- Document complete connection flow from lobby to game
- Explain room management system (LobbyRoom vs GameRoom)
- Detail state synchronization using Colyseus Schema
- Document communication protocol and message types
- Explain unique name management system with examples
- Add complete game flow sequence diagram
- Document reconnection handling mechanism
- Detail admin dashboard REST API endpoints
- Fix room.state.players undefined error on component mount
- Wait for initial state sync before accessing room data
- Move message handlers from service to Game component
- Fix player count display in waiting screen (was showing 0/2)
- Prevent lobby component from clearing game room on unmount
- Separate leaveLobby() and leaveGame() methods for proper cleanup
- Ensure player names persist when moving from lobby to game
- Add proper error handling for state initialization
- Add real-time multiplayer game server with Colyseus
- Implement unique player naming system with auto-increment
- Create lobby system with automatic matchmaking
- Build 10-minute competitive clicking game rooms (max 2 players)
- Add admin dashboard for game management (pause/resume/restart/kick)
- Implement Vue 3 client with professional UI
- Add WebSocket communication with state synchronization
- Include TypeScript throughout with proper typing
- Create REST API for admin operations
- Add reconnection support and error handling