="modal-content" @click.stop>
<div class="modal-header">
<h2>Configuración</h2>
<button class="close-button" @click="$emit('close')"></button>
</div>
<div class="modal-body">
<div class="settings-section">
<h3>Audio</h3>
<div class="setting-item">
<label>
<input type="checkbox" v-model="settings.soundEnabled" />
Efectos de sonido
</label>
</div>
<div class="setting-item">
<label>
<input type="checkbox" v-model="settings.musicEnabled" />
Música de fondo
</label>
</div>
<div class="setting-item">
<label>
Volumen
<input
type="range"
min="0"
max="100"
v-model="settings.volume"
class="volume-slider"
/>
<span>{{ settings.volume }}%</span>
</label>
</div>
</div>
<div class="settings-section">
<h3>Notificaciones</h3>
<div class="setting-item">
<label>
<input type="checkbox" v-model="settings.notifications" />
Notificaciones del juego
</label>
</div>
<div class="setting-item">
<label>
<input type="checkbox" v-model="settings.tradeAlerts" />
Alertas de intercambio
</label>
</div>
</div>
<div class="settings-section">
<h3>Apariencia</h3>
<div class="setting-item">
<label>
<input type="checkbox" v-model="settings.animations" />
Animaciones
</label>
</div>
<div class="setting-item">
<label>
Tema
<select v-model="settings.theme">
<option value="light">Claro</option>
<option value="dark">Oscuro</option>
<option value="auto">Automático</option>
</select>
</label>
</div>
</div>
</div>
<div class="modal-footer">
<button @click="saveSettings" class="btn-save">Guardar</button>
<button @click="$emit('close')" class="btn-cancel">Cancelar</button>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, reactive, onMounted } from 'vue'
const emit = defineEmits<{
'close': []
}>()
const settings = reactive({
soundEnabled: true,
musicEnabled: true,
volume: 50,
notifications: true,
tradeAlerts: true,
animations: true,
theme: 'dark'
})
onMounted(() => {
// Load settings from localStorage
const savedSettings = localStorage.getItem('gameSettings')
if (savedSettings) {
Object.assign(settings, JSON.parse(savedSettings))
}
})
const saveSettings = () => {
// Save settings to localStorage
localStorage.setItem('gameSettings', JSON.stringify(settings))
console.log('Settings saved:', settings)
emit('close')
}
</script>
<style scoped>
.modal-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
backdrop-filter: blur(5px);
}
.modal-content {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
border-radius: 16px;
width: 90%;
max-width: 500px;
max-height: 80vh;
overflow-y: auto;
box-shadow: 0 10px 40px rgba(0, 0, 0, 0.5);
}
.modal-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1.5rem;
border-bottom: 1px solid rgba(255, 255, 255, 0.2);
}
.modal-header h2 {
margin: 0;
color: white;
font-size: 1.5rem;
}
.close-button {
background: none;
border: none;
color: white;
font-size: 1.5rem;
cursor: pointer;
padding: 0;
width: 32px;
height: 32px;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
transition: background 0.3s ease;
}
.close-button:hover {
background: rgba(255, 255, 255, 0.2);
}
.modal-body {
padding: 1.5rem;
color: white;
}
.settings-section {
margin-bottom: 2rem;
}
.settings-section:last-child {
margin-bottom: 0;
}
.settings-section h3 {
margin: 0 0 1rem 0;
font-size: 1.2rem;
color: rgba(255, 255, 255, 0.9);
}
.setting-item {
margin-bottom: 1rem;
}
.setting-item label {
display: flex;
align-items: center;
gap: 0.75rem;
cursor: pointer;
font-size: 1rem;
}
.setting-item input[type="checkbox"] {
width: 20px;
height: 20px;
cursor: pointer;
}
.volume-slider {
flex: 1;
margin: 0 1rem;
}
select {
padding: 0.5rem;
border-radius: 6px;
background: rgba(255, 255, 255, 0.2);
color: white;
border: 1px solid rgba(255, 255, 255, 0.3);
cursor: pointer;
}
select option {
background: #667eea;
color: white;
}
.modal-footer {
display: flex;
gap: 1rem;
padding: 1.5rem;
border-top: 1px solid rgba(255, 255, 255, 0.2);
}
.modal-footer button {
flex: 1;
padding: 0.75rem 1.5rem;
border: none;
border-radius: 8px;
font-size: 1rem;
font-weight: 600;
cursor: pointer;
transition: all 0.3s ease;
color: white;
}
.btn-save {
background: rgba(76, 175, 80, 0.8);
}
.btn-save:hover {
background: rgba(76, 175, 80, 1);
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
}
.btn-cancel {
background: rgba(158, 158, 158, 0.8);
}
.btn-cancel:hover {
background: rgba(158, 158, 158, 1);
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
}
/* Custom scrollbar */
.modal-content::-webkit-scrollbar {
width: 8px;
}
.modal-content::-webkit-scrollbar-track {
background: rgba(255, 255, 255, 0.1);
border-radius: 4px;
}
.modal-content::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.3);
border-radius: 4px;
}
.modal-content::-webkit-scrollbar-thumb:hover {
background: rgba(255, 255, 255, 0.5);
}
</style>

View File

@@ -0,0 +1,146 @@
<template>
<div class="player-card" :class="{ 'is-current': isCurrent }">
<div class="player-header">
<h4>{{ player.name }}</h4>
<span class="role">{{ player.producerRole }}</span>
</div>
<div class="player-tokens">
<div class="token">🦃 {{ player.tokens.turkey }}</div>
<div class="token"> {{ player.tokens.coffee }}</div>
<div class="token">🌽 {{ player.tokens.corn }}</div>
</div>
<div class="player-stats">
<div class="stat">
<span>Puntos:</span>
<span class="value">{{ player.points }}</span>
</div>
<div v-if="player.shameTokens > 0" class="stat shame">
<span>Vergüenza:</span>
<span class="value">{{ player.shameTokens }}</span>
</div>
</div>
<button v-if="!isCurrent" @click="$emit('make-offer')" class="offer-button">
Hacer oferta
</button>
</div>
</template>
<script setup lang="ts">
defineProps<{
player: {
name: string
producerRole: string
tokens: {
turkey: number
coffee: number
corn: number
}
points: number
shameTokens: number
role: string
}
isCurrent: boolean
}>()
defineEmits<{
'make-offer': []
}>()
</script>
<style scoped>
.player-card {
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 1.25rem;
backdrop-filter: blur(10px);
border: 2px solid rgba(255, 255, 255, 0.2);
transition: all 0.3s ease;
}
.player-card:hover {
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
border-color: rgba(255, 255, 255, 0.4);
}
.player-card.is-current {
border-color: #ffd700;
background: rgba(255, 215, 0, 0.1);
}
.player-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 1rem;
}
.player-header h4 {
margin: 0;
font-size: 1.2rem;
font-weight: 600;
}
.role {
background: rgba(255, 255, 255, 0.2);
padding: 0.25rem 0.75rem;
border-radius: 6px;
font-size: 0.9rem;
text-transform: capitalize;
}
.player-tokens {
display: flex;
justify-content: space-around;
margin-bottom: 1rem;
padding: 0.75rem;
background: rgba(0, 0, 0, 0.2);
border-radius: 8px;
}
.token {
font-size: 1.1rem;
font-weight: 500;
}
.player-stats {
margin-bottom: 1rem;
}
.stat {
display: flex;
justify-content: space-between;
margin-bottom: 0.5rem;
font-size: 1rem;
}
.stat.shame {
color: #ff6b6b;
}
.value {
font-weight: 700;
}
.offer-button {
width: 100%;
padding: 0.75rem;
background: rgba(103, 126, 234, 0.8);
color: white;
border: none;
border-radius: 8px;
font-size: 1rem;
font-weight: 600;
cursor: pointer;
transition: all 0.3s ease;
}
.offer-button:hover {
background: rgba(103, 126, 234, 1);
transform: translateY(-1px);
box-shadow: 0 3px 10px rgba(0, 0, 0, 0.3);
}
</style>

View File

@@ -0,0 +1,290 @@
<template>
<div class="offer-card" :class="offerClass">
<div class="offer-header">
<span class="offer-type">{{ offerTypeText }}</span>
<span class="offer-status" :class="'status-' + offer.status">
{{ statusText }}
</span>
</div>
<div class="offer-content">
<div class="offer-section">
<h5>Ofrece:</h5>
<div class="tokens">
<span v-if="offer.offering.turkey > 0">🦃 {{ offer.offering.turkey }}</span>
<span v-if="offer.offering.coffee > 0"> {{ offer.offering.coffee }}</span>
<span v-if="offer.offering.corn > 0">🌽 {{ offer.offering.corn }}</span>
<span v-if="totalOffering === 0">Nada</span>
</div>
</div>
<div class="exchange-icon"></div>
<div class="offer-section">
<h5>Solicita:</h5>
<div class="tokens">
<span v-if="offer.requesting.turkey > 0">🦃 {{ offer.requesting.turkey }}</span>
<span v-if="offer.requesting.coffee > 0"> {{ offer.requesting.coffee }}</span>
<span v-if="offer.requesting.corn > 0">🌽 {{ offer.requesting.corn }}</span>
<span v-if="totalRequesting === 0">Nada</span>
</div>
</div>
</div>
<div v-if="offer.status === 'pending'" class="offer-actions">
<template v-if="isMyOffer">
<button @click="$emit('cancel', offer.id)" class="btn-cancel">
Cancelar
</button>
</template>
<template v-else>
<button @click="$emit('respond', offer.id, 'accept')" class="btn-accept">
Aceptar
</button>
<button @click="$emit('respond', offer.id, 'reject')" class="btn-reject">
Rechazar
</button>
<button @click="$emit('respond', offer.id, 'snatch')" class="btn-snatch">
Robar
</button>
</template>
</div>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{
offer: {
id: string
offererId: string
targetId: string
offering: {
turkey: number
coffee: number
corn: number
}
requesting: {
turkey: number
coffee: number
corn: number
}
status: string
}
currentPlayerId: string
}>()
const emit = defineEmits<{
'respond': [offerId: string, response: string]
'cancel': [offerId: string]
}>()
const isMyOffer = computed(() => props.offer.offererId === props.currentPlayerId)
const isTargetedAtMe = computed(() => props.offer.targetId === props.currentPlayerId)
const offerClass = computed(() => ({
'my-offer': isMyOffer.value,
'targeted-at-me': isTargetedAtMe.value,
'status-pending': props.offer.status === 'pending',
'status-accepted': props.offer.status === 'accepted',
'status-rejected': props.offer.status === 'rejected',
'status-snatched': props.offer.status === 'snatched',
'status-cancelled': props.offer.status === 'cancelled'
}))
const offerTypeText = computed(() => {
if (isMyOffer.value) return 'Tu oferta'
if (isTargetedAtMe.value) return 'Oferta para ti'
return 'Oferta'
})
const statusText = computed(() => {
switch (props.offer.status) {
case 'pending': return 'Pendiente'
case 'accepted': return 'Aceptada'
case 'rejected': return 'Rechazada'
case 'snatched': return '¡Robada!'
case 'cancelled': return 'Cancelada'
default: return props.offer.status
}
})
const totalOffering = computed(() =>
props.offer.offering.turkey + props.offer.offering.coffee + props.offer.offering.corn
)
const totalRequesting = computed(() =>
props.offer.requesting.turkey + props.offer.requesting.coffee + props.offer.requesting.corn
)
</script>
<style scoped>
.offer-card {
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 1.25rem;
margin-bottom: 1rem;
backdrop-filter: blur(10px);
border: 2px solid rgba(255, 255, 255, 0.2);
transition: all 0.3s ease;
}
.offer-card.my-offer {
border-color: rgba(103, 126, 234, 0.5);
background: rgba(103, 126, 234, 0.1);
}
.offer-card.targeted-at-me {
border-color: rgba(255, 215, 0, 0.5);
background: rgba(255, 215, 0, 0.1);
}
.offer-card.status-accepted {
border-color: rgba(76, 175, 80, 0.5);
background: rgba(76, 175, 80, 0.1);
}
.offer-card.status-rejected {
border-color: rgba(244, 67, 54, 0.5);
background: rgba(244, 67, 54, 0.1);
}
.offer-card.status-snatched {
border-color: rgba(255, 107, 107, 0.7);
background: rgba(255, 107, 107, 0.2);
}
.offer-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 1rem;
}
.offer-type {
font-weight: 600;
font-size: 1.1rem;
}
.offer-status {
padding: 0.25rem 0.75rem;
border-radius: 6px;
font-size: 0.9rem;
font-weight: 500;
}
.status-pending {
background: rgba(255, 193, 7, 0.2);
color: #ffc107;
}
.status-accepted {
background: rgba(76, 175, 80, 0.2);
color: #4caf50;
}
.status-rejected {
background: rgba(244, 67, 54, 0.2);
color: #f44336;
}
.status-snatched {
background: rgba(255, 107, 107, 0.3);
color: #ff6b6b;
}
.status-cancelled {
background: rgba(158, 158, 158, 0.2);
color: #9e9e9e;
}
.offer-content {
display: flex;
align-items: center;
gap: 1rem;
margin-bottom: 1rem;
padding: 1rem;
background: rgba(0, 0, 0, 0.2);
border-radius: 8px;
}
.offer-section {
flex: 1;
}
.offer-section h5 {
margin: 0 0 0.5rem 0;
font-size: 0.9rem;
opacity: 0.8;
}
.tokens {
display: flex;
gap: 0.75rem;
font-size: 1.1rem;
font-weight: 500;
}
.exchange-icon {
font-size: 1.5rem;
opacity: 0.5;
}
.offer-actions {
display: flex;
gap: 0.5rem;
}
button {
flex: 1;
padding: 0.5rem 1rem;
border: none;
border-radius: 6px;
font-size: 0.9rem;
font-weight: 600;
cursor: pointer;
transition: all 0.3s ease;
color: white;
}
.btn-accept {
background: rgba(76, 175, 80, 0.8);
}
.btn-accept:hover {
background: rgba(76, 175, 80, 1);
transform: translateY(-1px);
box-shadow: 0 3px 10px rgba(0, 0, 0, 0.3);
}
.btn-reject {
background: rgba(244, 67, 54, 0.8);
}
.btn-reject:hover {
background: rgba(244, 67, 54, 1);
transform: translateY(-1px);
box-shadow: 0 3px 10px rgba(0, 0, 0, 0.3);
}
.btn-snatch {
background: rgba(255, 107, 107, 0.8);
}
.btn-snatch:hover {
background: rgba(255, 107, 107, 1);
transform: translateY(-1px);
box-shadow: 0 3px 10px rgba(0, 0, 0, 0.3);
}
.btn-cancel {
background: rgba(158, 158, 158, 0.8);
}
.btn-cancel:hover {
background: rgba(158, 158, 158, 1);
transform: translateY(-1px);
box-shadow: 0 3px 10px rgba(0, 0, 0, 0.3);
}
</style>

View File

@@ -0,0 +1,176 @@
import { ref, onUnmounted } from 'vue'
export interface AdminStats {
connectedPlayers: number
activeGames: number
currentRound: string
gameState: string
players: any[]
rooms: any[]
timestamp?: number
}
export const useAdminService = () => {
const stats = ref<AdminStats>({
connectedPlayers: 0,
activeGames: 0,
currentRound: 'waiting',
gameState: 'waiting_for_players',
players: [],
rooms: []
})
const isConnected = ref(false)
const error = ref<string | null>(null)
let eventSource: EventSource | null = null
const connect = () => {
if (eventSource) {
console.warn('Already connected to admin stream')
return
}
try {
eventSource = new EventSource('/api/admin/stream')
eventSource.onopen = () => {
console.log('Connected to admin stream')
isConnected.value = true
error.value = null
}
eventSource.onmessage = (event) => {
try {
const data = JSON.parse(event.data)
stats.value = data
} catch (err) {
console.error('Failed to parse admin stats:', err)
error.value = 'Failed to parse stats data'
}
}
eventSource.onerror = (err) => {
console.error('Admin stream error:', err)
isConnected.value = false
error.value = 'Connection lost'
// Attempt to reconnect after 5 seconds
setTimeout(() => {
if (!eventSource) return
console.log('Attempting to reconnect to admin stream...')
disconnect()
connect()
}, 5000)
}
} catch (err) {
console.error('Failed to connect to admin stream:', err)
error.value = 'Failed to connect'
isConnected.value = false
}
}
const disconnect = () => {
if (eventSource) {
eventSource.close()
eventSource = null
isConnected.value = false
console.log('Disconnected from admin stream')
}
}
const kickPlayer = async (playerId: string) => {
try {
const response = await $fetch('/api/admin/kick-player', {
method: 'POST',
body: { playerId }
})
return response
} catch (err) {
console.error('Failed to kick player:', err)
throw err
}
}
const pauseGame = async () => {
try {
const response = await $fetch('/api/admin/pause-game', {
method: 'POST'
})
return response
} catch (err) {
console.error('Failed to pause game:', err)
throw err
}
}
const resumeGame = async () => {
try {
const response = await $fetch('/api/admin/resume-game', {
method: 'POST'
})
return response
} catch (err) {
console.error('Failed to resume game:', err)
throw err
}
}
const kickAllPlayers = async () => {
try {
const response = await $fetch('/api/admin/kick-all-players', {
method: 'POST'
})
return response
} catch (err) {
console.error('Failed to kick all players:', err)
throw err
}
}
const advanceRound = async () => {
try {
const response = await $fetch('/api/admin/advance-round', {
method: 'POST'
})
return response
} catch (err) {
console.error('Failed to advance round:', err)
throw err
}
}
const previousRound = async () => {
try {
const response = await $fetch('/api/admin/previous-round', {
method: 'POST'
})
return response
} catch (err) {
console.error('Failed to go to previous round:', err)
throw err
}
}
// Clean up on unmount
onUnmounted(() => {
disconnect()
})
return {
// State
stats: readonly(stats),
isConnected: readonly(isConnected),
error: readonly(error),
// Methods
connect,
disconnect,
kickPlayer,
pauseGame,
resumeGame,
kickAllPlayers,
advanceRound,
previousRound
}
}

View File

@@ -0,0 +1,214 @@
import { Client, Room } from 'colyseus.js'
import { ref, reactive } from 'vue'
export interface TokenInventory {
turkey: number
coffee: number
corn: number
}
export interface TradeOffer {
id: string
offererId: string
targetId: string
offering: TokenInventory
requesting: TokenInventory
status: string
}
export interface Player {
id: string
name: string
producerRole: string
tokens: TokenInventory
points: number
shameTokens: number
isSuspended: boolean
role: string
}
export interface GameState {
players: Map<string, Player>
activeTradeOffers: TradeOffer[]
round: number
gamePhase: string
gameStarted: boolean
minPlayers: number
maxPlayers: number
}
export const useGameClient = () => {
const client = ref<Client | null>(null)
const room = ref<Room | null>(null)
const gameState = ref<GameState | null>(null)
const currentPlayerId = ref('')
const isConnected = ref(false)
const connectionStatus = ref('')
// Event callbacks
const onStateChangeCallbacks = ref<((state: GameState) => void)[]>([])
const onGamePhaseChangeCallbacks = ref<((phase: string) => void)[]>([])
const onAdminKickedCallbacks = ref<((data: any) => void)[]>([])
const onRoundChangedCallbacks = ref<((data: any) => void)[]>([])
const connect = async (playerName: string, gameMode: string = 'classic') => {
try {
connectionStatus.value = 'Conectando...'
// Use runtime config for WebSocket URL
const config = useRuntimeConfig()
const wsUrl = config.public.wsUrl || 'ws://localhost:2567'
client.value = new Client(wsUrl)
console.log('Connecting to:', wsUrl)
room.value = await client.value.joinOrCreate('game', {
playerName,
gameMode
})
currentPlayerId.value = room.value.sessionId
isConnected.value = true
connectionStatus.value = 'Conectado exitosamente!'
console.log('Successfully joined room:', room.value.id)
console.log('Player ID:', currentPlayerId.value)
// Setup event listeners
room.value.onStateChange((state) => {
console.log('State changed:', state)
const previousPhase = gameState.value?.gamePhase
gameState.value = state
// Notify all state change callbacks
onStateChangeCallbacks.value.forEach(callback => callback(state))
// Notify phase change if it changed
if (previousPhase !== state.gamePhase) {
console.log('Game phase changed:', previousPhase, '->', state.gamePhase)
onGamePhaseChangeCallbacks.value.forEach(callback => callback(state.gamePhase))
}
})
room.value.onMessage('adminKicked', (data) => {
console.log('Admin kicked:', data)
onAdminKickedCallbacks.value.forEach(callback => callback(data))
})
room.value.onMessage('roundChanged', (data) => {
console.log('Round changed:', data)
onRoundChangedCallbacks.value.forEach(callback => callback(data))
})
room.value.onMessage('gamePaused', (data) => {
console.log('Game paused:', data)
alert(`⏸️ ${data.message}`)
})
room.value.onMessage('gameResumed', (data) => {
console.log('Game resumed:', data)
alert(`▶️ ${data.message}`)
})
room.value.onLeave((code) => {
console.log('Left room with code:', code)
isConnected.value = false
connectionStatus.value = 'Desconectado'
// Handle forced disconnect by admin
if (code === 4000) {
console.log('Disconnected by admin (code 4000)')
}
})
room.value.onError((code, message) => {
console.error('Room error:', code, message)
connectionStatus.value = `Error: ${message}`
})
return room.value
} catch (error) {
console.error('Failed to connect:', error)
connectionStatus.value = 'Error de conexión: ' + (error as Error).message
throw error
}
}
const disconnect = () => {
if (room.value) {
room.value.leave()
room.value = null
}
client.value = null
isConnected.value = false
gameState.value = null
currentPlayerId.value = ''
connectionStatus.value = 'Desconectado'
}
const makeOffer = (targetId: string, offering: TokenInventory, requesting: TokenInventory) => {
if (!room.value) return
room.value.send('makeOffer', {
targetId,
offering,
requesting
})
}
const respondToOffer = (offerId: string, response: 'accept' | 'reject' | 'snatch') => {
if (!room.value) return
room.value.send('respondToOffer', {
offerId,
response
})
}
const cancelOffer = (offerId: string) => {
if (!room.value) return
room.value.send('cancelOffer', {
offerId
})
}
const onStateChange = (callback: (state: GameState) => void) => {
onStateChangeCallbacks.value.push(callback)
}
const onGamePhaseChange = (callback: (phase: string) => void) => {
onGamePhaseChangeCallbacks.value.push(callback)
}
const onAdminKicked = (callback: (data: any) => void) => {
onAdminKickedCallbacks.value.push(callback)
}
const onRoundChanged = (callback: (data: any) => void) => {
onRoundChangedCallbacks.value.push(callback)
}
return {
// State
client: readonly(client),
room: readonly(room),
gameState: readonly(gameState),
currentPlayerId: readonly(currentPlayerId),
isConnected: readonly(isConnected),
connectionStatus: readonly(connectionStatus),
// Methods
connect,
disconnect,
makeOffer,
respondToOffer,
cancelOffer,
// Event handlers
onStateChange,
onGamePhaseChange,
onAdminKicked,
onRoundChanged
}
}

View File

@@ -0,0 +1,395 @@
<template>
<div class="admin-dashboard">
<div class="dashboard-header">
<h1>Panel de Administración - Snatch Game</h1>
<div class="connection-status" :class="{ connected: isConnected }">
{{ isConnected ? '🟢 Conectado' : '🔴 Desconectado' }}
</div>
</div>
<div class="dashboard-content">
<!-- Statistics Cards -->
<div class="stats-grid">
<div class="stat-card">
<h3>Jugadores Conectados</h3>
<div class="stat-value">{{ stats.connectedPlayers }}</div>
</div>
<div class="stat-card">
<h3>Juegos Activos</h3>
<div class="stat-value">{{ stats.activeGames }}</div>
</div>
<div class="stat-card">
<h3>Ronda Actual</h3>
<div class="stat-value">{{ stats.currentRound }}</div>
</div>
<div class="stat-card">
<h3>Estado del Juego</h3>
<div class="stat-value">{{ gameStateDisplay }}</div>
</div>
</div>
<!-- Control Panel -->
<div class="control-panel">
<h2>Controles del Juego</h2>
<div class="controls-grid">
<button @click="pauseGame" class="control-btn pause">
Pausar Juego
</button>
<button @click="resumeGame" class="control-btn resume">
Reanudar Juego
</button>
<button @click="advanceRound" class="control-btn advance">
Avanzar Ronda
</button>
<button @click="previousRound" class="control-btn previous">
Retroceder Ronda
</button>
<button @click="kickAllPlayers" class="control-btn danger">
🚫 Expulsar a Todos
</button>
</div>
</div>
<!-- Players List -->
<div class="players-section">
<h2>Jugadores Activos ({{ stats.players.length }})</h2>
<div v-if="stats.players.length === 0" class="no-players">
No hay jugadores conectados
</div>
<div v-else class="players-grid">
<div v-for="player in stats.players" :key="player.id" class="player-admin-card">
<div class="player-info">
<h4>{{ player.name }}</h4>
<div class="player-details">
<span>Sala: {{ player.roomId?.substring(0, 8) || 'N/A' }}</span>
<span>Rol: {{ player.producerRole }}</span>
<span>Puntos: {{ player.points }}</span>
</div>
<div class="player-tokens">
<span>🦃 {{ player.tokens.turkeys }}</span>
<span> {{ player.tokens.coffee }}</span>
<span>🌽 {{ player.tokens.corn }}</span>
</div>
</div>
<button @click="kickPlayer(player.id)" class="kick-btn">
Expulsar
</button>
</div>
</div>
</div>
<!-- Rooms List -->
<div class="rooms-section">
<h2>Salas Activas ({{ stats.rooms.length }})</h2>
<div v-if="stats.rooms.length === 0" class="no-rooms">
No hay salas activas
</div>
<div v-else class="rooms-grid">
<div v-for="room in stats.rooms" :key="room.roomId" class="room-card">
<h4>Sala: {{ room.roomId.substring(0, 8) }}</h4>
<div class="room-details">
<span>Jugadores: {{ room.players }}/{{ room.maxPlayers }}</span>
<span>Estado: {{ room.locked ? 'Cerrada' : 'Abierta' }}</span>
<span>Fase: {{ room.metadata?.gamePhase || 'N/A' }}</span>
</div>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { onMounted, computed } from 'vue'
import { useAdminService } from '~/composables/useAdminService'
const adminService = useAdminService()
const stats = computed(() => adminService.stats.value)
const isConnected = computed(() => adminService.isConnected.value)
const gameStateDisplay = computed(() => {
const state = stats.value.gameState
switch (state) {
case 'waiting_for_players': return 'Esperando jugadores'
case 'in_progress': return 'En progreso'
case 'paused': return 'Pausado'
default: return state
}
})
onMounted(() => {
adminService.connect()
})
const pauseGame = async () => {
try {
const result = await adminService.pauseGame()
console.log('Game paused:', result)
} catch (error) {
console.error('Failed to pause game:', error)
alert('Error al pausar el juego')
}
}
const resumeGame = async () => {
try {
const result = await adminService.resumeGame()
console.log('Game resumed:', result)
} catch (error) {
console.error('Failed to resume game:', error)
alert('Error al reanudar el juego')
}
}
const advanceRound = async () => {
try {
const result = await adminService.advanceRound()
console.log('Round advanced:', result)
} catch (error) {
console.error('Failed to advance round:', error)
alert('Error al avanzar la ronda')
}
}
const previousRound = async () => {
try {
const result = await adminService.previousRound()
console.log('Round went back:', result)
} catch (error) {
console.error('Failed to go to previous round:', error)
alert('Error al retroceder la ronda')
}
}
const kickPlayer = async (playerId: string) => {
if (!confirm(`¿Estás seguro de expulsar al jugador ${playerId}?`)) return
try {
const result = await adminService.kickPlayer(playerId)
console.log('Player kicked:', result)
} catch (error) {
console.error('Failed to kick player:', error)
alert('Error al expulsar al jugador')
}
}
const kickAllPlayers = async () => {
if (!confirm('¿Estás seguro de expulsar a TODOS los jugadores?')) return
try {
const result = await adminService.kickAllPlayers()
console.log('All players kicked:', result)
} catch (error) {
console.error('Failed to kick all players:', error)
alert('Error al expulsar a todos los jugadores')
}
}
</script>
<style scoped>
.admin-dashboard {
min-height: 100vh;
background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%);
color: white;
padding: 2rem;
}
.dashboard-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 2rem;
padding-bottom: 1rem;
border-bottom: 2px solid rgba(255, 255, 255, 0.2);
}
.dashboard-header h1 {
margin: 0;
font-size: 2rem;
}
.connection-status {
padding: 0.5rem 1rem;
background: rgba(255, 255, 255, 0.1);
border-radius: 8px;
font-weight: 600;
}
.connection-status.connected {
background: rgba(76, 175, 80, 0.2);
}
.dashboard-content {
max-width: 1400px;
margin: 0 auto;
}
.stats-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
gap: 1.5rem;
margin-bottom: 2rem;
}
.stat-card {
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 1.5rem;
backdrop-filter: blur(10px);
border: 1px solid rgba(255, 255, 255, 0.2);
}
.stat-card h3 {
margin: 0 0 1rem 0;
font-size: 1rem;
opacity: 0.9;
}
.stat-value {
font-size: 2rem;
font-weight: 700;
color: #ffd700;
}
.control-panel {
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 2rem;
margin-bottom: 2rem;
backdrop-filter: blur(10px);
}
.control-panel h2 {
margin: 0 0 1.5rem 0;
}
.controls-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));
gap: 1rem;
}
.control-btn {
padding: 1rem;
border: none;
border-radius: 8px;
font-size: 1rem;
font-weight: 600;
cursor: pointer;
transition: all 0.3s ease;
color: white;
}
.control-btn.pause {
background: rgba(255, 193, 7, 0.8);
}
.control-btn.resume {
background: rgba(76, 175, 80, 0.8);
}
.control-btn.advance, .control-btn.previous {
background: rgba(33, 150, 243, 0.8);
}
.control-btn.danger {
background: rgba(244, 67, 54, 0.8);
}
.control-btn:hover {
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
filter: brightness(1.1);
}
.players-section, .rooms-section {
background: rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 2rem;
margin-bottom: 2rem;
backdrop-filter: blur(10px);
}
.players-section h2, .rooms-section h2 {
margin: 0 0 1.5rem 0;
}
.no-players, .no-rooms {
text-align: center;
padding: 2rem;
opacity: 0.7;
}
.players-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 1rem;
}
.player-admin-card {
background: rgba(255, 255, 255, 0.1);
border-radius: 8px;
padding: 1rem;
display: flex;
justify-content: space-between;
align-items: center;
}
.player-info h4 {
margin: 0 0 0.5rem 0;
font-size: 1.1rem;
}
.player-details {
display: flex;
gap: 1rem;
font-size: 0.9rem;
opacity: 0.9;
margin-bottom: 0.5rem;
}
.player-tokens {
display: flex;
gap: 0.75rem;
font-size: 1rem;
}
.kick-btn {
padding: 0.5rem 1rem;
background: rgba(244, 67, 54, 0.8);
color: white;
border: none;
border-radius: 6px;
cursor: pointer;
transition: all 0.3s ease;
}
.kick-btn:hover {
background: rgba(244, 67, 54, 1);
transform: translateY(-1px);
}
.rooms-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(250px, 1fr));
gap: 1rem;
}
.room-card {
background: rgba(255, 255, 255, 0.1);
border-radius: 8px;
padding: 1rem;
}
.room-card h4 {
margin: 0 0 0.5rem 0;
}
.room-details {
display: flex;
flex-direction: column;
gap: 0.25rem;
font-size: 0.9rem;
opacity: 0.9;
}
</style>

View File

@@ -0,0 +1,70 @@
<template>
<div id="app">
<HomeScreen
v-if="currentScreen === 'home'"
@join-game="onJoinGame"
@show-settings="showSettings = true"
/>
<GameScreen
v-else-if="currentScreen === 'game'"
:game-client="gameClient"
/>
<!-- Settings Modal -->
<SettingsModal
v-if="showSettings"
@close="showSettings = false"
/>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
const currentScreen = ref<'home' | 'game'>('home')
const gameClient = ref<any>(null)
const showSettings = ref(false)
const onJoinGame = (client: any) => {
gameClient.value = client
currentScreen.value = 'game'
console.log('Transitioning to game screen')
// Handle admin kick notification
client.onAdminKicked((data: any) => {
// Show alert message
alert(`🚫 ${data.message}`)
// Return to home screen
currentScreen.value = 'home'
gameClient.value = null
console.log('Player kicked by admin, returned to home screen')
})
// Handle round change notification
client.onRoundChanged((data: any) => {
// Show alert message
alert(`🎯 ${data.message}`)
console.log('Round changed by admin:', data)
})
}
</script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
background-color: #f5f5f5;
}
#app {
min-height: 100vh;
}
</style>

View File

@@ -0,0 +1,59 @@
// https://nuxt.com/docs/api/configuration/nuxt-config
export default defineNuxtConfig({
future: {
compatibilityVersion: 4,
},
compatibilityDate: '2025-07-15',
devtools: { enabled: true },
// Configure server
nitro: {
experimental: {
websocket: true
},
// Enable WebSocket support
devProxy: {
'/ws': {
target: 'ws://localhost:3000',
ws: true,
changeOrigin: true
}
}
},
// Environment variables
runtimeConfig: {
public: {
gameName: 'SnatchGame',
wsUrl: process.env.NUXT_PUBLIC_WS_URL || 'ws://localhost:2567'
}
},
// TypeScript configuration
typescript: {
strict: true,
shim: false,
tsConfig: {
compilerOptions: {
experimentalDecorators: true,
emitDecoratorMetadata: true
}
}
},
// Disable SSR for game application
ssr: false,
// Vite configuration for WebSocket support
vite: {
server: {
proxy: {
'/ws': {
target: 'ws://localhost:3000',
ws: true,
changeOrigin: true
}
}
}
}
})

13939
nuxt-snatchgame/package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,35 @@
{
"name": "nuxt-app",
"private": true,
"type": "module",
"scripts": {
"build": "nuxt build",
"dev": "nuxt dev",
"dev:colyseus": "tsx watch server/colyseus-server.ts",
"dev:all": "concurrently \"npm run dev\" \"npm run dev:colyseus\"",
"generate": "nuxt generate",
"preview": "nuxt preview",
"postinstall": "nuxt prepare"
},
"dependencies": {
"@colyseus/core": "^0.16.19",
"@colyseus/schema": "^3.0.49",
"@colyseus/ws-transport": "^0.16.5",
"colyseus": "^0.16.4",
"colyseus.js": "^0.16.19",
"nuxt": "^4.0.1",
"reflect-metadata": "^0.2.2",
"vue": "^3.5.18",
"vue-router": "^4.5.1"
},
"devDependencies": {
"@colyseus/monitor": "^0.16.7",
"@colyseus/tools": "^0.16.13",
"@types/cors": "^2.8.19",
"@types/express": "^5.0.3",
"concurrently": "^9.2.0",
"cors": "^2.8.5",
"express": "^5.1.0",
"tsx": "^4.20.3"
}
}

View File

@@ -0,0 +1,10 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 200 200">
<defs>
<linearGradient id="grad1" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#667eea;stop-opacity:1" />
<stop offset="100%" style="stop-color:#764ba2;stop-opacity:1" />
</linearGradient>
</defs>
<circle cx="100" cy="100" r="90" fill="url(#grad1)" />
<text x="100" y="110" font-family="Arial, sans-serif" font-size="48" font-weight="bold" fill="white" text-anchor="middle">SG</text>
</svg>

After

Width:  |  Height:  |  Size: 509 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

View File

@@ -0,0 +1,2 @@
User-Agent: *
Disallow:

View File

@@ -0,0 +1,42 @@
import 'reflect-metadata'
import { listen } from '@colyseus/tools'
import { monitor } from '@colyseus/monitor'
import { Server } from 'colyseus'
import { WebSocketTransport } from '@colyseus/ws-transport'
import { createServer } from 'http'
import express from 'express'
import cors from 'cors'
import { GameRoom } from './rooms/GameRoom'
const port = parseInt(process.env.PORT || '2567', 10)
const app = express()
// Enable CORS
app.use(cors())
app.use(express.json())
// Create HTTP & WebSocket servers
const server = createServer(app)
const gameServer = new Server({
transport: new WebSocketTransport({
server
})
})
// Register GameRoom
gameServer.define('game', GameRoom)
.filterBy(['gameMode'])
.sortBy({ clients: 1 })
// Health check
app.get('/health', (req, res) => {
res.json({ status: 'healthy' })
})
// Colyseus monitor
app.use('/monitor', monitor())
gameServer.listen(port)
console.log(`🎮 Colyseus server is listening on ws://localhost:${port}`)

View File

View File

@@ -0,0 +1,416 @@
import { Room, Client } from "colyseus";
import { Schema, MapSchema, ArraySchema, type } from "@colyseus/schema";
export interface GameRoomOptions {
gameMode?: string;
playerName?: string;
}
export class TokenInventory extends Schema {
@type("number") turkey: number = 0;
@type("number") coffee: number = 0;
@type("number") corn: number = 0;
}
export class TradeOffer extends Schema {
@type("string") id: string = "";
@type("string") offererId: string = "";
@type("string") targetId: string = "";
@type(TokenInventory) offering = new TokenInventory();
@type(TokenInventory) requesting = new TokenInventory();
@type("string") status: string = "pending"; // "pending" | "accepted" | "rejected" | "snatched" | "cancelled"
}
export class Player extends Schema {
@type("string") id: string = "";
@type("string") name: string = "";
@type("string") producerRole: string = "turkey"; // "turkey" | "coffee" | "corn"
@type(TokenInventory) tokens = new TokenInventory();
@type("number") points: number = 0;
@type("number") shameTokens: number = 0;
@type("boolean") isSuspended: boolean = false;
@type("string") role: string = "trader"; // "trader" | "judge"
}
export class GameState extends Schema {
@type({ map: Player }) players = new MapSchema<Player>();
@type({ array: TradeOffer }) activeTradeOffers = new ArraySchema<TradeOffer>();
@type("number") round: number = 1;
@type("string") gamePhase: string = "waiting"; // "waiting" | "trading" | "judging" | "results"
@type("boolean") gameStarted: boolean = false;
@type("number") minPlayers: number = 3;
@type("number") maxPlayers: number = 3;
}
export class GameRoom extends Room<GameState> {
maxClients = 3;
private producerRoles = ["turkey", "coffee", "corn"];
onCreate(options: GameRoomOptions) {
console.log(`GameRoom created with options:`, options);
this.setState(new GameState());
this.state.gamePhase = "waiting";
this.onMessage("makeOffer", (client, message) => {
this.handleMakeOffer(client, message);
});
this.onMessage("respondToOffer", (client, message) => {
this.handleRespondToOffer(client, message);
});
this.onMessage("cancelOffer", (client, message) => {
this.handleCancelOffer(client, message);
});
this.onMessage("*", (client, type, message) => {
console.log(`Message from ${client.sessionId}:`, type, message);
});
}
private assignProducerRoles() {
const playerIds = Array.from(this.state.players.keys());
const shuffledRoles = [...this.producerRoles].sort(() => Math.random() - 0.5);
playerIds.forEach((playerId, index) => {
const player = this.state.players.get(playerId);
if (player) {
player.producerRole = shuffledRoles[index];
// Initialize tokens based on producer role
player.tokens.turkey = 0;
player.tokens.coffee = 0;
player.tokens.corn = 0;
switch (player.producerRole) {
case "turkey":
player.tokens.turkey = 5;
break;
case "coffee":
player.tokens.coffee = 5;
break;
case "corn":
player.tokens.corn = 5;
break;
}
console.log(`🎭 Player ${player.name} assigned role: ${player.producerRole}`);
}
});
}
private calculatePoints(player: Player): number {
const ownTokens = Number(player.tokens[player.producerRole as keyof TokenInventory]) || 0;
const totalTokens = Number(player.tokens.turkey || 0) + Number(player.tokens.coffee || 0) + Number(player.tokens.corn || 0);
const otherTokens = totalTokens - ownTokens;
return ownTokens * 1 + otherTokens * 2;
}
private updateAllPlayerPoints() {
this.state.players.forEach(player => {
player.points = this.calculatePoints(player);
});
}
private handleMakeOffer(client: Client, message: any) {
const player = this.state.players.get(client.sessionId);
if (!player || this.state.gamePhase !== "trading") {
console.log(`Offer rejected - invalid state`);
return;
}
// Cannot offer to self
if (message.targetId === client.sessionId) {
console.log(`Offer rejected - cannot offer to self`);
return;
}
// Count existing offers from THIS player to THIS target
const existingOffers = this.state.activeTradeOffers.filter(offer =>
offer.offererId === client.sessionId &&
offer.targetId === message.targetId &&
offer.status === "pending"
);
if (existingOffers.length >= 2) {
console.log(`Offer rejected - maximum 2 offers per target reached`);
return;
}
const offer = new TradeOffer();
offer.id = `${client.sessionId}-${Date.now()}`;
offer.offererId = client.sessionId;
offer.targetId = message.targetId;
offer.offering.turkey = message.offering.turkey || 0;
offer.offering.coffee = message.offering.coffee || 0;
offer.offering.corn = message.offering.corn || 0;
offer.requesting.turkey = message.requesting.turkey || 0;
offer.requesting.coffee = message.requesting.coffee || 0;
offer.requesting.corn = message.requesting.corn || 0;
offer.status = "pending";
this.state.activeTradeOffers.push(offer);
console.log(`📝 Trade offer created: ${offer.id}`);
}
private handleRespondToOffer(client: Client, message: any) {
const offer = this.state.activeTradeOffers.find(o => o.id === message.offerId);
if (!offer || offer.targetId !== client.sessionId || offer.status !== "pending") {
console.log(`Response rejected - invalid offer`);
return;
}
const response = message.response; // "accept" | "reject" | "snatch"
offer.status = response === "accept" ? "accepted" : response === "reject" ? "rejected" : "snatched";
if (response === "accept" || response === "snatch") {
this.executeTradeOffer(offer, response === "snatch");
}
console.log(`✅ Trade offer ${offer.id} ${response}ed`);
this.updateAllPlayerPoints();
}
private handleCancelOffer(client: Client, message: any) {
const offer = this.state.activeTradeOffers.find(o => o.id === message.offerId);
if (!offer || offer.offererId !== client.sessionId || offer.status !== "pending") {
console.log(`Cancel rejected - invalid offer`);
return;
}
offer.status = "cancelled";
console.log(`❌ Trade offer ${offer.id} cancelled`);
}
private executeTradeOffer(offer: TradeOffer, isSnatch: boolean) {
const offerer = this.state.players.get(offer.offererId);
const target = this.state.players.get(offer.targetId);
if (!offerer || !target) return;
// Calculate what can actually be transferred
const actualOffering = {
turkey: Math.min(offer.offering.turkey, offerer.tokens.turkey),
coffee: Math.min(offer.offering.coffee, offerer.tokens.coffee),
corn: Math.min(offer.offering.corn, offerer.tokens.corn)
};
const actualRequesting = isSnatch ? { turkey: 0, coffee: 0, corn: 0 } : {
turkey: Math.min(offer.requesting.turkey, target.tokens.turkey),
coffee: Math.min(offer.requesting.coffee, target.tokens.coffee),
corn: Math.min(offer.requesting.corn, target.tokens.corn)
};
// Transfer tokens
offerer.tokens.turkey -= actualOffering.turkey;
offerer.tokens.coffee -= actualOffering.coffee;
offerer.tokens.corn -= actualOffering.corn;
offerer.tokens.turkey += actualRequesting.turkey;
offerer.tokens.coffee += actualRequesting.coffee;
offerer.tokens.corn += actualRequesting.corn;
target.tokens.turkey += actualOffering.turkey;
target.tokens.coffee += actualOffering.coffee;
target.tokens.corn += actualOffering.corn;
target.tokens.turkey -= actualRequesting.turkey;
target.tokens.coffee -= actualRequesting.coffee;
target.tokens.corn -= actualRequesting.corn;
console.log(`🔄 Trade executed: ${isSnatch ? 'SNATCH' : 'FAIR'}`);
}
private checkGameStart() {
const playerCount = this.state.players.size;
if (playerCount === this.state.minPlayers && this.state.gamePhase === "waiting") {
this.assignProducerRoles();
this.state.gamePhase = "trading";
this.state.gameStarted = true;
this.state.round = 1;
console.log(`🚀 Game started! Round ${this.state.round} - Trading phase`);
} else if (playerCount < this.state.minPlayers && this.state.gameStarted) {
this.state.gamePhase = "waiting";
this.state.gameStarted = false;
console.log(`⏸️ Game paused - not enough players (${playerCount}/${this.state.minPlayers})`);
}
}
onJoin(client: Client, options: any) {
console.log(`Client ${client.sessionId} joined the room`);
const player = new Player();
player.id = client.sessionId;
player.name = options.playerName || `Player ${this.state.players.size + 1}`;
player.producerRole = "turkey"; // Will be reassigned when game starts
player.tokens = new TokenInventory();
player.points = 0;
player.shameTokens = 0;
player.isSuspended = false;
player.role = "trader";
this.state.players.set(client.sessionId, player);
// Check if we can start the game
this.checkGameStart();
}
onLeave(client: Client, consented: boolean) {
console.log(`Client ${client.sessionId} left the room`);
this.state.players.delete(client.sessionId);
// Check if we need to pause the game
this.checkGameStart();
}
onDispose() {
console.log(`GameRoom ${this.roomId} disposed`);
}
// Method for admin monitoring - used by Colyseus monitor and admin API
getInspectData() {
const stateSize = JSON.stringify(this.state).length;
const roomElapsedTime = this.clock.elapsedTime;
// Gather client information
const clients = this.clients.map((client) => ({
sessionId: client.sessionId,
elapsedTime: roomElapsedTime - (client as any)._joinedAt || 0
}));
// Return comprehensive room data
return {
roomId: this.roomId,
name: 'game',
clientCount: clients.length,
maxClients: this.maxClients,
locked: this.locked,
state: this.state,
stateSize,
clients: clients,
elapsedTime: roomElapsedTime,
metadata: {
gamePhase: this.state.gamePhase,
gameStarted: this.state.gameStarted,
round: this.state.round,
playerCount: this.state.players.size,
activeOffers: this.state.activeTradeOffers.length
}
};
}
// Admin methods for game control
pauseGame() {
if (this.state.gameStarted && this.state.gamePhase !== 'paused') {
this.state.gamePhase = 'paused';
console.log(`⏸️ Game paused in room ${this.roomId} by admin`);
// Broadcast pause message to all clients
this.broadcast("gamePaused", {
message: "El juego ha sido pausado por el administrador",
timestamp: Date.now()
});
}
}
resumeGame() {
if (this.state.gameStarted && this.state.gamePhase === 'paused') {
this.state.gamePhase = 'trading'; // Resume to trading phase
console.log(`▶️ Game resumed in room ${this.roomId} by admin`);
// Broadcast resume message to all clients
this.broadcast("gameResumed", {
message: "El juego ha sido reanudado por el administrador",
timestamp: Date.now()
});
}
}
_forceClientDisconnect(sessionId: string) {
const client = this.clients.find(c => c.sessionId === sessionId);
if (client) {
console.log(`🚫 Admin force disconnect player ${sessionId} from room ${this.roomId}`);
// Send notification to the specific client before disconnecting
client.send("adminKicked", {
message: "Has sido expulsado del juego por el administrador",
reason: "admin_kick",
timestamp: Date.now()
});
// Give client time to process the message, then disconnect
setTimeout(() => {
client.leave(4000); // Force disconnect with code 4000
}, 1000);
} else {
throw new Error(`Player ${sessionId} not found in room ${this.roomId}`);
}
}
_forceDisconnectAllClients() {
console.log(`🚫🚫 Admin force disconnect ALL players from room ${this.roomId}`);
if (this.clients.length === 0) {
return { success: true, kickedPlayers: 0 };
}
// Send notification to all clients first
this.broadcast("adminKicked", {
message: "Todos los jugadores han sido expulsados por el administrador",
reason: "admin_kick_all",
timestamp: Date.now()
});
const kickedCount = this.clients.length;
// Give clients time to process the message, then disconnect all
setTimeout(() => {
// Create a copy of clients array since it will be modified during iteration
const clientsToDisconnect = [...this.clients];
clientsToDisconnect.forEach(client => {
client.leave(4000); // Force disconnect with code 4000
});
}, 1000);
return { success: true, kickedPlayers: kickedCount };
}
advanceRound() {
const oldRound = this.state.round;
this.state.round = Math.min(oldRound + 1, 10); // Max 10 rounds
const newRound = this.state.round;
console.log(`⏭️ Round advanced from ${oldRound} to ${newRound} in room ${this.roomId}`);
// Broadcast round change to all clients
this.broadcast("roundChanged", {
oldRound,
newRound,
message: `Ronda ${newRound} - Cambio realizado por el administrador`,
timestamp: Date.now()
});
return { success: true, newRound, oldRound };
}
previousRound() {
const oldRound = this.state.round;
this.state.round = Math.max(oldRound - 1, 1); // Min round 1
const newRound = this.state.round;
console.log(`⏮️ Round went back from ${oldRound} to ${newRound} in room ${this.roomId}`);
// Broadcast round change to all clients
this.broadcast("roundChanged", {
oldRound,
newRound,
message: `Ronda ${newRound} - Cambio realizado por el administrador`,
timestamp: Date.now()
});
return { success: true, newRound, oldRound };
}
}

View File

@@ -0,0 +1,25 @@
{
// https://nuxt.com/docs/guide/concepts/typescript
"compilerOptions": {
"experimentalDecorators": true,
"emitDecoratorMetadata": true,
"strict": true,
"esModuleInterop": true,
"skipLibCheck": true
},
"files": [],
"references": [
{
"path": "./.nuxt/tsconfig.app.json"
},
{
"path": "./.nuxt/tsconfig.server.json"
},
{
"path": "./.nuxt/tsconfig.shared.json"
},
{
"path": "./.nuxt/tsconfig.node.json"
}
]
}