mejoras de UX

This commit is contained in:
2025-08-16 18:02:16 -06:00
parent abe0d3d81f
commit c1c2a70217
3 changed files with 189 additions and 13 deletions

View File

@@ -12,6 +12,17 @@
<span class="points">Puntos: {{ s.points }}</span>
</div>
</div>
<div class="modal-actions">
<button @click="changeToPreviousVariant" class="btn btn-prev-variant">
{{ getPreviousVariant() }}
</button>
<button @click="restartCurrentVariant" class="btn btn-restart-variant">
🔄 {{ currentVariant }}
</button>
<button @click="changeToNextVariant" class="btn btn-next-variant">
{{ getNextVariant() }}
</button>
</div>
<div class="hint">Se cerrará en {{ remainingSeconds }}s</div>
</div>
</div>
@@ -116,7 +127,7 @@ const variants = ['G1','G2','G3','G4','G5'];
// End-of-game modal state and helpers
const endModal = ref<{ visible: boolean }>({ visible: false });
const remainingSeconds = ref(10);
const remainingSeconds = ref(20);
let endTimerTimeout: any = null;
let endTimerInterval: any = null;
@@ -124,7 +135,7 @@ function showEndModal() {
// Prevent multiple timers
if (endModal.value.visible) return;
endModal.value.visible = true;
remainingSeconds.value = 10;
remainingSeconds.value = 20;
if (endTimerInterval) clearInterval(endTimerInterval);
if (endTimerTimeout) clearTimeout(endTimerTimeout);
endTimerInterval = setInterval(() => {
@@ -132,7 +143,7 @@ function showEndModal() {
}, 1000);
endTimerTimeout = setTimeout(() => {
dismissEndModal();
}, 10000);
}, 20000);
}
function dismissEndModal() {
@@ -141,6 +152,40 @@ function dismissEndModal() {
if (endTimerTimeout) { clearTimeout(endTimerTimeout); endTimerTimeout = null; }
}
// Function to get next variant in sequence
function getNextVariant(): string {
const currentIndex = variants.indexOf(currentVariant.value);
const nextIndex = (currentIndex + 1) % variants.length;
return variants[nextIndex];
}
// Function to get previous variant in sequence
function getPreviousVariant(): string {
const currentIndex = variants.indexOf(currentVariant.value);
const previousIndex = (currentIndex - 1 + variants.length) % variants.length;
return variants[previousIndex];
}
// Function to change to next variant and dismiss modal
function changeToNextVariant() {
const nextVariant = getNextVariant();
setVariant(nextVariant);
dismissEndModal();
}
// Function to change to previous variant and dismiss modal
function changeToPreviousVariant() {
const previousVariant = getPreviousVariant();
setVariant(previousVariant);
dismissEndModal();
}
// Function to restart the same variant and dismiss modal
function restartCurrentVariant() {
setVariant(currentVariant.value);
dismissEndModal();
}
const finalScores = computed(() => {
return players.value.map(p => {
const points = (p.role === 'P2')
@@ -271,6 +316,10 @@ onMounted(() => {
room.onMessage("variantChanged", (data: { variant: string }) => {
currentVariant.value = data.variant as any;
// Close end modal if it's open when variant changes
if (endModal.value.visible) {
dismissEndModal();
}
});
// No round transition banners
@@ -378,6 +427,46 @@ async function leaveGame() {
.end-modal .score-row .name { font-weight:800; color:#1f2937; }
.end-modal .score-row .tokens { font-weight:700; color:#374151; }
.end-modal .score-row .points { font-weight:900; color:#111827; }
.end-modal .modal-actions {
margin: 16px 0;
display: flex;
gap: 12px;
justify-content: center;
align-items: center;
}
.end-modal .btn-next-variant, .end-modal .btn-prev-variant, .end-modal .btn-restart-variant {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
border: none;
padding: 12px 16px;
border-radius: 8px;
font-size: 14px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 4px 12px rgba(102, 126, 234, 0.3);
min-width: 85px;
}
.end-modal .btn-prev-variant {
background: linear-gradient(135deg, #f093fb 0%, #f5576c 100%);
box-shadow: 0 4px 12px rgba(240, 147, 251, 0.3);
}
.end-modal .btn-restart-variant {
background: linear-gradient(135deg, #4facfe 0%, #00f2fe 100%);
box-shadow: 0 4px 12px rgba(79, 172, 254, 0.3);
}
.end-modal .btn-next-variant:hover {
transform: translateY(-2px);
box-shadow: 0 6px 16px rgba(102, 126, 234, 0.4);
}
.end-modal .btn-prev-variant:hover {
transform: translateY(-2px);
box-shadow: 0 6px 16px rgba(240, 147, 251, 0.4);
}
.end-modal .btn-restart-variant:hover {
transform: translateY(-2px);
box-shadow: 0 6px 16px rgba(79, 172, 254, 0.4);
}
.end-modal .hint { font-size: 12px; color:#6b7280; text-align:right; }
.game-container { background: white; border-radius: 20px; padding: 24px; max-width: 1000px; width: 100%; box-shadow: 0 20px 60px rgba(0,0,0,0.3); }
.game-header { display:flex; align-items: center; justify-content: space-between; gap: 12px; margin-bottom: 12px; flex-wrap: wrap; }