## Major Features Added - **🎛️ Complete Admin Dashboard**: Real-time player monitoring with detailed stats - **👥 Player Management**: Individual and mass player kicking with proper notifications - **🎯 Global Round Control**: Advance/retreat rounds across all rooms simultaneously - **⏸️ Game Control**: Pause/resume games from admin interface - **🔔 Client Notifications**: Players receive alerts for kicks and round changes ## Technical Improvements - **🏗️ Official Colyseus API**: Replaced global variable hacks with `matchMaker.query()` and `matchMaker.remoteRoomCall()` - **📡 Proper Client Communication**: Implemented broadcast messages for `adminKicked`, `gamePaused`, `gameResumed`, `roundChanged` - **🎮 Enhanced GameRoom Methods**: Added `pauseGame()`, `resumeGame()`, `advanceRound()`, `previousRound()`, `_forceClientDisconnect()`, `_forceDisconnectAllClients()`, `getInspectData()` ## UI/UX Enhancements - **📊 Detailed Player Info**: Name, room, role, producer type, and current tokens (🦃☕🌽) - **🚫 Proper Kick Notifications**: Clients auto-redirect to home with clear messaging - **🎨 Improved Admin Interface**: Better organized controls for non-technical commentators - **📱 Responsive Design**: Works well on different screen sizes ## Bug Fixes - **🔧 Fixed Admin Service URLs**: Now correctly calls Colyseus server (port 2567) instead of admin server (port 3001) - **✅ Mass Kick Notifications**: All players receive proper notifications when expelled en masse - **🔄 Auto-redirect**: Kicked clients properly return to home screen ## Architecture - **🏗️ Clean API Design**: All admin endpoints use official Colyseus patterns - **🔒 Type Safety**: Maintained TypeScript sync between server and clients - **📦 Microservices Ready**: Separated concerns between game server and admin interface **Breaking Changes:** None - fully backward compatible **Migration:** No migration needed
1.5 KiB
1.5 KiB
TODO - SnatchGame
Problemas Técnicos Pendientes
TypeScript - Tipos en Game.vue
Problema: Se tuvo que usar any en Game.vue para el prop gameClient debido a incompatibilidades de tipos entre Vue y la clase GameClient.
Archivo afectado: client/src/components/Game.vue
const props = defineProps<{
gameClient: any // TEMPORAL - debería ser GameClient
}>()
Causa: Vue está infiriendo mal el tipo de GameClient cuando se pasa como prop/emit, causando errores como:
Type 'GameClient' is missing the following properties from type 'GameClient': client, room
Solución pendiente:
- Investigar la causa raíz del problema de inferencia de tipos
- Posiblemente usar una interface en lugar de clase
- O definir tipos de props más explícitos
Prioridad: Media (funciona pero no es tipo-seguro)
Admin API - Métodos pauseGame y resumeGame
Problema: Los endpoints /api/admin/pause-game y /api/admin/resume-game usan matchMaker.remoteRoomCall para llamar métodos que no existen en GameRoom.
Archivos afectados:
server/src/app.config.ts- Endpoints que llaman apauseGameyresumeGameserver/src/rooms/GameRoom.ts- Falta implementar los métodos
Solución pendiente:
- Implementar método
pauseGame()en GameRoom.ts - Implementar método
resumeGame()en GameRoom.ts - Los métodos deben modificar
gamePhaseen el estado del juego - Agregar logs apropiados para debugging
Prioridad: Alta (endpoints fallarán hasta que se implemente)